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| | Akarui Yuki | |
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Guest Guest
| Subject: Akarui Yuki Sun Feb 08, 2015 1:11 am | |
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| Subject: Re: Akarui Yuki Sun Feb 08, 2015 1:15 am | |
| .: General Information :..: Yami Yuki - - - - Chuunin Sisters - - - - Akarui Yuki :..: Name :. Akarui Yuki .: Alias :. Aka-Chan, Light, A .: Birthday :. 19th September .: Age :. 17 .: Eye color :. Ice Blue, with a darker blue around the pupil .: Hair colour :. Thin Snowy White with slightly darker strands .: Height :. 5' 8" .: Weight :. 117 lbs .: Blood Type :. O- .: Likes :.Ice, Snow, Her Sister, Noodles, Sushi, The Cold .: Dislikes :.Annoying, Hot, Her Sister .: Family :.Yami Yuki - Sister .: Sexual Orientation :.Straight .: Marital Status :.Single .: Markings :. A snowflake birthmark on the back of her neck, and seven ice drops on her right arm .: Friends / Foes :.Rated on a -10 to +10 Scale -10 Being Hate, +10 Being Love.: Friends :.Yami Yuki +10 .: Foes :..: Background :.- :
.: Theme Songs :.- :
Last edited by (Admin) Sasori on Sun Feb 08, 2015 1:40 am; edited 2 times in total |
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| Subject: Re: Akarui Yuki Sun Feb 08, 2015 1:20 am | |
| .: Bingo Book Information :..: Village :. Kiri .: Rank :. Genin .: Job :. None .: Element(s) :. Wind Water Hyoutan.: Attack Style :. Ninjutsu, Yuki Kenjutsu .: Toolbag :.3 Kunai,1 combat kunai, 3 Shuriken, 1 Explosive Tag, 1 Ninja Wire. .: Squad :.None .: Sensei :.None .: Goals :.-Become Chuunin -Become Jounin -Become ANBU -Find Love -Find Her Sister Love .: Life Goals :.-Surpass her sister as a Shinobi -Find out why her sister is so angry .: Nindo :."To prove that I am not useless just because I care! I must show people that kindness in Kiri can be achievable!" .: Databook :.Databook
| Ninjutsu
| Taijutsu
| Kenjutsu
| Intelligence
| Strength
| Speed
| Stamina
| Hand Seals
| Total
| Genin | 2 | 1.5 | 2 | 1.5 | 1.5 | 2 | 1.5 | 3 | 15 | Chuunin | - | - | - | - | - | - | - | - | - | Jounin | - | - | - | - | - | - | - | - | - |
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| Subject: Re: Akarui Yuki Sun Feb 08, 2015 1:22 am | |
| .: Ability Information :.
[Yuki] (100 Tokens) Note: Must have a Viable story as to why character is alive, and must be approved by the DM Team before character is made.
The Yuki clan (雪一族, Yuki Ichizoku) lived in the Land of Water. Some time ago, the country was in the midst of a civil war. In this war, different sides battled each other using ninja, some of whom possessed kekkei genkai. After the war ended, memories of the horrific battles still lingered in the minds of the people, causing wide-spread persecutions against those with kekkei genkai. Because of this, the Yuki clan, whose members carried the Ice Release kekkei genkai went into hiding.
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[Ice Creationist] Every member of the Yuki clan holds the ability to create Ice and different forms of Ninjutsu at will, this allows the Yuki to be in essence masters of their chakra control to create devastating combinations with their Ice Jutsu.
Universal: Begin with Water, Wind, and Ice Elements Genin: +1 to Wisdom Rolls, +1d4 to Ninjtusu Damage Chunin: +2 to Wisdom Rolls, +1d6 to Ninjtusu Damage Jounin: +3 to Wisdom Rolls, +1d8 to Ninjtusu Damage
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[One-Handed Seals] All of the Yuki clan hold the unique ability to manipulate the Ice and Chakra within them and around them with only a single hand. This means even while physically stunned or grappled down they may flash through the seals with one hand, utilizing their jutsu for far less chakra and at the same time doing so without the need of normal resources.
Universal: May Use Ninjutsu While Physically Stunned, Requires no Water to use Ice/Water Jutsu. Genin: +10 Total CP, -2 to CP Costs (Min 1) Chunin: +15 Total CP, -3 to CP Costs (Min 1) Jounin: +20 Total CP, -4 to CP Costs (Min 1)
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[Jutsu] All Yuki hold their own unique traits with their Ice abilities, it all depends on the user and how they with to bend and control this chakra to truly initiate and morph it into their own unique abilities however. (Yuki may make 1 free Jutsu of C/B/A/S rank but must be manually learned after C rank.)
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| Subject: Re: Akarui Yuki Sun Feb 08, 2015 1:23 am | |
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| Subject: Re: Akarui Yuki Sun Feb 08, 2015 1:29 am | |
| .: Known Jutsu :.Orange = Enhancement Jutsu Green = Taijutsu / Kenjutsu Cyan = Hyoutan Jutsu Blue = Water Jutsu Grey = Wind Jutsu .: Passive :.- :
.: E Rank :.- :
Wall/Tree Walking Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 RP Description: The user covers their feet with at thin layer of chakra, which acts as a stick substance to allow them to walk up solid surfaces PVP Effect: Rolepaly Jutsu Only. Teaching/Learning: Creation
Water Walking Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 RP Description: The user covers their feet with a thin layer of chakra, which acts as a solid surface to allow them to walk on water PVP Effect: Rolepaly Jutsu Only. Teaching/Learning: Creation
Rope Escape Technique Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: This jutsu is a simple technique, which can be several different ways. It's taught to all Academy students on how to break out of anything that is keeping them tied up PVP Effect: This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from ninja wire and other such bindings. WIS is rolled vs the attacker's initial Roll. In the event of Set trap skill being used in combat the user must roll the appropriate skill other wise Break DC is decided by active DM. Teaching/Learning: Creation
Cloak of Invisibility Technique Jutsu Type: Genjutsu Rank: E Chakra Cost: 1 (+1 per round maintained) RP Description: A basic technique all Academy Students learn. Taking a simple piece of fabric, they can channel; a small amount of chakra into the fabric and change the fibers to the same as their surroundings PVP Effect: +5 Hide Roll Teaching/Learning: Creation
Clone Technique Jutsu Type: Ninjutsu Rank: E Chakra Cost: 4 + 2 per round maintained RP Description: The ability to create a basic clone of themselves. Unlike other types of clones, these clones are not solid clones, so they cannot do any damage or attack the Enemy PvP Effect: As long as the bunshin is maintained when being attacked the attacker must roll 1d6. On a 1-3 the bunshin is attacked, on a 4-6 the real target is attacked. Teaching/Learning: Creation
Henge Technique Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 +1 per round it remains active RP Description: This jutsu is a simple one, that changes the users body into one of which they choose PVP Effect: +5 Hide (Disguise) Special Note: Must learn before becoming Genin (Rolled with WIS) Special Note: Doesnt Stack with any Hide bonuses that are not specifically noted for disguising. Teaching/Learning: Creation
Substitution Technique Jutsu Type: Ninjutsu Rank: E Chakra Cost: 3 RP Description: A simple technique all Shinobi need to learn. It is simple replacing their body with a nearby object in place of an incoming attack PVP Effect: Wisdom based Dodge Teaching/Learning: Creation
Kai Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: This jutsu is a simple two handed seal and then you focus your chakra to try and break off a genjutsu. This can also be used to harmlessly break a genjutsu's effect off another target. PVP Effect: This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from genjutsu and other "stuns". WIS is rolled vs the attacker's initial Roll. Teaching/Learning: Creation
Hyouton: Creation Type : Ninjutsu Rank : E CP : 2 Description : This Jutsu allows for the Yuki to form basics Ice objects at will without truly focusing on any one thing in particular. PVP : RP Effect Teaching/Learning : Creation
Suiton: Water Gun Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: With a few basic hand signs the user is able to fire a small jet of water from their mouth This jutsu requires no source of water PvP Effect: 1d4 Damage Teaching/Learning: Creation
Suiton: Spray Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: After basic hand seals the user sends a small shoot of water towards the target, which covers their face and gets into their ears PvP Effect: 1d4 Damage + -5 listen for 1 round Teaching/Learning: Creation
Fuuton: Minor Gust Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: With a few basic hand signs the user blows a short gust of wind at an opponent PvP Effect: 1d4 damage Teaching/Learning: Creation
Fuuton: Gentle Breeze Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: The user performs a ram hand seal and blows a soft burst of wind PvP Effect: 2 Damage to 1d4 Targets Teaching/Learning: Creation .: D Rank :.- :
Hyouton: Ice Tools Type : Ninjutsu Rank : D CP : 4 Description : Forms needles freely out of Ice at will within the users hand as an unlimited supply of tools of ice, so to speak. PVP : Forms 1 Windmill Shurriken, or 3 Senbon/Kunai/Shurriken (Pick One). That gain +2 to their Damage Rolls, and gain the Wisdom Burst Damage Bonus. Teaching/Learning: Creation .: C Rank :.- :
.: B Rank :.- :
.: A Rank :.- :
.: S Rank :.- :
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| | | Guest Guest
| Subject: Re: Akarui Yuki Sun Feb 08, 2015 1:29 am | |
| .: Custom Extras :.
-To Come-
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| | | Guest Guest
| Subject: Re: Akarui Yuki Sun Feb 08, 2015 1:31 am | |
| .: Purchases :.
Yuki Bloodline - February Promotion - 100 Tokens (Non Refundable)
Cyan = Clan / Abilities Red = Items White = Other Total: 100 Tokens Ability Cap: 100 / 700 Item Cap: 0 / 500 |
| | | Guest Guest
| Subject: Re: Akarui Yuki Sun Feb 08, 2015 1:32 am | |
| .: Inspirations :.
- To Come -
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| | | Guest Guest
| Subject: Re: Akarui Yuki Sun Feb 08, 2015 1:34 am | |
| .: Other Information :.
Chakra: 15 + 10 + 10 + 11 + 10 + 10 = 66 Current Level + 10 + Constitution Mod + Wisdom + Rank Mod + Ability/Clan/Bloodline Extras
Hitpoints: 15 + 20 + 10 + 5 + 0 = 50 Current Level + 20 + Constitution Mod + Rank Mod + Ability/Clan/Bloodline Extras
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| Subject: Re: Akarui Yuki Sun Feb 08, 2015 1:35 am | |
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