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 Danao, Aonu - Daughter of Tea Country

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Faithless Vendetta

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PostSubject: Danao, Aonu - Daughter of Tea Country   Wed Dec 17, 2014 9:23 am

"HELLO, MY NAME IS DANAO, AONU..."



I Don't Believe - Stabbing Westward:
 


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PostSubject: Re: Danao, Aonu - Daughter of Tea Country   Thu Dec 18, 2014 3:06 pm

Safe & Sound - Megan Nicole & Tiffany Alvord:
 

GENERAL INFORMATION

"TRUTH IS STRANGER THAN FICTION, BUT IT IS BECAUSE FICTION IS OBLIGED TO STICK TO POSSIBILITIES, TRUTH ISN'T."
~MARK TWAIN

NAME  :::  Danao, Aonu
NICKNAME(S)  :::  Ao, Nunu, Owl
AGE (DOB)  :::  22 (Apr. 19)
GENDER  :::  Female

CLAN  :::  Danao
VILLAGE  :::  Hasu no Sato, Cha no Kuni (Lotus Village, Tea Country)
RANK  :::  Advanced Genin
OCCUPATION  :::  Aspiring Medical Nin
BLOODLINE  :::  N/A
ELEMENTS  :::  Medical, Water & Lightning, Junka
AFFINITIES  :::  Fire
UNIQUE ABILITIES  :::  Junton/Purification Release


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PostSubject: Re: Danao, Aonu - Daughter of Tea Country   Thu Dec 18, 2014 3:08 pm

=== ~ ===
PHYSICAL INFORMATION

Pushover:
 

MEASUREMENTS  :::  Height (5'5")  |||  Weight (128 lbs.)  |||  Bust (38")  |||  Waist (32")  ||| Hips (42")
HAIR  :::  Aonu has long, thick raven black hair that she has a tendency of bleaching and dying a dark vibrant purple, she seems to enjoy adorning it with bright silver, teal or orange hair ornaments.
SKIN  :::  She has warm, golden brown skin, marked with three strange birthmarks.  The first is shaped like a small lotus flower on the back of her right shoulder.  The second a trailing of tear-drop-like splotches that run down the left side of her face like tears from the corner of her eye to the top of her jawline by her ear which she usually hides with her hair, sweeping her bangs to the left side of her face and letting the locks of hair fall messily over her cheek.  The third and final marking is rarely seen by others, placed on the inside of her thigh.  It is a strangely vivid and ornate looking design depicting a series of lettering that looks vaguely like the notations on fuinjutsu scrolls.  Encircling the design is is a barbed crescent that seems to gently cradle and protect the array of markings.
EYES  :::  She has large, teal-colored, almond shaped eyes, big and observant, they seem to latch on to the target of her focus and remain there.  They seem to be the most expressive part of her face, rarely able to tell a lie and with a gaze that latches on and holds tight to that of others.  Observant and curious, her eyes seem to reflect moonlight and hold tight to moonlight, she's a strange girl with entrancing eyes.


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PostSubject: Re: Danao, Aonu - Daughter of Tea Country   Thu Dec 18, 2014 3:09 pm



MENTAL INFORMATION

Broken - The Birthday Massacre:
 

PERSONALITY  :::  ...
LIKES  :::  ...
DISLIKES  :::  ...
FEARS  :::  ...
STRENGTHS  :::  ...
WEAKNESSES  :::  ...


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PostSubject: Re: Danao, Aonu - Daughter of Tea Country   Thu Dec 25, 2014 8:02 pm

[RESERVED:  DOSSIER]

Counting Bodies like Sheep to the Rhythm of the War Drums - A Perfect Circle:
 

_________________
~ Vendy
Characters Played
Bai, Xinri (Alternate)  |||  [X] Danao, Aonu (Main)


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PostSubject: Re: Danao, Aonu - Daughter of Tea Country   Thu Dec 25, 2014 8:02 pm

TEA COUNTRY’S BLACK LOTUS

Guren (Crimson Lotus) - the GazettE:
 

The Black Lotus, located just south of Dagarashi Port in Tea Country, is the small country’s own version of a hidden village.  While not quite as prominent as the Hidden Villages around them, the Black Lotus was once known to offer protection around a small area in southern Tea Country.  Made up of a small number of clans from the outlying villages, the Black Lotus is home to a small number of wanderers and outcasts that help the group’s goals in return for a place to call home.  Among them are the five founding clans, a strange close group of families who founded Tea Country in an effort to better their home.  Though they seem to accept anyone, they only ever train very few, how they choose those lucky few is a strange process and seems random at best, wild theories about the group growing and spreading like wild fire, both within it and without.

[Chosen of the Black Lotus]
(150 Tokens)
A carefully kept secret, those chosen for the group’s higher training are only those capable of the Junka Release.  Junka is a strange, nullifier sort of release, focusing on purification and the rejection of negative influences.  As strange of a nature as it is, Junka develops early on and due to the strength of it, is difficult to reign in and control when its wielder is under stress or duress.  As such, the Black Lotus is quick to gather up these capable few, many of which seem to originate from one of the five original clans who’d founded the group, and ensure that, even if they know nothing of what they’re capable of, they are taught the ways of restraint and patience necessary to control their abilities.

**SPECIAL NOTE  :::  The Black Lotus is an RP heavy group.  Those who make characters of it or ICly join it in some way will have such be expected of them.  You’re free to join ICly through RP with a Black Lotus member without taking the Junka Release as well.  Not everyone in the Black Lotus is capable of Junka.
=== ~ ===
[Junton]
Junka is the combination of three purification elements, those who find themselves capable of it usually often finding themselves with an affinity toward the medical element as well.  To develop and affinity for Junka, one must have the ability to use at least two of the three Junka elements (Fire, Water or Lightning).  While common to find those with an affinity for it, the medical element is not a requirement for the purification nature.  Gentle and never purposed toward destructive power, those with Junka tend to be more docile in nature and find that Junka itself is not well used in an offensive nature.
[UNIVERSAL]  :::  User gains Medical + 2 elements from the Purification Element Pool (Water, Lightning, Fire).  Is able to use Purification Techniques. +5 to Learning Medical/Purification Jutsu.  The player may choose to substitute the third purification element for the medical element instead but may not substitute the element for the medical element bonuses included in this power.

Quote :
"A Purification (純化, Junka) nature, yielding Purification Release (純遁, Junton) ninjutsu. This was a tough one. Fire, water, and electricity are all associated purity in one way or another. Fire and heat burn, melt and evaporate several substances, effectively separating them by physical characteristics, such as melting and evaporation temperatures. Some religions also consider burning something as a form of purification, riddance of impurities, or else burning something to purify an ambient. Similarly, water also has strong ties with the concept of purity. Potable water needs to be clean so it can be used to drink, and scientific research often makes use of water that has been extensively purified until the only thing dissolved in the water are its own ions. Water is also associated with purity and cleansing in religion. Lightning, also as holy in some religions and mythology, and electricity, which is also used in some purification processes, for example, in purifying ore to produce metal. I see Purification Release ninjutsu as techniques which can be used to discriminate between targets, for example, harming only certain individuals, or else targeting only specific materials, at user discretion."
~Omnibender's Elemental Recomposition Table

[GENIN]  :::  -2 ATK rolls, +3 DEF rolls, +10 CP
[CHUUNIN]  :::  -2 ATK rolls, +4 DEF rolls, +15 CP
[JOUNIN]  :::  -2 ATK rolls, +5 DEF rolls, +20 CP

**SPECIAL NOTE  :::  All Black Lotus related clans are RP only pending DM approval/ruling
[Stand Behind Me]
Those of the Black Lotus’ chosen students are commonly more focused on protecting their assets than defeating their enemies.  Steadfast and taught to be wise rather than powerful, they are taught to function under heavy stress and pain.  Their bodies are strange things, while weak in some ways, their bodies not particularly strong, but with their growth and furthered learning In Junka, they become more steadfast and resistant, their bodies able to shrug off a portion of the world’s negative effects, increasing their health at the cost of a different affliction.
[UNIVERSAL]  :::  +1/10th Heal Skill onto Medical/Purification Jutsu Healing, May Defend for any ally as a Free Action
[GENIN]  :::  3 DR VS HP/CP, -1 CP on Medical/Purification Jutsu (Min 1)
[CHUUNIN]  :::  4 DR VS HP/CP, -2 CP on Medical/Purification Jutsu (Min 1)
[JOUNIN]  :::  5 DR VS HP/CP, -3 CP on Medical/Purification Jutsu (Min 1)

**SPECIAL NOTE  :::  While Junton users have higher DR vs HP/CP dmg, ICly, their bodies also resist healing and take longer to recover.  They seem frail upon first glance and the player’s RP should reflect that.  Take some time to RP your character’s injuries and recovery processes as well as keep in mind that Junka is a hard nature to control.  All characters should have weaknesses and flaws, think carefully when making yours.
[Guardian Wall]
Users of Junton are known for their flexibility in combat, while their offense can be lacking at times, it is at times, an understatement to say that their known for an aggressive defense.  No matter the purpose of their technique, their pure focus on their ability to defend and protect others makes their defenses a dangerous thing to face.

[UNIVERSAL]  :::  May use any Offensive Jutsu as a Defensive Technique (Even if it does not state so) if the Technique does Damage, the damage is halved.
(Unless technique originally allowed to be used defensively or is a Medical Jutsu)
Note:
No healing jutsu may be used as a defensive.
JUTSU
(2 E/D/C/B 1 A/S - Custom Purification Jutsu)




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PostSubject: Re: Danao, Aonu - Daughter of Tea Country   Thu Dec 25, 2014 8:03 pm

JUNTON JUTSU

Siren Song - The Secret World:
 

JUNTON:  Nabiku no Mai, Boon of Feathers
JUTSU TYPE:  Nabiku Style Ninjutsu
RANK:  E
CHAKRA COST:  2
RP DESCRIPTION:  When channelling Junka, the Danao teach their students to combine the energies of water, fire and lightning within themselves, but due to the volatily of the nature, they cannot allow it to stay within their body for long, tossing the chakra out over their shoulders and from their backs, they create a pair of wing like formations on their back with which to channel their jutsu during battle.  In doing so, they focus their chakra through these formations, able to control it outside their body as a stagnant external source.  Preforming handseals, as normally would be done, they're able to focus the energy into specific tasks as with Boon of Feathers, plucking a single feather of chakra, they may attack or hold onto it.  In attacking, their chakra takes a more volatile state, pushing through and purging without prejudice, the small fragment cutting into their enemy and taking a small chunk of them out of existence.  Should they hold onto it, they may focus the chakra to aiding their next medical technique, allowing it to reject an ally's wounds.
PvP EFFECT:  1d4+1 Purification Damage or +1d4 to next healing roll.
SPECIAL NOTE:  If used to heal, they must take their turn to pluck the feather, then cast the healing jutsu the next round.  Pays full cost of both jutsu.
TEACHING/LEARNING:

JUNTON: Calibration of Lung, Floating Mist of Down
JUTSU TYPE: Nikutai Kosei Style Ninjutsu
RANK: E
CHAKRA COST: 2 CP (Self) 3 CP/ally (Ally)
RP DESCRIPTION: Gathering chakra in their lungs, the user carefully combines the three junka elements and exhales them as a combined mist into the air, upon exiting, they become like feathers, dancing about the battle field, purging all impurity that the mist touches.  The chakra let off by this technique gives the illusion that it smells oddly of lotus flowers, it's warm gentle glow being said to pierce even through lies and clear the mind.
PvP EFFECT: +2 to breaking Genjutsu.  +1 if used to aid allies (max 2)
SPECIAL NOTE:

JUNTON: Nabiku no Mai, Blindness of Faith
JUTSU TYPE: Nabiku Style Ninjutsu
RANK: D
CHAKRA COST: 3
RP DESCRIPTION: Throwing their chakra back over their shoulders and outward, the user kneels and turns their back on the fight, trusting their allies to protect them. The chakra they expend though, selectively effects their enemies, focusing on effecting their chakra points, making it difficult for them to use jutsu as the user's feathers slip into the body and wedge their purifying nature into the points, blocking them at least temporarily.
PvP EFFECT: Free Action) (Users Turn Only) User rolls vs all enemies in combat.  Those who fail, suffer -1 to ATK/DEF when using jutsu for that round.
TEACHING/LEARNING: Gate System: D Rank

JUNTON: Nabiku no Mai, Eradication of Body
JUTSU TYPE: Nabiku Style Ninjutsu
RANK: D
CHAKRA COST: 2
RP DESCRIPTION: Pulling upon junka's purging nature, the user moves the chakra in the wings on their back momentarily to their arms.  Like winged gauntlets, they strike an opponent in melee range for a devastating blow.  Purching without prejudice, this technique rips through flesh, bone and chakra, the fluttering energy cutting into the target without mercy or forgiveness.
PvP EFFECT: Free Action) User gains WIS stat ninjutsu Bonus DMG according to their DEX mod to the next Taijutsu/Kenjutsu they use.
SPECIAL NOTE:
TEACHING/LEARNING: Gate System: D Rank

JUNTON: Calibration of Circulation, Way of 4 Rejections
JUTSU TYPE: Nikutai Kosei Ninjutsu
RANK:  C
CHAKRA COST: 5
RP DESCRIPTION:  The user focuses their chakra to circulate through their body for a short period of time.  Be it, the arms, the legs, the chest or the head.  In doing so, they direct the chakra from that point in order to achieve a  specific goal.
PvP EFFECT: Lasts 1d4+1 rounds.  This technique gives a bonus to a specific type of defense, chosen upon casting.  May change body focus as a free action if the user pays 2 CP/switch.
- Head:  +1 DEF vs Genjutsu
- Arms:  May with block with WIS.  Does not work vs jutsu above Rank C.
- Legs:  May use DEX vs undodgeable jutsu.
- Torso:  +1 DR/round
SPECIAL NOTE:  Takes turn to cast as normal.  Does not stack with other jutsu (be they self cast or by an ally).  Due to the IC strain this technique has on the body, there is a cooldown equal to the rounds it was active.
TEACHING/LEARNING: Gate System: C Rank

JUNTON:  Sacrificial Flutter, Dither of Hesitance
JUTSU TYPE: Nabiku Style Ninjutsu
RANK: C
CHAKRA COST: 1/2 Cost of Incoming Jutsu
RP DESCRIPTION:  Gentle by purpose, yet explosive by nature, this technique is a small prelude of future Nabiku techniques.  In an explosive burst, the user expells their chakra outward from their back, summoning an evanescent pair of wings upon their back made purely of junka energy.  Directing the energy, the technique rejects ill intent and pushes it back, rejecting it's influence forcefully.  The user accepts the next attack, using the force of their own explosion to soften the blow.
PVP EFFECT: Upon successful defense, the attacker's damage is divided 50/50 between the user and the attacker.  Does not pierce DR.
SPECIAL NOTE:  Requires Junton; Only works vs. Rank E-B Jutsu.  Defensive Turn only.
TEACHING/LEARNING: Gate System: C Rank

JUNTON:  Nabiku no Mai, The Hummingbird's Rejection
JUTSU TYPE:  Nabiku Style Ninjutsu
RANK: C
CHAKRA COST:  2 CP Per Swipe (Max 4)
RP DESCRIPTION:  Manifesting their junka as a pair of wings at their back, the white energy seeming to flutter gently at their back with frightening speed.  Sending out the resulting fragments of energy, the user strikes out at those in their reach, rejecting their proximity and pushing them back.  Should they turn their strikes on an ally though, the chakra may be repurposed to reject injury, healing their wounds, but at a cost...
PvP EFFECT: User may choose to "Swipe" their target or targets (Max 3 - Melee Range AoE). Each swipe is rolled with a separate ATK Roll and deals Rank Taijutsu DMG and the target(s) suffer -x to their next ATK roll depending on how many swipes their target(s) take.
1 Swipe) -1 to next ATK Roll
2 Swipes) -2 to next ATK Roll
3 Swipes) -3 to next ATK Roll
4 Swipes) -4 to next ATK Roll
SPECIAL NOTE:  The negative to jutsu use is applied only once per use, per target upon a successful strike and cannot stack with consecutive uses of this jutsu, but does stack with other bonuses following cap rules.  All damage bonuses are added at the end of the attack per enemy struck, not per hit if used against 1 target with multiple attacks.  If used on an ally, healing bonuses are also added at the end per ally effected.  The user then takes the total damage amount healed to their own HP pool and the ally receives the -1.
TEACHING/LEARNING: Gate System: C Rank

JUNTON: Calibration of Resistance, Essence of Purity
JUTSU TYPE:  Nikutai Kosei Style Ninjutsu
RANK: B
CHAKRA COST: 4 Per Ally
RP DESCRIPTION:  Channeling the junka nature, the user focuses their will towards rejecting all negative influences from the inside out.  Pushing the essences off, the target becomes temporarily resistant to the effects of their enemy's hostile jutsu for a short period of time.
PvP EFFECT: Removes all Negative effects from allies (Max 2) and makes them immune to them for 1d4+1 rounds.
TEACHING/LEARNING: Gate System: B Rank

JUNTON: Calibration of Denial, Wall of Purity
JUTSU TYPE:  Nikutai Kosei Taijutsu
RANK: B
CHAKRA COST: 7
RP DESCRIPTION:  Focusing on their body, the user fills their body with the junka nature and throws themselves in the way of violence, absorbing it all within themselves so another might surive.  Unrelenting and stubborn, they seek to stand before the comming attack and redirect it, forcing themselves to move faster and with more force than the oncoming onslaught.
PvP EFFECT: Block For Ally with +2 to the Roll. If Successful, Attacker still rolls DMG. Rolled DMG is then 1/2 and redirected towards the attacker. Attacker may still roll DEF against their original ATK Roll with -2 to the DC.
SPECIAL NOTE: Rolled with DEX only.
SPECIAL NOTE: Takes the user's next turn
TEACHING/LEARNING: Gate System: B Rank

JUNTON: 25 Feather Recalibration, Cloud of Feathers
JUTSU TYPE: Nikutai Kosei Style Ninjutsu
RANK: A
CHAKRA COST: 5 Per Ally
RP DESCRIPTION: Gathering chakra in their lungs, the user carefully combines the three junka elements and exhales them as a combined cloud into the air, upon exiting, they become like feathers, dancing about the battle field, purging all impurity that the cloud touches.  The chakra let off by this technique gives the illusion that it smells oddly of lotus flowers, it's warm gentle glow being said to sooth and numb the body to pain and damage as it grants mercy on the user's targets.
PvP EFFECT: User heals allies for 2d4 HP and removes all negative effects from allies (Max 3) and makes them resistant to them for 1d6+1 rounds.
TEACHING/LEARNING: Gate System: A Rank

JUNTON:  50 Feather Recalibration, Separation of Purity
JUTSU TYPE: Ninjutsu (Hiden Kinjutsu)
RANK: S
CHAKRA COST: 25
RP DESCRIPTION:  unka is a strange nature, made up of three elements:  water, fire and lightning.  Combined, the three elements are able to safely purify a target existence with prefect prejudice, the process usually painless and gentle, whereas separately, these three elements can be destructive and unforgiving in nature.  It is in separating these three elements that the user is able to change the nature of junka and overwhelm an opponent's existence.  This jutsu has four release focuses, of which any user has ever only been known to access two.
- Storm Focus (Lightning and Water):  Users with a passive affinity toward fire are known for their Storm Focus Junton, their natures more gentle than other junka users.  Their water behaves as a torrential path for the purifying force of lightning, washing and zapping away targeted impurities.  Like a storm, this release can snake across the sky or ground, making it hard for their opponent to avoid.
- Boiling Focus (Water and Fire):  Users with a passive affinity to lightning on the other hand, are capable of Boil Focused Junton, their natures hot and feirce in their release, evaporating away the impurity into a harmless cloud of mist.  Engaging their opponent is with this focus is a bit more complex, requiring the user to encase the enemy in water, before releasing their fire nature underneath, allowing them to simmer for a time until the opponent's ability to harm evaporates away.
- Explosive Focus (Fire and Lightning):  Lacking the gentler nature of water, those with Explosion Focused Junton are extremely volitile, their junka exploding on contact with a chosen target as they burn and rip into an enemy until nothing is left.  Known as the most painful and destructive focus, they explode and destroy without prejudice, clearing away all in their path.
- Pure Focus (All Three Elements):  As the last separated release, Pure Focused Junton is junka in it's most basic form, masters of this technique are able to draw out even their passive element, directing all three at an enemy for one massive, destructive attack.
The use of this attack works in two steps and it's success lies in the manifestation of the Junka nature, the user bearing the energy on their back and shoulders like a burden.  Peeling the nature apart, they take control of the separate elements, the chakra taking the form of either one or two elemental clones.  At the second step, the user activates the jutsu harnessing each element's purifying nature to launch a side by side attack upon their enemy.
PvP EFFECT:  
- Storm Focus: (Requires Lighting & Water Elemental Start) User takes 2d8 fire damage upon first round.  Second round the attack roll is made dealing 6d8 lightning damage and causing -2 to ATK/DEF for 1d4+1 rounds to 1 person, or 4d8 lightning damage and -1 to ATK/DEF for 1d4+1 rounds to up to 3 targets.
- Boiling Focus: (Requires Water & Fire Elemental Start)  User takes 2d8 lightning damage upon first round.  Second round, the attack roll is made dealing 6d8 fire damage to 1 target (or 4d8 fire damage to up to 3 targets and causing steam concealment for 1d4+1 rounds. (Steam Concealment Effect:  All in combat roll listen or move silent before their attacks, the winners receiving a +2 to their next attack or defense roll.)
- Explosive Focus: (Requires Fire & Lightning Elemental Start)  User takes -2 to ATK/DEF beginning of next round for 1d4 rounds.  Second round, the attack roll is made, dealing 3d8 fire damage and 3d8 lightning damage to one person or 2d8 fire damage and 2d8 lightning damage to up to 3 targets.
- Pure Focus: (Requires Junton Legendary passive and Jounin Rank)  User takes 2d8 dmg from each of the three elements (total 6d8 dmg) upon the first round and pays the CP cost a second time for two clones.  Second round, the attack roll is made, dealing 2d8 dmg from each element to an enemy with 2d4 DoT damage for 1d4+1 rounds or 1d8 damage from each element to up to 3 targets, each person taking 1d4+1 DoT damage for 1d4+1 rounds.
SPECIAL NOTE:  A user can only ever access two focus effects, one being pure focus, the other being the user's 2 element focus chosen upon character creation.  Takes 2 rounds to use (first round to summon the clone or clones, second to activate). 1 clone equals one of the 2 element focuses, 2 clones for Pure Focus.
TEACHING/LEARNING: Gate System - S Rank

JUNTON:  100 Feather Recalibration, Storm of Pure Feathers
JUTSU TYPE: Ninjutsu (Forbidden)
RANK: S+
CHAKRA COST: 50% HP & 50% remaining CP
RP DESCRIPTION:  Junton in it's purest form, it follows both the Nabiku and Nikutai Kosei styles, opening all of the user's chakra points, they expend both life and energy in a final single purification.  Picking their focus, they focus their chakra toward a single goal, directing the energy they gather outside their body toward that cause.  Gathering their Junka, the user moves as if dancing at the center of battle, their movements embodying the three main elements of Junka.  Collecting the energy, they force it outward from their body, gathering it around like a cloud them as it becomes like feathers around them, each feather bearing a seal unique to the user.  While the technique does take a while to prepare, it's effects can be devastating as a master of the technique may target several purifying
PvP EFFECT: User may not take their turn nor counter for the two rounds it takes to charge this technique.  On the third round, they user their turn to release the jutsu as a true AoE over all those in combat.  Rolling individually against each player (WIS vs WIS), all who fail to beat her have all positive duration effects removed.  Those who beat her roll are removed of all negative duration effects.  Those who tie, have nothing happen to them.
SPECIAL NOTE: This includes all Passive / Abilities / Jutsu etc. Those effect may still use a buffing jutsu after this technique, but none of the Passive / Ability bonuses are re-applied till the end of the fight.
SPECIAL NOTE:  With DM and/or Player permission, may nullify RP/Permanent effects on a chosen target.  Such as seals, poisons, curses, etc.
TEACHING/LEARNING:

_________________
~ Vendy
Characters Played
Bai, Xinri (Alternate)  |||  [X] Danao, Aonu (Main)


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PostSubject: Re: Danao, Aonu - Daughter of Tea Country   Thu Dec 25, 2014 8:03 pm



CLANS OF THE BLACK LOTUS: THE DANAO

Flare - horizon:
 

CLAN TYPE  :::  Matrilineal, Medical & Junton Focuses
JUTSU FOCUSES  :::  Ninjutsu, Taijutsu
ELEMENTAL NATURES  :::  Medical Element + Junka/Purification Nature (Water, Lightning, Fire)

The Danao Clan is a small one, bathed in tradition and old money, the clan was once nomadic in nature.  With a focus in the holy worship of the gods presiding over the air and sea and weather, they slowly became known for their pure nature and gentle, reliable medical skills.  Generation after generation of the clan sought little more than to further their medical skills, adopting the combined practices of all who would teach them in the clan’s travels.

By the time of the 10th Danao clan matriarch, Danao, Satoukou, the clan had gathered a wealth of medical knowledge and as clan head, she chose to settle the clan for a time in order to develop the clan’s own techniques.  Falling in love with the countryside and the port towns of the Land of Tea, Satoukou made the clan’s new home near a village just west of Dagarashi port, a small farming town whose main export included some of the teas and herbs that the clan used commonly in their medicines.

As the nearby towns learned of them, the clan used the gifts and payments to raise their homes and temple, building shrines to their own gods as well as local ones as more and more of the clan began to settle, bringing with them the clan priests and priestesses.  Becoming well acquainted with the surrounding villages, Satoukou’s love for her new home grew and was soon joined by a budding love for a man named Hasukan, Rounu who would teach her clan defensive techniques in order to defend their new home.  Together, the two would utterly change the clan into shadowed protectors of their island home.  At the peak of their leadership, the two ultimately married and continued a thriving line of Danao clan Matriarchs who would begin to develop the clan’s abilities and descending them into the ninja world.  It wasn’t until the twelveth generation that the secondary branch was formed.

With the fifteenth generation, the clan would be sub-divided into the Danao main-branch and the Hasukan secondary branch.  While neither was considered lesser or greater than the other, the Danao matriarch remained the undisputed clan head.  Every Danao or Hasukan child is born bearing the surnames of both their mother and their father, at their coming of age (18 years old), a ceremony is held in which they must choose one of the two names to keep in adulthood.  If they choose their mother’s name, they join the main branch, if they choose their father’s they join the secondary branch.  While each branch aims for the same end, both seek different ways of meeting that goal.

The Danao main-branch follows the clan’s original teachings, diving first into their medical element focus, they are not strong fighters, but powerful field medics.  They forgo training their bodies, seldom seen in defensive lessons as they further their understanding of the body in order to first aid others and then themselves.  It isn’t until after their graduation from the clan’s academy that a main-branch member even thinks to excel in the clan’s defensive combat style or learn any form of self-defense.  Danao main-branch Jounin and S-Rank members though, are not always as week as they seem as the achievement of jounin rank in the clan commonly means that the clan member has furthered their ability in their bloodline abilities, and for a Danao, such usually means the ability to turn even the most powerful medical jutsu at their disposal into an unnerving tool in hostile combat.  Danao clan members from both the main and secondary branches are thus required to take an oath upon achieving jounin to never take a life unless absolutely necessary and unavoidable.

The Hasukan family members are less passive in their starting point compared to their main-branch counterparts.  Their teaching take on more of a militaristic guardian role as they tone their minds first then their healing minimally throughout their training.  The secondary branch members leave their academy student status with a very basic medical knowledge, improving it after graduation when they find themselves more capable at defending themselves and others.  Like the Danao main-branch though, the Hasukan eventually begin evening out their weaknesses in order to unlock their bloodline abilities, taking the same oath as a jounin to avoid needless killing.

_________________
~ Vendy
Characters Played
Bai, Xinri (Alternate)  |||  [X] Danao, Aonu (Main)


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PostSubject: Re: Danao, Aonu - Daughter of Tea Country   Thu Dec 25, 2014 8:04 pm

JUTSU

Into the Labyrinth - Kraddy:
 

[X] - [Academy Jutsu]
  • CLOAK OF INVISIBILITY ::: Rank E, Genjutsu, 1 CP/round
    • (Granted by Admin Sasori ||| Date: ???)

  • CLONE ::: Rank E, Ninjutsu, 4 CP/casting + 2 CP/round
    • (Granted by Admin Sasori ||| Date: ???)
    • (Taught to Hasukan, Haru [AppleandCinamon] ||| Date: ??:?? AM 01/17/2015)

  • HENGE ::: Rank E, Ninjutsu, 2 CP/casting + 1 CP/round
    • (Taught by Kontororu, Shun Kiyoshi [great_melinko666] ||| Date: 2:32 PM 12/28/2014))

  • KAI ::: Rank E, Ninjutsu, 2 CP/use
    • (Taught by Kontororu, Emily [Dev Sasori] ||| Date: 11:55 PM 12/19/2014)
    • (Taught to Henkaku, Shokkimaro [???] ||| Date: ??:?? AM 01/08/2015)
    • (Taught to Makhai [Greedyshadow] ||| Date: ??:?? AM 01/23/2015)

  • ROPE ESCAPE ::: Rank E, Ninjutsu, 2 CP/use
    • (Granted by Admin Sasori ||| Date: ???)

  • SUBSTITUTION ::: Rank E, Ninjutsu, 3 CP/use
    • (Granted by Admin Sasori ||| Date: ???)

  • WALL/TREE WALKING ::: Rank E, Ninjutsu, 1 CP/round
    • (Taught by Kontororu, Emily [Dev Sasori] ||| Date: 12:23 AM 12/26/2014)
    • (Taught to Hasukan, Haru [AppleandCinamon] ||| Date: ??:?? AM 01/12/2015)

  • WATER WALKING ::: Rank E, Ninjutsu, 1 CP/round
    • (Taught by Kontororu, Emily [Dev Sasori] ||| Date: 11:46 PM 12/17/2014)
    • (Taught to Hasukan, Haru [AppleandCinamon] ||| Date: ??:?? AM 01/17/2015)
    • (Taught to Makhai [Greedyshadow] ||| Date: ??:?? AM 01/17/2015)

[X] - [Raiton]
  • LIGHTNING DRAGON BLAST ::: Rank B, Ninjutsu, 8 CP/round
    • (Taught by Kagame, Etsuko (K-chan) [Nightwolf] ||| Date: ??:?? PM 1/31/2015)

  • SIMPLE SHOCK ::: Rank E, Ninjutsu, 2 CP/round
    • (Granted as Chuunin. ||| Date: ????)

  • STATIC ELECTRICITY ::: Rank E, Ninjutsu, 1 CP/round
    • (Granted as Chuunin. ||| Date: ????)

  • STATIC WALL ::: Rank D, Ninjutsu, 2 CP/round
    • (Taught by Kichida, Takeo [sir_gets_killed_alot] ||| Date: 4:19 PM 1/25/2015)

  • STUN GUN ::: Rank D, Ninjutsu, 3 CP/round
    • (Taught by Kichida, Takeo [sir_gets_killed_alot] ||| Date: ???)

[X] - [Suiton]
  • BLACK CLOUDS ::: Rank C, Ninjutsu, 5 CP/use
    • (Taught by Kontororu, Shun Kiyoshi [great_melinko666] ||| Date: 10:24 PM 1/2/2015)

  • SPRAY ::: Rank E, Ninjutsu, 2 CP/use
    • (Taught by Kontororu, Emily [DM Sasori] ||| Date: 11:14 PM 2/5/2015)

  • TORNADO OF WATER ::: Rank C, Ninjutsu, 5 CP/use
    • (Taught by Kontororu, Emily [Admin Sasori] ||| Date: 11:45 AM 1/27/2015)

  • WATER GUN ::: Rank E, Ninjutsu, 3 CP/use
    • (Taught by Kontororu, Emily [DM Sasori] ||| Date: 11:14 PM 2/5/2015)
[X] - [Taijutsu]
  • CHAKRA FOCUSED PUNCH ::: Rank D, Taijutsu, 2 CP/use
    • (Taught by Academy Instructor [DM-AvAtAr] ||| Date: 1:31 PM 1/7/2015)

  • CHAKRA LACE ::: Rank E, Taijutsu, 1 CP/use
    • (Granted as Chuunin ||| Date: ???)

  • CLONE COUNTER KICK ::: Rank D, Taijutsu, 2 CP + Bunshin/use
    • (Taught by Kichida, Takeo [sir_gets_killed_alot] ||| Date: 3:09 AM 2/12/2015)

  • LEAF WHIRLWIND ::: Rank D, Taijutsu, 2 CP/use
    • Leaf Whirlwind (Taught by Kontororu, Shun Kiyoshi [great_melinko666] ||| Date: 9:58 PM 1/9/2015)

[X] - [Medical Ninjutsu]
  • ANGEL'S TOUCH ::: Rank C, Medical Ninjutsu, 5 CP/use
    • (Taught by Kichida, Kotoyo [xMcNinjax] ||| Date: Unknown)

  • CONTROL BLEEDING ::: Rank D, Medical Ninjutsu, 3 CP/use
    • (Taught by Hoshigaki, Kujira [Greedyshadow] ||| Date: Unknown)

  • DRESS WOUND ::: Rank E, Ninjutsu, 2 CP/use
    • (Supervised by Shi'gawa, Kaira [Shadow Of Dwelve] ||| Date: ??:?? PM 1/30/2015)

  • HEALING JUTSU, LIGHT ::: Rank C, Ninjutsu, 5 CP/use
    • (Taught by Hoshigaki, Kujira [Greedyshadow] ||| Date: 11:54 AM 1/8/2015)

  • MYSTICAL PALM TECHNIQUE ::: Rank D, Medical Ninjutsu, 5 CP/use
    • (Taught by Yagami, Shun ||| Date: Unknown)

  • REMOVE POISON ::: Rank D, Medical Ninjutsu, 3 CP/use
  • STERILIZE INJURY ::: Rank E, Medical Ninjutsu, 2 CP/use

[X] - [Non-Elemental Jutsu]
  • CHAKRA CONCENTRATION: LEGS ::: Rank C, Ninjutsu, 5 CP/use
    • (Taught by Kowoto, Jintoki [the greatest martial artist] ||| Date: 10:40 PM 1/13/2015)

  • CHAKRA CONCENTRATION: CORE ::: Rank C, Ninjutsu, 5 CP/use
    • (Taught by Kichida, Kotoyo [xMcNinjax] ||| Date: 10:24 PM 1/2/2015)

[X] - [Junton]
  • 25 FEATHER RECALIBRATION, CLOUD OF FEATHERS ::: Rank A, Nikutai Kosei Style Ninjutsu, 5 CP/ally
    • (Supervised by Kichida, Takeo [sir_gets_killed_alot] ||| Date: ??:?? AM/PM 1/29/2015)

  • CALIBRATION OF CIRCULATION, WAY OF 4 REJECTIONS ::: Rank C, Nikutai Kosei Style Ninjutsu, 5 CP/use
    • (Supervised by Kichida, Kotoyo [xMcNinjax] ||| Date: ??:?? AM/PM 1/29/2015)

  • CALIBRATION OF DENIAL, WALL OF PURITY ::: Rank B, Nikutai Kosei Style Ninjutsu, 7 CP/use
    • (Supervised by Kontororu, Emily [DM Sasori] ||| Date: 8:32 PM 1/28/2015)

  • CALIBRATION OF LUNG, FLOATING MIST OF DOWN ::: Rank E, Nikutai Kosei Style Ninjutsu, 2 CP/use (self), 3 CP/ally
    • ([Achieved as Adv. Genin] ||| Date: ??:?? PM 1/27/2015)

  • CALIBRATION OF RESISTANCE, ESSENCE OF PURITY ::: Rank B, Nikutai Kosei Ninjutsu, 4 CP/ally
    • (Supervised by Kontororu, Emily [DM Sasori] ||| Date: ??:?? PM 1/30/2015)

  • NABIKU NO MAI, BLINDNESS OF FAITH ::: Rank D, Nabiku Style Ninjutsu, 3 CP/use
    • (Supervised by Kichida, Takeo [sir_get_killed_alot] ||| Date: ??:?? PM 1/27/2015)

  • NABIKU NO MAI, BOON OF FEATHERS ::: Rank E, Nabiku Style Ninjutsu, 2 CP/use
    • ([Achieved as Adv. Genin] ||| Date: ??:?? PM 1/27/2015)

  • NABIKU NO MAI, ERADICATION OF BODY ::: Rank D, Nabiku Style Ninjutsu, 2 CP/use
    • ([Supervised by DM Konohamaru] ||| Date: 5:32 PM 1/28/2015)

  • NABIKU NO MAI, THE HUMMINGBIRD'S REJECTION ::: Rank C, Nabiku Style Ninjutsu, 2 CP Per ATK (Max 4)
    • (Supervised by Kichida, Kotoyo [xMcNinjax] ||| Date: ??:?? PM 1/29/2015)

  • SACRIFICIAL FLUTTER, DITHER OF HESITANCE ::: Rank C, Nabiku Style Ninjutsu, 1/2 Cost of Incoming Jutsu
    • (Supervised by Kontororu, Emily [DM Sasori] ||| Date: ??:?? PM 1/30/2015)

_________________
~ Vendy
Characters Played
Bai, Xinri (Alternate)  |||  [X] Danao, Aonu (Main)


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PostSubject: Re: Danao, Aonu - Daughter of Tea Country   Thu Dec 25, 2014 8:05 pm

[RESERVED:  BIOGRAPHY]

A Modo Tuo - Elisa:
 

_________________
~ Vendy
Characters Played
Bai, Xinri (Alternate)  |||  [X] Danao, Aonu (Main)


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PostSubject: Re: Danao, Aonu - Daughter of Tea Country   Tue Jan 27, 2015 12:48 pm

Spoiler:
 

_________________
~ Vendy
Characters Played
Bai, Xinri (Alternate)  |||  [X] Danao, Aonu (Main)


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PostSubject: Re: Danao, Aonu - Daughter of Tea Country   Tue Jan 27, 2015 6:27 pm

TOKEN LOG

Against the Tide - Celldweller:
 


  • JUNTON  :::  150 tokens, DM Sasori
  • JUNTON JUTSU  :::  38 tokens, DM Sai

    • JUNTON:  Nabiku no Mai, The Hummingbird's Rejection (8 Tokens)
    • JUNTON:  100 Feather Recalibration, Storm of Pure Feathers (30 Tokens)



_________________
~ Vendy
Characters Played
Bai, Xinri (Alternate)  |||  [X] Danao, Aonu (Main)


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PostSubject: Re: Danao, Aonu - Daughter of Tea Country   Wed Jan 28, 2015 10:40 pm

bumpdate Very Happy

_________________
~ Vendy
Characters Played
Bai, Xinri (Alternate)  |||  [X] Danao, Aonu (Main)
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