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| | Kiyomi Godai | |
| | Author | Message |
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pulawski
Posts : 30 Join date : 2015-01-01
| Subject: Kiyomi Godai Fri Feb 26, 2016 1:23 am | |
| . - pulawski wrote:
Kiyomi GodaiGiven Name: KiyomiName meaning: Pure beautyClan: Godai Rank: Chuunin Height: 160 CM Age: 13 Hair: Blond Eye colour: Blue Breast Size: A Primary stats: WIS Apperance: Behaviour: Has a definite superiority sense. Dislikes fighting primarily becuase she hates being hurt by physical means. She views Physical fighting as inferior and brutish. Admires her big sister. Enjoys comptetitions that involes Jutsu usage. Places value on pleasing astethics. Hidden talent: She is quite the talente cook: Background- Background:
Relationship: // How Kiyomi sees other people, from 1 being absolutly hate, 5 being neutral, to 10 being.. Some kind of weird acceptance! or adorable, or love // Kiyoko Godai: 10 Hitori Kikken: 6 Shun: 5 A.H Hoshigaki: 5 Yang: 4 HP: 25 (LEVEL) + 20 (BASE) + 13 (CON MOD) + 15 (RANK MOD) + 10 (GODAI) = 83 CP: 25 (LEVEL) + 10 (BASE) + 13 (CON MOD) + 18 (WIS MOD) + 20 (RANK MOD) + 30 (GODAI) =116 ELEMENTS: KATON FUUTON SUITON RAITON CURRENT BASE TAIJUTSU DAMAGE::1d4 CURRENT BASE KENJUTSU DAMAGE(LARGE): CURRENT TOOL BASE DAMAGE: 1d4 CURRENT JUTSU LEARNING BONUS: +10 (Godai) +15 (Wis) CURRENT JUTSU BONUS: +D6 Ninjutsu bonus (WIS) CURRENT PASSIVE BONUS: 1 DR vs HP DMG (CON)
Last edited by pulawski on Wed Mar 02, 2016 1:39 am; edited 11 times in total | |
| | | pulawski
Posts : 30 Join date : 2015-01-01
| Subject: Re: Kiyomi Godai Fri Feb 26, 2016 1:38 am | |
| [Godai](200 Tokens)(Requires DM Sasori's Permission)History tells of the ability to harness the elements, and control them all as though they are one. Bending them together, not combining them to create a new one, but bending them to empower one another. The control that the Godai have over the elements rivals the Senju, thanks to their capabilities of turning a simple jutsu into a multitude of possible danger. The first Hodai was said to be the offspring of an Uchiha and Senju, created during the first war. Thsi child was abandoned by both clans once they found, and it's parents left to die in the battlefield. The child was found by a woman, where she took it in as her own, travelling to the land of Hot Water where her small village was. At the time, Yugakure was nothing but a few houses and a few dozen people, but this is where the birth of the Godai was said to originate from. The stories died, along with the clan during the wars, but little did the world know, the Godai took refuge in Yugakure. Deep underground the Godai live, forming their halls with the control over Doton, and lighting their caves with their Katon. The halls of the Godai are magnificent, the markings tell of the wars that raveged the lands, and the history of the Godai. Living in haromy and peace for the last fifty years but with the recent news of Iwa, they have decided it is time to exit their halls, and make their presence known.______________________________________________________________ [Elemental Control]The Godai are known to control every element and bend them to their will. The controlt that they have over the Elements is truely amazing, and shinobi watch in awe, wishing they could do half of what the Godai do. Without the need of Handsigns, Godai are able to cotrol their chakra with simple movements, creating jutsu with a simple movement of their hands instead of locking in seal chains.Universal: Godai gain Three Elements at Genin, One more at Chuunin and One more at Jounin. Godai MAY NOT gain Dark, Light, Medical or Any ACN. Universal: Godai may use Elemental jutsu without Handsigns, Allowing them to use them whilst physically stunned at a -2 to ATK/DEF roll. Genin: +1 ATK / DEF Rolls, +1 HP / CP Regen Chuunin: +2 ATK / DEF Rolls, +2 HP / CP RegenJounin: +3 ATK / DEF Rolls, +2 HP / CP Regen ______________________________________________________________ [Elemental Master]Thanks to the bloodline that follows Godai, their chakra network has advanced over the years, allowing them to adapt and control their jutsu like none other. The blood that runs through their bodies, and the chakra that powers their souls has been passed for generations, allowing them to have power that only some will ever achieve. Their bodies have also adapted to the user of elemtnal techniques, allowing them to endure more but if they are hit by any other means of attacks other then elemental jutsu, they are simply not prepared.Universal: Gains "Observe" and "Return" Godai Abilities, Additional + 10 CP and HP Universal: -2 CP Costs on all Elemental Jutsu, 4 Unpierceable DR vs Elemental Jutsu, Suffer an additional 2d4 DMG vs Any other form of jutsu (Tai / Ken etc) Genin: 19 - 20 Crit Range on Elemental Jutsu, May "Observe" and "Return" B Rank and Below Elemental Jutsu Chuunin: 18 - 20 Crit Range on Elemental Jutsu, May "Observe" and "Return" A Rank and Below Elemental JutsuJounin: 17 - 20 Crit Range on Elemental Jutsu, May "Observe" and "Return" S Rank and Below Elemental Jutsu [Observe]Jutsu Type: Hijutsu Rank: ~ Cp: 3 CP If In PvP, 0 If Not Description: Godai are able to follow chakra patterns from Handsigns and Jutsu, allowing them to memorise and keep them stored for a later time. With this ability, they are able to rememeber the chakra control, and the patterns required to perform the jutsu, which can assist them when learning the jutsu at a later time. PvP: User may "Observe" the elemental jutsu if they don't know it. When they go to learn this Elemental Jutsu, they only have to complete the Second Gate via Jutsu Learning rules and pay 1/2 the CP cost per attempt. Note: They must have the element of the jutsu they are observing. Note: They may not learn other Clan Techniques, and must pay for Customs (Creator's Permission) [Return]Jutsu Type: Hijutsu Rank: ~ Cp: 3 Cp + Original Jutsu Cost Description: The Godai's most memorable ability is that they are able to follow handsigns so quickly, that they can determine the Elemental Jutsu before the target even completes it, allowing them to perfom the same jutsu at the same time. If this happens, the Godai is able to get the jutsu out at the same time as the target, allowing them to damage the one doing the jutsu aswell. PvP: (Counter ATK) Godai must know Elemental Jutsu being used. DMG vs DMG, whoever rolls the lowest DMG takes the Difference between the two totals. ______________________________________________________________ [Elemental Combination]The main use of the Godai's ability is that they are able to combine their elements to gether, causing greater damage, effecting the targets movement or even lingering pain. Thanks to this, the Godai are able to outlast, outsmart and outplay most shinobi that they come into contact with. Each jutsu the Godai uses can be adjusted to the situation, allowing them to be an unpredictable force against anyone that challenges them.Universal: 2 CP) Free Action: Godai may add an additional "Effect" to their Elemental Jutsu, depending on what Jutsu they are using and what element they empower it with, the effects can change greatly. Jutsu Element >
V Chosen Effect V | Water
| Fire
| Earth
| Lightning
| Wind
| Water | (No Effect) | +1d4 DMG | +2 VS Dodge | 1 DMG for 1d4 Rounds | 3 DR Pierce | Fire | +1d4 DMG | (No Effect) | -1 ATK Rolls, 1d4 Rounds | -2 DMG Rolls, 1d4 Rounds | +2 VS Block | Earth | +2 VS Dodge | -1 ATK Rolls, 1d4 Rounds | (No Effect) | 1 Round Stun or Until Hit | -1d4 DR, 1d4 Rounds | Lightning | 1 DMG for 1d4 Rounds | -2 DMG Rolls, 1d4 Rounds | 1 Round Stun or Until Hit | (No Effect) | -1 DEF Rolls, 1d4 Rounds | Wind | 3 DR Pierce | +2 VS Block | -1d4 DR, 1d4 Rounds | -1 DEF Rolls, 1d4 Rounds | (No Effect) | (If target his hit with multiple effects that have a round duration. The Effects DO NOT stack, but the Rounds from all effects are applied into one single length)______________________________________________________________ [Combination Jutsu]Godai are able to combine their elements, creating custom jutsu that allow them to become even more unpredictable. Godai jutsu are known for taking two elements, and combine them into a jutsu that is only believeable if seen. Most Godai teach one another their jutsu, allowing their fellow Godai to become stronger. Godai are even able to teach their jutsu to those that aren't part of their clan, but possess the elements necessary. This is not down lightly, and only those they truely trust will get the chance.Genin: May create 1x E/D/C/B Elemental Combination Jutsu using three elements. The E-C Rank do not have to be learnt, but the B Rank Does. Chuunin: May create 1x E/D/C/B/A/S Elemental Combination Jutsu using four elements. The E-C Rank do not have to be learnt, but the B-S Rank Do.Jounin: May create 1x E/D/C/B/A/S Elemental Combination Jutsu using five elements. The E-B Rank do not have to be learnt, but the A-S Rank Do. Elemental Combination Jutsu are not creation of a new element, but using two elements to empower each other. E.G A fireball with a large gust of wind to creat a Sweeping Wind Fireball etc.______________________________________________________________ [Enhanced Chakra Network](Extra 100 Tokens - Legendary Bloodline)Thanks to the bloodline that follows Godai, their chakra network has advanced over the years, allowing them to adapt and control their jutsu like none other. The blood that runs through their bodies, and the chakra that powers their souls has been passed for generations, allowing them to have power that only some will ever achieve. Their bodies have also adapted to the user of elemtnal techniques, allowing them to endure more but if they are hit by any other means of attacks other then elemental jutsu, they are simply not prepared.Universal: All Elemental Jutsu pierce 3 HP DR. Universal: +10 to Learning Rolls when Learning Elemental Jutsu, +5 to Learning Rolls of those they teach Elemental Jutsu Genin: +1 WIS / CON Rolls, +10 CP, +1d4 DMG to Elemental Jutsu Chuunin: +2 WIS / CON Rolls, +20 CP, +1d6 to Elemental JutsuJounin: +3 WIS / CON Rolls, +30 CP, +1d8 to Elemental Jutsu
Last edited by pulawski on Wed Mar 02, 2016 1:27 am; edited 2 times in total | |
| | | pulawski
Posts : 30 Join date : 2015-01-01
| Subject: Re: Kiyomi Godai Fri Feb 26, 2016 1:38 am | |
| JUTSU - Combination Jutsu:
• D Rank: Name: Elemental Combination: Kame no tsuyo-sa Jutsu type: Elemental combination (Fire, water, Wind) Cost: 4 CP RP: When forming an Elemental Combination Jutsu, you instantly adds an extra dash of Katon, Fuuton or Suiton chakra to the jutsu giving it a minor boost of power. DF: Free action, gives +D6 Damage to an elemental jutsu containing either: Katon, Fuuton, Suiton Notes:
• C Rank: Name: Elemental Combination: Mizu no kyū o bakuhatsu Jutsu type: Elemental combination (Fire, water, Wind) Cost: 5 RP: You form a sphere in 3 stages. First you form a core of hot Fire, then overs it with a dense amount of water, before finishing with a constricting layer of Wind. The Fire heats up the water, but the wind keeps it in, increasing the pressure and when it strikes the target or after a short delay, it explodes, sending a hot gush of steam over a target, and disorientating them DF: 2d8 damage con check dc 18 or stunned for 1 round. Notes:
• B Rank: Name: Yottsu no tsubasa no Fenikkusu Jutsu type: Elemental combination (Fire, water, Wind) Cost: 8 RP: Forming a fire phoenix with 4 wings, steering it with wind to quickly launch towards a target, homing in on the target DF: 6D4+2 Damage Note: +2 vs dodge.
- Suiton:
• E Rank
Suiton: Water Gun Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: With a few basic hand signs the user is able to fire a small jet of water from their mouth This jutsu requires no source of water PvP Effect: 1d4 Damage Special Note: Hijutsu offered to all water element academy students of every village.
Suiton: Spray Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: After basic hand seals the user sends a small shoot of water towards the target, which covers their face and gets into their ears PvP Effect: 1d4 Damage + -5 listen for 1 round Special Note: Hijutsu offered to all water element academy students of every village
•D Rank
•C Rank Suiton: Great Exploding Current Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: Utilizing the Water Element the user performs certain hand seals. After doing the needed hand seals a vortex of water will form, sucking anything on the surface above it down to the depths below. PvP Effect: Target takes 4d4+2 damage from the crushing current. Special Note: Must Be used on a Lake or River.
•B Rank
•A Rank
•S Rank
- Raiton:
•E Rank
Raiton: Static Electricity Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 RP Description: With a few basic hand signs the user is able to channel a thin jolt of electricity into an opponent, this can be done ranged or by touch PVP Effect: 1d4 Damage Special Note: Hijutsu offered to all lightning element academy students of every village
Raiton: Simple Shock Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: With a few basic hand signs the user is able to channel a small shock that leaves their opponent vulnerable PVP Effect: 1 round stun, or until hit Special Note: Hijutsu offered to all lightning element academy students of every village
•D Rank
•C Rank
•B Rank
Raiton: Lightning Dragon Blast Technique Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: Using this technique, the user creates a large dragon of yellow lightning energy, which they will use to cleave their enemies in half and burn them to a crisp PVP Effect: Unblockable, Deals 3d8 Damage Teaching/Learning: Gate System - B Rank
•A Rank
•S Rank
- Katon:
•E Rank Katon: Blazing Red Cannon Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 RP Description: After performing the necessary hand signs, the user sends a ball, the size of their head, of red chakra straight at their opponent PVP Effect: 1d4 Damage Special Note: Hijutsu offered to all fire element academy students of every village
Katon: Quiet Flame Jutsu Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: User performs a single sign, before lifting their index finger to their mouth. With a quick blow, they send a single flame over to a target which slowly burns at the targets skin. PvP Effect: 1 damage over 1d4 rounds Special Note: Hijutsu offered to all fire element academy students of every village
•D Rank
Small Fireball Creating a somewhat bigger ball of fire about the size of a baseball, they spit this fire out of their mouths after making three rapid hand seals. Type/Rank: D Rank Katon Ninjutsu (WIS) Cost: 2 CP Effect: Single Target Attack. Deals Base Rank Damage +1D3 Damage
•C Rank
Katon: Burning Ash Cloud Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: After the need hand sign sequence, the user blows forth an ash cloud that burns and blinds the target PVP Effect: 4d4 Damage Special Note: Target makes Constitution Check DC 15 or is stunned for 1 round. Teaching/Learning: Gate System - C Rank
Katon: Fire Ball Jutsu [OBSERVED, NOT LEARNED] Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: Similar to the hellfire Jutsu, the user simply aims this giant fire ball at the target, and engulfs them within flames. PVP Effect: 2d8 Damage Teaching/Learning: Gate System - C Rank
•B Rank
Katon: Fire Dragon Jutsu Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: The user makes a long list of hand seals and then breathes forth a huge dragon made of pure fire. This dragon then flies forward and slams down onto the opponent. PVP Effect: 3d8 Damage Special Note: Unblockable Teaching/Learning: Gate System - B Rank
Katon: Fire Blade Missiles Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: This technique is a more advance version of Blazing Shuriken. The user completes the hand sign sequence and then quickly shoots out several flaming shuriken from their hands to strike their opponent PVP Effect: 3d8 +1d4 +1 Damage Teaching/Learning: Gate System - B Rank
Katon: Intelligent Hard Work Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: The user spits out a small fireball, which as soon as it hits the ground turns into a giant firestorm which causes widespread fire destruction to the surrounding area. PVP Effect: 2d10 Damage Special Note: Targets all Opponents Teaching/Learning: Gate System - B Rank
•A Rank
Katon: Cremation Jutsu [OBSERVED, NOT LEARND] Jutsu Type: Ninjutsu Rank: A Chakra Cost: 13 RP Description: The user creates flames that wraps around the target, literally attempting to cremate the target within it. If the target lives, it is a miracle as these flames are hot enough to reduce the body to ashes. PVP Effect: 2d10 +4d4 Damage Teaching/Learning: Gate System - A Rank
•S rank
- Fuuton:
•E Rank
•D Rank
•C Rank
Fuuton: Violent Wind Twisting Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The user performs the hand seals and then applies chakra to their feet. They then spin on their heels a total of three times. Each spin releases a violent burst of air that extends about eight feet out. This burst of air is used to displace incoming projectiles and possibly jutsu, depending on the opposing Jutsu's strength and element. (i.e. water or fire would be easy to disperse versus earth which would be difficult due to weight and density). This jutsu is also used to knock back opponents who come to close to the user. PvP Effect: Wisdom to Defense +2 Special Note: On a Successful Defense vs Taijtusu/Kenjutsu the attacked takes 2d4 Damage. Teaching/Learning: Gate System - C Rank
•B Rank
Fuuton: Air Wave Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: The user focuses the wind release within one of their hands, channeling it till the wind vibrates a bit around the forearm in circular motions. With a diagonal slash in front of the user, a invisible wave of Wind cuts through the air in the diagonal line, the wind forming almost as a blade. The wave stretches in 15 meters horizontally and vertically. On contact with foe, it lashes against them harshly, at least blowing them back a bit and leaving a few small cuts. Cannot be Blocked, however it can be dodged PvP Effect: Unblockable, 2d4 Damage, and the target is unable to attack for 1d4 rounds. Teaching/Learning: Gate System - B Rank
•A Rank
•S Rank
Last edited by pulawski on Mon Mar 14, 2016 3:58 am; edited 17 times in total | |
| | | pulawski
Posts : 30 Join date : 2015-01-01
| Subject: Re: Kiyomi Godai Fri Feb 26, 2016 1:39 am | |
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