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| | Kiyoko Godai | |
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Nightwolf
Posts : 25 Join date : 2016-02-28
| Subject: Kiyoko Godai Sun Feb 28, 2016 3:46 am | |
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Last edited by Nightwolf on Sun Feb 28, 2016 5:52 am; edited 3 times in total | |
| | | Nightwolf
Posts : 25 Join date : 2016-02-28
| Subject: Re: Kiyoko Godai Sun Feb 28, 2016 3:50 am | |
| .: General Information :..: Real Name :. Kiyoko Godai .: Alias's :. Ki-Ki Raven (ANBU) .: Birthday :. 23rd August .: Age :. Nineteen .: Eye Color :. Firery Red, Glows in the sun to almost orange Eyes glow when using Jutsu / Reading Elements .: Hair Color :. A light grey with darker streaks of grey and red running through it .: Traits :. Eidetic Memory See Chakra Natures (Elements, not CP) .: Height :.5 ' 6 " .: Weight :.125 lbs .: Bust :. 42 " .: Waist :.34 " .: Hips :.38 " .: Blood Type :.O- .: Likes :..: Dislikes :.Most People .: Family :.Tetsua Godai - Father Amaya Godai - Mother Kiyomi Godai - Biological Sister .: Sexual Orientation :.Bisexual .: Marital Status :.Single .: Tattoos / Marks :. A scar running through her left eye and eyebrow, along her cheek to her jawline. .: Friends / Foes :.Rated on a -10 to +10 Scale -10 Being Hate, +10 Being Love.: Friends :..: Foes :..: Background :.- :
.: Theme Songs :.- :
.: Main Theme :.
.: Family :.
.: Feelings :.
.: Battle Song :.
Last edited by Nightwolf on Fri Mar 04, 2016 3:22 am; edited 7 times in total | |
| | | Nightwolf
Posts : 25 Join date : 2016-02-28
| Subject: Re: Kiyoko Godai Sun Feb 28, 2016 3:53 am | |
| .: Bingo Book Information :..: Village :. Kirigakure .: Rank :. Jounin .: Element(s) :. Katon Doton Suiton Raiton Fuuton.: Attack Style :.Major Ninjutsu .: Toolbag :.6 Kunai, 6 Shuriken, 1 combat kunai, 2 Explosive Tag, 2 Ninja Wire, 2 Chakra Pills .: Squad :..: Sensei :.-None- .: Goals :.-Don't Die -Protect her Sister -Master the 5 Elemental Dragons .: Life Goals :.-Surpass her father in the Godai Chain -Find Who Her True Love Was -Marry Her True Love -Have A Child .: Nindo :."To show the Ninjutsu is the strongest fighting style within the ninja world." .: Databook :.Databook
| Ninjutsu
| Taijutsu
| Kenjutsu
| Intelligence
| Strength
| Speed
| Stamina
| Hand Seals
| Total | Genin | 3 | 2 | 1 | 3 | 2 | 2.5 | 3 | 3.5 | 20 | Chuunin | 4 | 2 | 1.5 | 4 | 2.5 | 4 | 4 | 4 | 26 | Jounin | 5 | 3 | 3 | 5 | 3 | 5 | 5 | 5 | 34 |
Last edited by Nightwolf on Fri Mar 04, 2016 2:15 am; edited 3 times in total | |
| | | Nightwolf
Posts : 25 Join date : 2016-02-28
| Subject: Re: Kiyoko Godai Sun Feb 28, 2016 3:54 am | |
| .: Bloodline Information :.[Godai](200 Tokens)History tells of the ability to harness the elements, and control them all as though they are one. Bending them together, not combining them to create a new one, but bending them to empower one another. The control that the Godai have over the elements rivals the Senju, thanks to their capabilities of turning a simple jutsu into a multitude of possible danger. The first Hodai was said to be the offspring of an Uchiha and Senju, created during the first war. Thsi child was abandoned by both clans once they found, and it's parents left to die in the battlefield. The child was found by a woman, where she took it in as her own, travelling to the land of Hot Water where her small village was. At the time, Yugakure was nothing but a few houses and a few dozen people, but this is where the birth of the Godai was said to originate from. The stories died, along with the clan during the wars, but little did the world know, the Godai took refuge in Yugakure. Deep underground the Godai live, forming their halls with the control over Doton, and lighting their caves with their Katon. The halls of the Godai are magnificent, the markings tell of the wars that raveged the lands, and the history of the Godai. Living in haromy and peace for the last fifty years but with the recent news of Iwa, they have decided it is time to exit their halls, and make their presence known.______________________________________________________________ [Elemental Control]The Godai are known to control every element and bend them to their will. The controlt that they have over the Elements is truely amazing, and shinobi watch in awe, wishing they could do half of what the Godai do. Without the need of Handsigns, Godai are able to cotrol their chakra with simple movements, creating jutsu with a simple movement of their hands instead of locking in seal chains.Universal: Godai gain Three Elements at Genin, One more at Chuunin and One more at Jounin. Godai MAY NOT gain Dark, Light, Medical or Any ACN.Universal: Godai may use Elemental jutsu without Handsigns, Allowing them to use them whilst physically stunned at a -2 to ATK/DEF roll.Genin: +1 ATK / DEF Rolls, +1 HP / CP Regen Chuunin: +2 ATK / DEF Rolls, +2 HP / CP Regen Jounin: +3 ATK / DEF Rolls, +2 HP / CP Regen______________________________________________________________ [Elemental Master]Thanks to the bloodline that follows Godai, their chakra network has advanced over the years, allowing them to adapt and control their jutsu like none other. The blood that runs through their bodies, and the chakra that powers their souls has been passed for generations, allowing them to have power that only some will ever achieve. Their bodies have also adapted to the user of elemtnal techniques, allowing them to endure more but if they are hit by any other means of attacks other then elemental jutsu, they are simply not prepared.Universal: Gains "Observe" and "Return" Godai Abilities, Additional + 10 CP and HPUniversal: -2 CP Costs on all Elemental Jutsu, 4 Unpierceable DR vs Elemental Jutsu, Suffer an additional 2d4 DMG vs Any other form of jutsu (Tai / Ken etc)Genin: 19 - 20 Crit Range on Elemental Jutsu, May "Observe" and "Return" B Rank and Below Elemental Jutsu Chuunin: 18 - 20 Crit Range on Elemental Jutsu, May "Observe" and "Return" A Rank and Below Elemental Jutsu Jounin: 17 - 20 Crit Range on Elemental Jutsu, May "Observe" and "Return" S Rank and Below Elemental Jutsu[Observe]Jutsu Type: Hijutsu Rank: ~ Cp: 3 CP If In PvP, 0 If Not Description: Godai are able to follow chakra patterns from Handsigns and Jutsu, allowing them to memorise and keep them stored for a later time. With this ability, they are able to rememeber the chakra control, and the patterns required to perform the jutsu, which can assist them when learning the jutsu at a later time. PvP: User may "Observe" the elemental jutsu if they don't know it. When they go to learn this Elemental Jutsu, they only have to complete the Second Gate via Jutsu Learning rules and pay 1/2 the CP cost per attempt. Note: They must have the element of the jutsu they are observing. Note: They may not learn other Clan Techniques, and must pay for Customs (Creator's Permission) [Return]Jutsu Type: Hijutsu Rank: ~ Cp: 3 Cp + Original Jutsu Cost Description: The Godai's most memorable ability is that they are able to follow handsigns so quickly, that they can determine the Elemental Jutsu before the target even completes it, allowing them to perfom the same jutsu at the same time. If this happens, the Godai is able to get the jutsu out at the same time as the target, allowing them to damage the one doing the jutsu aswell. PvP: (Counter ATK) Godai must know Elemental Jutsu being used. DMG vs DMG, whoever rolls the lowest DMG takes the Difference between the two totals. ______________________________________________________________ [Elemental Combination]The main use of the Godai's ability is that they are able to combine their elements to gether, causing greater damage, effecting the targets movement or even lingering pain. Thanks to this, the Godai are able to outlast, outsmart and outplay most shinobi that they come into contact with. Each jutsu the Godai uses can be adjusted to the situation, allowing them to be an unpredictable force against anyone that challenges them.Universal: 2 CP) Free Action: Godai may add an additional "Effect" to their Elemental Jutsu, depending on what Jutsu they are using and what element they empower it with, the effects can change greatly. Jutsu Element >
V Chosen Effect V | Water
| Fire
| Earth
| Lightning
| Wind
| Water | (No Effect) | +1d4 DMG | +2 VS Dodge | 1 DMG for 1d4 Rounds | 3 DR Pierce | Fire | +1d4 DMG | (No Effect) | -1 ATK Rolls, 1d4 Rounds | -2 DMG Rolls, 1d4 Rounds | +2 VS Block | Earth | +2 VS Dodge | -1 ATK Rolls, 1d4 Rounds | (No Effect) | 1 Round Stun or Until Hit | -1d4 DR, 1d4 Rounds | Lightning | 1 DMG for 1d4 Rounds | -2 DMG Rolls, 1d4 Rounds | 1 Round Stun or Until Hit | (No Effect) | -1 DEF Rolls, 1d4 Rounds | Wind | 3 DR Pierce | +2 VS Block | -1d4 DR, 1d4 Rounds | -1 DEF Rolls, 1d4 Rounds | (No Effect) |
(If target his hit with multiple effects that have a round duration. The Effects DO NOT stack, but the Rounds from all effects are applied into one single length)______________________________________________________________ [Combination Jutsu]Godai are able to combine their elements, creating custom jutsu that allow them to become even more unpredictable. Godai jutsu are known for taking two elements, and combine them into a jutsu that is only believeable if seen. Most Godai teach one another their jutsu, allowing their fellow Godai to become stronger. Godai are even able to teach their jutsu to those that aren't part of their clan, but possess the elements necessary. This is not down lightly, and only those they truely trust will get the chance.Genin: May create 1x E/D/C/B Elemental Combination Jutsu using three elements. The E-C Rank do not have to be learnt, but the B Rank Does. Chuunin: May create 1x E/D/C/B/A/S Elemental Combination Jutsu using four elements. The E-C Rank do not have to be learnt, but the B-S Rank Do. Jounin: May create 1x E/D/C/B/A/S Elemental Combination Jutsu using five elements. The E-B Rank do not have to be learnt, but the A-S Rank Do.Elemental Combination Jutsu are not creation of a new element, but using two elements to empower each other. E.G A fireball with a large gust of wind to creat a Sweeping Wind Fireball etc.______________________________________________________________ [Enhanced Chakra Network](Extra 100 Tokens - Legendary Bloodline)Thanks to the bloodline that follows Godai, their chakra network has advanced over the years, allowing them to adapt and control their jutsu like none other. The blood that runs through their bodies, and the chakra that powers their souls has been passed for generations, allowing them to have power that only some will ever achieve. Their bodies have also adapted to the user of elemtnal techniques, allowing them to endure more but if they are hit by any other means of attacks other then elemental jutsu, they are simply not prepared.Universal: All Elemental Jutsu pierce 3 HP DR. Universal: +10 to Learning Rolls when Learning Elemental Jutsu, +5 to Learning Rolls of those they teach Elemental JutsuGenin: +1 WIS / CON Rolls, +10 CP, +1d4 DMG to Elemental Jutsu Chuunin: +2 WIS / CON Rolls, +20 CP, +1d6 to Elemental Jutsu Jounin: +3 WIS / CON Rolls, +30 CP, +1d8 to Elemental Jutsu[Perfected Body]Spending all of her time practicing, Kiyoko has strengthened her body further then any of the other Godai could, training with some of the seven swordsman so that she can resist their attacks. Allowing her to withstand strikes from others, unlike most Godai, she does not bleed when hit with fists, blades, or blunt weapons. Her chakra reacts perfectly in sync when she is cut and automatically cauterizes the wound. When hit by blunt weapons, her body moves fluid from within her body to cover the bruised areas and protect it, so that it does little.Universal: User suffers +1d4 DMG from other forms of jutsu instead of 2d4Genin: +2 HP DR, +10 HP Chuunin: +3 HP DR, +15 HP Jounin: +4 HP DR, +20 HP
Last edited by Nightwolf on Tue Mar 01, 2016 4:44 am; edited 5 times in total | |
| | | Nightwolf
Posts : 25 Join date : 2016-02-28
| Subject: Re: Kiyoko Godai Sun Feb 28, 2016 3:55 am | |
| | |
| | | Nightwolf
Posts : 25 Join date : 2016-02-28
| Subject: Re: Kiyoko Godai Sun Feb 28, 2016 4:00 am | |
| .: Known Jutsu :.Purple = Enhancement Jutsu Orange = Godai Jutsu Red = Katon Jutsu Brown = Doton Jutsu Blue = Suiton Jutsu Yellow = Raiton Jutsu Grey = Fuuton Jutsu .: Passive :.- :
.: E Rank :.- :
Wall/Tree Walking Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 RP Description: The user covers their feet with at thin layer of chakra, which acts as a stick substance to allow them to walk up solid surfaces PVP Effect: Rolepaly Jutsu Only. Teaching/Learning: Creation
Water Walking Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 RP Description: The user covers their feet with a thin layer of chakra, which acts as a solid surface to allow them to walk on water PVP Effect: Rolepaly Jutsu Only. Teaching/Learning: Creation
Rope Escape Technique Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: This jutsu is a simple technique, which can be several different ways. It's taught to all Academy students on how to break out of anything that is keeping them tied up PVP Effect: This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from ninja wire and other such bindings. WIS is rolled vs the attacker's initial Roll. In the event of Set trap skill being used in combat the user must roll the appropriate skill other wise Break DC is decided by active DM. Teaching/Learning: Creation
Cloak of Invisibility Technique Jutsu Type: Genjutsu Rank: E Chakra Cost: 1 (+1 per round maintained) RP Description: A basic technique all Academy Students learn. Taking a simple piece of fabric, they can channel; a small amount of chakra into the fabric and change the fibers to the same as their surroundings PVP Effect: +5 Hide Roll Teaching/Learning: Creation
Clone Technique Jutsu Type: Ninjutsu Rank: E Chakra Cost: 4 + 2 per round maintained RP Description: The ability to create a basic clone of themselves. Unlike other types of clones, these clones are not solid clones, so they cannot do any damage or attack the Enemy PvP Effect: As long as the bunshin is maintained when being attacked the attacker must roll 1d6. On a 1-3 the bunshin is attacked, on a 4-6 the real target is attacked. Teaching/Learning: Creation
Henge Technique Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 +1 per round it remains active RP Description: This jutsu is a simple one, that changes the users body into one of which they choose PVP Effect: +5 Hide (Disguise) Special Note: Must learn before becoming Genin (Rolled with WIS) Special Note: Doesnt Stack with any Hide bonuses that are not specifically noted for disguising. Teaching/Learning: Creation
Substitution Technique Jutsu Type: Ninjutsu Rank: E Chakra Cost: 3 RP Description: A simple technique all Shinobi need to learn. It is simple replacing their body with a nearby object in place of an incoming attack PVP Effect: Wisdom based Dodge Teaching/Learning: Creation
Kai Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: This jutsu is a simple two handed seal and then you focus your chakra to try and break off a genjutsu. This can also be used to harmlessly break a genjutsu's effect off another target. PVP Effect: This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from genjutsu and other "stuns". WIS is rolled vs the attacker's initial Roll. Teaching/Learning: Creation
Katon: Blazing Red Cannon Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 RP Description: After performing the necessary hand signs, the user sends a ball, the size of their head, of red chakra straight at their opponent PVP Effect: 1d4 Damage Special Note: Hijutsu offered to all fire element academy students of every village
Katon: Quiet Flame Jutsu Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: User performs a single sign, before lifting their index finger to their mouth. With a quick blow, they send a single flame over to a target which slowly burns at the targets skin. PvP Effect: 1 damage over 1d4 rounds Special Note: Hijutsu offered to all fire element academy students of every village
Doton: Dirt Path Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 RP Description: With a few basic hand signs the user kicks a cloud of dirt, grass and mud at an opponent PVP Effect: 1d4 damage Special Note: Hijutsu available to all earth element academy students of every village
Doton: Mud Slab Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: With a basic sign sequence, the user creates a small bit of mud under their opponent PVP Effect: -1 to Target for their next roll Special Note: Hijutsu available to all earth element academy students of every village
Suiton: Water Gun Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: With a few basic hand signs the user is able to fire a small jet of water from their mouth This jutsu requires no source of water PvP Effect: 1d4 Damage Special Note: Hijutsu offered to all water element academy students of every village.
Suiton: Spray Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: After basic hand seals the user sends a small shoot of water towards the target, which covers their face and gets into their ears PvP Effect: 1d4 Damage + -5 listen for 1 round Special Note: Hijutsu offered to all water element academy students of every village
Raiton: Static Electricity Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 RP Description: With a few basic hand signs the user is able to channel a thin jolt of electricity into an opponent, this can be done ranged or by touch PVP Effect: 1d4 Damage Special Note: Hijutsu offered to all lightning element academy students of every village
Raiton: Simple Shock Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: With a few basic hand signs the user is able to channel a small shock that leaves their opponent vulnerable PVP Effect: 1 round stun, or until hit Special Note: Hijutsu offered to all lightning element academy students of every village
Fuuton: Minor Gust Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: With a few basic hand signs the user blows a short gust of wind at an opponent PvP Effect: 1d4 damage Special Note: Hijutsu offered to all wind element academy students of every village
Fuuton: Gentle Breeze Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: The user performs a ram hand seal and blows a soft burst of wind PvP Effect: 2 Damage to 1d4 Targets Special Note: Hijutsu offered to all wind element academy students of every village .: D Rank :.- :
Chakra Burst Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: The user forces their chakra to condense in the palms of their hands, once concentrated the user the slaps their hands together creating a sonic cone to emit from their hands toward a target. Upon impact it causes the target to become temporarily deafened and causes their ear drums to bleed PVP Effect: 1d6 damage to target, as well as a -5 to listen rolls , for 1d4 rounds Teaching/Learning: Gate System - D Rank
Chakra Concentration Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: The user channels their whole chakra network, and increases the speed. Allowing them to use less Chakra when using jutsu PVP Effect: -1d4+1 CP used on Jutsu for 1d4 rounds Teaching/Learning: Gate System - D Rank
Katon: Blazing Shuriken Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: After a few basic hand signs, the user manifests and throws blazing shuriken straight at their opponent. PVP Effect: 2d4 Damage Special Note: Attack is done with Dexterity Roll Teaching/Learning: Gate System - D Rank
Katon: Sticky Fire Technique Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: After the hand sign sequence, the user shoots a flaming substance that sticks to their target. This fire burns for a short amount of time as is difficult to put out. PVP Effect: 1d4 Damage for 1d4 Rounds Special Note: The May Spend their Turn putting out the Fire Teaching/Learning: Gate System - D Rank
Katon: Gentle Touch Of Fire Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: After the simple sign sequence, the user raises the final sign to their mouth and blows out a gentle wave of fire, directed at one opponent. PVP Effect: 1d8 Damage Special Note: Target takes 2 Damage Next Round. Teaching/Learning: Gate System - D Rank
Katon: Dragon Blocks The Path Jutsu Type: Ninjutsu Rank: D Chakra Cost: 2 RP Description: The user performs several swift strikes and a burst of chakra bursts forward and projects an image of a fiery dragon between the user and their opponent. PVP Effect: Rank Damage + 1d4 Damage Special Note: Can be used to block, If used to block does 1 Damage Teaching/Learning: Gate System - D Rank
Doton: Attacking Plants Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: The user sends mild tremors into the earth causing roots and rock shards to fly up and rip at the target target's shins and legs. PVP Effect: 1d10 Damage from the cuts and slashing Teaching/Learning: Gate System - D Rank
Doton: Exploding Rock Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: The user channels earth chakra into a rock and shoots it at the opponent out of their mouth forming a seal which explodes on contact with the strength of an M80. PVP Effect: 2d4 Damage Special Note: -1 to Blocking this Jutsu Teaching/Learning: Gate System - D Rank
Doton: Wall of Earth Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: The user hand signs as a wall of earth is created, protecting the user from harm. PVP Effect: Defense roll against any jutsu with WIS Special Note: May be used to Stop an Escape utilizing Wisdom instead of Dexterity with a +2. Teaching/Learning: Gate System - D Rank
Doton: Heavy Feet Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: The user hand signs then raises their arms as earth from the ground raises around the enemies feet, making them move more slowly. PVP Effect: Gives the target -1 to Dex rolls for 1d4 rounds Special Note: Teaching/Learning: Gate System - D Rank
Suiton: Water Missile Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: The user drinks the equivalent of a cup of water, forms the projectiles in their mouth and fires a burst of water at the target PvP Effect: 1d10 Damage Special Note: Doesn't need water around Teaching/Learning: Gate System - D Rank
Suiton: Water Wall Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: Pulling water from a source the user is able to place a thin membrane of liquid around their hands, moving with speed or strength they can strike against the opponent in a brilliant riposte the liquid travels slowly through the air and often leaves a thin wall like membrane in place PvP Effect: Rank Damage + 1d4 Special Note: Can be used to block, when used to block the technique does 1 damage Teaching/Learning: Gate System - D Rank
Suiton: Whip of Water Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 CP RP Description: Uses water to create a whip which is used in the standard fashion PvP Effect: Creates a Whip of Water for 1d4 Rounds. This Mace Does Small Weapon Rank DMG (No Penalties) Special Note: DEX / STR is Used to attack with this Weapon. STR DMG Does not apply to this weapon. Kenjutsu may be used with this weapon. Special Note: May be used to disarm somebody, but if this is done, the Whip is gone. Teaching/Learning: Gate System - D Rank
Raiton: Lightning Senbon Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: The user focuses their chakra into a single finger after making a few hand signs and then shoots the lightning chakra from their finger. The projectile looks like a Senbon PVP Effect: 1d10 Damage Teaching/Learning: Gate System - D Rank
Raiton: Static Wall Jutsu Type: Ninjutsu Rank: D Chakra Cost: 2 RP Description: Emitting chakra from their palms the user strikes out to block the opponent, the blocks are placed in a manner that the chakra from the palms fall into a barrier like wall PvP Effect: Rank damage + 1d4 Damage Special Note: Can be used to block, when used to block the technique does 1 Dmg Teaching/Learning: Gate System - D Rank
Raiton: Electric Jolt Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: One of the most basic Raiton jutsu that most Genin learn after discovering their element Deals a minor electric shock to their opponent, as they touch them PVP Effect: 2d4+1 Damage Teaching/Learning: Gate System - D Rank
Raiton: Stun Gun Technique Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: The user fires a ray of shocking currents and must make a ranged attack against any living creature within 10 feet. The effect much like that of a taser. PVP Effect: The target is stunned for 1d4 Rounds by the electric volt. If hit, the stun ends Teaching/Learning: Gate System - D Rank
Raiton: Cramp Technique Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: The user sends the charge into one of the targets limbs, cramping it up and making it stiff as the electrical current messes with nerve signals PVP Effect: The target takes -2 to STR rolls if hit in the arms, or -2 to DEX rolls if hit in the legs. Lasts 1d4 rounds Special Note: Can pay 6 Chakra to Affect both limb types Teaching/Learning: Gate System - D Rank
Fuuton: Wind Bullet no Jutsu Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: Fires a small burst of wind at the target in a condensed ball form PvP Effect: 1d10 Damage Teaching/Learning: Gate System - D Rank
Fuuton: Wind Blast Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: Breaths out a gust of wind at the target PvP Effect: 2d4 Damage Special Note: 1 DR Peirces Teaching/Learning: Gate System - D Rank
Fuuton: Small Wind Blast Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: The user expels a gust of air that abrasively cuts at the target PvP Effect: 1d6+2 Damage Teaching/Learning: Gate System - D Rank
Fuuton: Wind Scythe Technique Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: This basic Fuuton technique sends Chakra through the air in a straight line. It reaches out to Close range (up to a maximum of 30 feet) PvP Effect: 1d8+1 Damage. Teaching/Learning: Gate System - D Rank
Fuuton: Sudden Gust of Wind Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: Sends a gust of wind blasting the target backwards PvP Effect: 1d4 Damage. Special Note: On-Hit Target is Unable to Attack on their next Turn. Teaching/Learning: Gate System - D Rank
Fuuton: Flying Kunai Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 + 3 per additional kunai or shuriken thrown RP Description: Uses their wind element to send kunai or shuriken flying at the target. Perfect for those who cannot use taijutsu all that well. PvP Effect: Normal damage and penalties for multiple weapons except the attack roll is made with Wisdom Teaching/Learning: Gate System - D Rank .: C Rank :.- :
Hidden Mist Jutsu Jutsu Type: Ninjutsu Rank: C Chakra Cost: 6 + 2 Per Round Maintained RP Description: This jutsu is the pride of Kiri, and is mostly the cause for the strange mist that surrounds the village on late nights. The user is able to surround the whole Battlefield in a thick mist, giving them a tactical advantage. PvP Effect: 1d6 + 1 Rounds, User gaines +10 to Move Silently and Listen Rolls, Attacks are done with Move Silently, Defence is done with Listen. Those trapped inside may use their turn to "escape" the mist, but may not attack anyone that is still inside. Note: If a B rank or higher Fuuton jutsu is used, the mist is dispelled. Note: Jutsu is learnt at B Rank Gates) Only Kiri Shinobi may teach this jutsu. Other's may learn it if they have Suiton, but can not teach it. Overseen by DM Sasori Teaching Status: Can not Teach to others
Ninpou: Acid Spit Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The user uses their chakra to spit an acidic liquid on the target, burning them and eating their skin PVP Effect: 2d8 damage to the target Teaching/Learning: Gate System - C Rank
Chakra Absorption Technique Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The users hand glows blue, as a beam of chakra hits a single target. The beam drains some of the Targets Chakra and replenishes your own PvP Effect: Drains 2d6 cp from your target, and returns it to your own CP Pool Special Note: May be used twice per battle only Teaching/Learning: Gate System - C Rank
Chakra Concentration: Core Jutsu Type: Ninjutsu Rank: C Cp Cost: 5 RP Description: The user channels their chakra, focusing it to their Hands, Fingers and mouth to increase the strength and quickness of their ninjutsu PVP Effect: +1d4 to WIS / CHA rolls for 1d4 rounds Special Note: Teaching/Learning: Gate System - C Rank
Ninpou: Banshee Shriek Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: Using finely honed chakra control the user can emit a piercing shriek to damage and distort an enemy PvP Effect: 1d4+1 targets take -2 to rolls for 1d4 rounds Special Note: Elementless Teaching/Learning: Gate System - C Rank
Katon: Raining Fire Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: Completing the hang signs, the user must focus their chakra into their chest and the release it as a fire ball into the air. As the fire ball falls, it breaks down into smaller fire balls and rains upon the target. PVP Effect: 3d4 Damage, Up to 3 Targets Teaching/Learning: Gate System - C Rank
Katon: Fire Ball Jutsu Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: Similar to the hellfire Jutsu, the user simply aims this giant fire ball at the target, and engulfs them within flames. PVP Effect: 2d8 Damage Teaching/Learning: Gate System - C Rank
Katon: Flame Sword Technique Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: After the hand signs, the user manifests a flaming sword made of pure chakra in their hand to use as a weapon PvP Effect: Creates a Sword of Flame for 1d6 Rounds. This Sword Does Medium Weapon Rank DMG (No Penalties) Special Note: DEX / STR is Used to attack with this Weapon. STR DMG Does not apply to this weapon. Kenjutsu may be used with this weapon. Teaching/Learning: Gate System - C Rank
Katon: Burning Ash Cloud Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: After the need hand sign sequence, the user blows forth an ash cloud that burns and blinds the target PVP Effect: 4d4 Damage Special Note: Target makes Constitution Check DC 15 or is stunned for 1 round. Teaching/Learning: Gate System - C Rank
Katon: Dorogan No Jutsu Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The user completes their hand signs, and aims a huge explosion straight towards their target. The flames from this jutsu are said to be able to melt steel in a matter of seconds. PVP Effect: Unblockable, 2d6 Damage Teaching/Learning: Gate System - C Rank
Katon: Ignite Jutsu Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: This jutsu covers the target in a moderate coating of fire, that burns the target quite badly. This is usually learned by most Advanced Genin. PVP Effect: 2d4 Damage Special Note: 2 Damage a Round for 1d4 Rounds Teaching/Learning: Gate System - C Rank
Katon: Phoenix Fire Jutsu Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: After completing a small hand sign sequence, the user breaths forth flaming projectiles at their opponent in an attempt to burn them. PVP Effect: 4d4 Damage Special Note: 2 Damage Next Round Teaching/Learning: Gate System - C Rank
Katon: Dragon Breath Jutsu Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: After performing the necessary hand seals, the user takes a deep breath and breathes forward a large amount of flammable gas. This starts a large and dangerous fire around the opponents PVP Effect: 1d8 + 1d6 Damage Special Note: Targets up to 3 Opponents Teaching/Learning: Gate System - C Rank
Doton: Rolling Earth Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The user does the hand seals as their earth chakra into their palms as they slam it to the ground, Causing the ground to rumble. The target losses their balance as they stumble around trying to stay standing up PVP Effect: -2 to all rolls for 1d4 rounds Teaching/Learning: Gate System - C Rank
Doton: Sink Hole Manipulation Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: Causes a sinkhole big enough for one person to form underneath the target's feet suddenly dropping them into it as they are scratched and beaten by the fall into the 8 foot hole. PVP Effect: 2d6+1d4 Damage Teaching/Learning: Gate System - C Rank
Doton: Earth Pillar Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The user hand signs and brings forth a sharp earth pillar from the ground PVP Effect: 2d8 Damage Special Note: Can be used defensively with a WIS roll. User gains +1 to their roll and inflicts 1d8 damage to any Taijutsu attack blocked Teaching/Learning: Gate System - C Rank
Doton: Raining Stone Bullets Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The user hand signs and scoops a handful of rocks from the ground then throws then into the air. They then stop in the air and shoot down towards the enemy PVP Effect: 2d6 up to 1d4 targets Teaching/Learning: Gate System - C Rank
Doton: Armor of Stone Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 + 2 per round maintained RP Description: The user performs a small seal chain, as the ground below them would begin their whole cover in a hard stone PVP Effect: Extra +3 DR vs. HP Dmg, for 1d6+1 rounds but gets -2 to DEX Rolls Special Note: May be canceled Early Teaching/Learning: Gate System - C Rank
Doton: Fists of Stone Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The user hand signs and sticks his hands into the earth. They then withdraws their hands with gloves of earth PVP Effect: Add +2 to Strength Rolls, +1d4 to Taijutsu Damage, for 1d4 rounds. Teaching/Learning: Gate System - C Rank
Doton: Earth Prison Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 + 3 per round maintained RP Description: Hand signs and sticks their hand into the ground, the user then summons up the earth around the target, trying to capture him/her in a prison of earth. PVP Effect: Target is held for 1d6 rounds Special Note: Unblockable, Target can escape if they beat a WIS roll against the User's original WIS roll Teaching/Learning: Gate System - C Rank
Doton: Flying Boulders Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The user hand signs then stomps as 3 boulders form in the ground and raise into the air, at the user’s command sends the boulders at the enemy. PVP Effect: 3d4+2 Damage Teaching/Learning: Gate System - C Rank
Doton: Underground Projection Fish Technique Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 + 3 per round maintained RP Description: Using this jutsu, a person can hide underground until they're ready to attack an opponent. By utilizing earth-chakra, the person can stealthily emerge from the ground without disrupting the ground around him. PvP Description: The user hides underground for 1d6 rounds. They may make a sneak attack against any opponent on the field. Cannot be attacked while underground, After they attack this effect automatically ends. Special Note: User gains a +3 to their roll if doing a sneak attack Teaching/Learning: Gate System - C Rank
Doton: Inner Decapitation Technique Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The user, emerging from the ground below the target area, pulls down (or possibly swaps places with) the opponent so that only their head is above ground PvP Description: This must be used after underground Projection Fish Technique. If successful, the target is immobilized for 1d6 rounds or until hit Special Note: Target may escape if they can beat the users Original WIS roll + 5. If hit with 'Headhunter' to break this stun, it gains an extra +1d8 to its Damage roll. Teaching/Learning: Gate System - C Rank
Doton: Rock Staff Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: Forms a staff made of pure rock, that can be used in battle for a short period of time PvP Effect: Creates a Staff of Rock for 1d6 Rounds. This Staff Does Medium Weapon Rank DMG (No Penalties) Special Note: DEX / STR is Used to attack with this Weapon. STR DMG Does not apply to this weapon. Kenjutsu may be used with this weapon. Teaching/Learning: Gate System - C Rank
Suiton: Water Ballista Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The user forms a ball of water in the air before sending it at a target, however in the air it splits in three and slams into three targets PvP Effect: Deals 2d6 Damage to up to three targets Special Note: Teaching/Learning: Gate System - C Rank
Suiton: Black Clouds Technique Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The user manifests the Water Element causing a black cloud to form and rain a flammable black oil substance on the user's targets PvP Effect: Up to 3 Targets suffer a -2 to Defensive Rolls for 1d4 rounds or until ignited, when ignited the damage of the Fire/Tag used to ignite it +2d8 is dealt. Special Note: Teaching/Learning: Gate System - C Rank
Suiton: Tornado of Water Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: Utilizes water to create a spinning water vortex around the ninja. The water acts both as a barrier and attack mechanism. The power of the vortex is enough to knock an opponent unconscious PvP Effect: 2d8 Damage, But if Blocked by Target they still suffer 2d4 Damage. Special Note: Can be used to block Taijutsu & deals 1d8 Damage to the Attacker On a Successful Defense. Teaching/Learning: Gate System - C Rank
Suiton: Water Prison Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: Utilizes water to imprison an opponent. The ninja forms the necessary hand seals which causes the water to form around the target into a spherical prison which only allows for limited movement. The user must keep one hand touching to the prison to keep the target trapped PvP Effect: Holds a target for 1d6 rounds (Or until hit) Special Note: Unblockable, Target can escape if they beat a WIS roll against the user’s original WIS roll. Teaching/Learning: Gate System - C Rank
Suiton: Water Mace Technique Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The user creates a water mace made of pure chakra in their hands to use as a weapon PvP Effect: Creates a Mace of Water for 1d6 Rounds. This Mace Does Medium Weapon Rank DMG (No Penalties) Special Note: DEX / STR is Used to attack with this Weapon. STR DMG Does not apply to this weapon. Kenjutsu may be used with this weapon. Teaching/Learning: Gate System - C Rank
Suiton: Dense Rain Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The user hand signs then sprays water into the air, the water then falls down onto the battlefield. The water is sticky and heavier than normal PvP Effect: -2 to dodge for 1d6 rounds up to 1d4 targets Special Note: Teaching/Learning: Gate System - C Rank
Suiton: Slippery Surface Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The user hand signs then sprays water onto the ground, the water doesn’t sink into the ground like usual but lays on top of the ground, making it harder to walk PvP Effect: -2 to taijutsu rolls for 1d4 rounds to all targets besides the user Special Note: Teaching/Learning: Gate System - C Rank
Suiton: Rain Coat Jutsu Type: Ninjutsu Rank: C Chakra Cost: 3 RP Description: The user hand signs as his body is covered in a very thin layer of water PvP Effect: 4 DR against Katon Jutsu for 1d4 + 2 rounds Special Note: Teaching/Learning: Gate System - C Rank
Suiton: Poison Needle Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The user hand signs as a small portion of water turns purple. At the users command the purple water then turns into a needle that is launched at the opponent PvP Effect: 1d6 Damage for 1d4 rounds Special Note: Teaching/Learning: Gate System - C Rank
Suiton: Water Refraction Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: Using nearby water, the user creates a shield of water imbued with chakra to protect the user from Ninjutsu PvP Effect: Rolled in Defense. User gains +2 on the wisdom roll vs. ninjutsu Special Note: Teaching/Learning: Gate System - C Rank
Suiton: Great Exploding Current Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: Utilizing the Water Element the user performs certain hand seals. After doing the needed hand seals a vortex of water will form, sucking anything on the surface above it down to the depths below. PvP Effect: Target takes 4d4+2 damage from the crushing current. Special Note: Must Be used on a Lake or River. Teaching/Learning: Gate System - C Rank
Raiton: Thunder Crash Jutsu Type: Ninjutsu Rank: c Chakra Cost: 5 RP Description: The user would send a ball of deafening thunder, and electricity at the opponent. Possibly stunning and shocking them PVP Effect: 2d8 Damage Special Note: Con check DC 15 to avoid being stunned for 1 round Teaching/Learning: Gate System - C Rank
Raiton: Electrical Discharge Technique Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The user releases a large blast of electrical energy after forming a list of five hand seals, monkey and rat being a few in the seal list, that attacks all nearby targets PVP Effect: Deals 2d4+2 to 3 Targets Teaching/Learning: Gate System - C Rank
Raiton: Minor Electric Current Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: Through usage of this technique, the user is able to accelerate the flow of Chakra in their body, thus creating a small electric current that can be passed onto a hand-held weapon, or concentrated on a small part of the user's body to attack with PVP Effect: Adds 1d6+1 electrical damage to a weapon or fist for 1d4+1 rounds Special Note: The jutsu deals 1 pt of damage per round to the user as the charge leeches into them on occasion. Their technique cannot be ended early. (This Dmg doesn't bypass DR) Teaching/Learning: Gate System - C Rank
Fuuton: Spiraling Blast Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The shinobi forms the required hand seals (10) then focuses their chakra in their lungs. Inhaling deeply, the shinobi holds the air in their lungs, while the chakra amplifies it. Placing one hand on their chest, and the other to cup their lips, he exhales sharply, expelling a large blast of wind in a cone effect. If a Shinobi is near the caster of the Jutsu, and in the Jutsu' path, they will find it difficult to breath due to the massive gusts of wind. Prolonged exposure of this up-close effect can be lethal, causing death due to suffocation. The field is weakest at the outer edges, roughly around 15m or farther away PvP Effect: 3d4 Damage Special Note: Bypasses DR Teaching/Learning: Gate System - C Rank
Fuuton: Whirlwind Prison Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5+ 3 for each round maintained RP Description: This is more of an immobilization Jutsu. The shinobi creates the required hand-seals (9), then releases their Jutsu. The only way for this Jutsu to be effective, is for the shinobi to be within melee range of their jutsu to work. The Shinobi releases a large blast of wind from their palms, creating a cyclone around the target. If the target tries to break free from the Whirlwind, the eye of it becomes much more violent, sucking oxygen from the center. This Jutsu can be doubled over as a lethal form. The shinobi has the ability to completely remove the oxygen from the center, either knocking the target unconscious, or killing them via suffocation. This Jutsu requires a substantial amount of chakra to use, and large amounts of chakra to maintain for more than three minutes PvP Effect: Physical Stun for 1d6 Rounds Special Note: Unblockable, Target can escape if they beat a WIS roll against the users original WIS roll. Teaching/Learning: Gate System - C Rank
Fuuton: Great Wind Blast Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: While forming the required hand seals ( 8 ), the shinobi focus' chakra into the palms of both hands. After the seals are formed it takes one second for the shinobi to bring their palms together, then open them. With a thrust of their arms, the shinobi forces the chakra circulatory system to vent chakra through their arms towards the center of their palms. This produces a large blast of non-lethal wind, capable of knocking over anything from a shinobi to a tree PvP Effect: Deals 2d8 damage Teaching/Learning: Gate System - C Rank
Fuuton: Snapping Air Bullet Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: A technique where the user gathers air particles into their finger until it shows a small twister on the index finger. The user then covers it with their thumb and snaps at a target. The snap causes a small but fast moving shard of air at the target. The shard can penetrate a normal human body when hit PvP Effect: Unblockable, Deals 3d4 Damage Teaching/Learning: Gate System - C Rank
Fuuton: Devils Speed Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: Using wind, the ninja can give a speed boost to their projectiles, making them more efficient and hard to dodge. This jutsu can also be used to boost the user's running speed for a short period of time, nearly doubling the amount of ground covered by the normal run PvP Effect: Gives the user +2 to DEX attack rolls for 1d4+1 rounds Teaching/Learning: Gate System - C Rank
Fuuton: Breezing Wind Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: Using this jutsu, the user can deflect ranged weapons by blowing some strong air from their mouth. This jutsu can also be used as a fire jutsu enhancer PvP Effect: Used to block, blocking tools/fire jutsu/lightning jutsu with this jutsu grants the defense roll a +2 bonus. Teaching/Learning: Gate System - C Rank
Fuuton: Flight of the Sky Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The user creates wind under their feet and shoots up into the air about 5 to 10 meters or higher. Usually used for dodging or to do an attack up in the air PvP Effect: Gives the user +4 Dodge rolls for 2 rounds Teaching/Learning: Gate System - C Rank
Fuuton: Wind Arrow Technique Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The user molds chakra and breathes in. They then blow out an arrow made of wind, the arrow cannot be blocked but it can be dodged. Since it is made out of wind the arrow is hard to see, only one arrow can be shot at a time. PvP Effect: Unblockable, Deals 2d6 Damage Teaching/Learning: Gate System - C Rank
Fuuton: Violent Wind Twisting Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The user performs the hand seals and then applies chakra to their feet. They then spin on their heels a total of three times. Each spin releases a violent burst of air that extends about eight feet out. This burst of air is used to displace incoming projectiles and possibly jutsu, depending on the opposing Jutsu's strength and element. (i.e. water or fire would be easy to disperse versus earth which would be difficult due to weight and density). This jutsu is also used to knock back opponents who come to close to the user. PvP Effect: Wisdom to Defense +2 Special Note: On a Successful Defense vs Taijtusu/Kenjutsu the attacked takes 2d4 Damage. Teaching/Learning: Gate System - C Rank
Fuuton: Wind Explosion Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The user begins to pull in the wind around them, and then focuses the chakra into an invisible ring around them. As the wind picks up in speed, the user will send the burst outwards, like that of an explosion to hit those around them. The only drawback to this jutsu is that it has the possibility of also hitting allies closest to them, like that of any other jutsu that has the same drawbacks to it. PvP Effect: Unblockable, Deals 2d4 Damage to up to 3 Targets Teaching/Learning: Gate System - C Rank
Fuuton: Needles of the Wind Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The ninja gathers air with their hands and mixes it with chakra, by doing this he transforms them into sharp and deadly needles. The needles are almost invisible so it is hard for the enemies to see them. Because the needles are made of air they cannot be blocked or deflected. The only way to ensure safety is to dodge them. PvP Effect: Deals 3d4 Damage, On-Hit the target Rolls Con: DC 20, on a Fail the Target is stunned Physically for 1 Round. Teaching/Learning: Gate System - C Rank
Fuuton: Great Breakthrough Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: This is a Ninjutsu which utilizes the Wind Element. After bringing their hands to their mouth, the user will blow a large blast of wind capable of leveling almost anything in its way PvP Effect: The target may not attack for one round and takes -2 to Dex/Str rolls for 1d4+1 Rounds. Teaching/Learning: Gate System - C Rank
Fuuton: Advanced Blade Manipulation Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5, +3 Shuriken or Kunai RP Description: Using this relatively simple Fuuton technique, the user is able to send forth a rain of Tiny or smaller throwing weapons, such as a kunai or a shuriken, towards their enemies PvP Effect: Deals 4d4+4 Damage Teaching/Learning: Gate System - C Rank
Fuuton: Flight Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5+2 per round RP Description: Utilizing their nature affinity the user is able to create a loop of chakra induced wind, this loop allows them to maneuver in the air at will, otherwise fly PvP Effect: Grants +3 to Dexterity Rolls, Lasts 1d4+1 Rounds. Special Note: Because of the concentration required to maintain the loop no other ninjutsu, genjutsu or taijutsu may be used while maintained. Not even substitution. Teaching/Learning: Gate System - C Rank
Fuuton: Crashing Fist Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description:: Clouds distort as the wind swirls into the shape of a massive fist, the fist then comes smashing down on a single target PvP Effect: 2d4+1d6 Damage Teaching/Learning: Gate System - C Rank
Fuuton: Wind Blade Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The user forms a blade of pure wind out of their chakra PvP Effect: Creates a Blade of Wind for 1d6 Rounds. This Blade Does Medium Weapon Rank DMG (No Penalties) Special Note: DEX / STR is Used to attack with this Weapon. STR DMG Does not apply to this weapon. Kenjutsu may be used with this weapon. Teaching/Learning: Gate System - C Rank .: B Rank :.- :
Body Flicker Technique Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8, -1 a Round (Or) 20 cp to Activate all Fight Description: This jutsu is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed PvP: Free Action) Grants +2 to Attack/Defense Rolls While Active. Special Note: Requires a 15 Dex Mod Teaching/Learning: Gate System - B Rank
Ninpou: Mass Acid Spit Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: The user mixes their chakra with their saliva and spits globes of acidic liquid at their enemies PvP Effect: 1d10 + 1d6 damage up to four targets Special Note: Must know acid spit, Elementless Teaching/Learning: Gate System - B Rank
Chakra Release Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: User releases a shockwave of chakra knocking everyone around them to the ground. PVP Effect: 2d8 damage and stunned for 1 round or until hit Special Note: Elementless Teaching/Learning: Gate System - B Rank
Chakra Concentration: Master's Core Rank: B CP Cost: 8 RP Description: The shinobi uses their knowledge over chakra to maximize their usage of it, flying through hand signs, control ,and greatly increasing their ability to utilize their jutsu PVP Effect: +1d6 to WIS / CHA rolls for 1d6 rounds Special Note: Must Know - Chakra Concentration: Core Teaching/Learning: Gate System - B Rank
Chakra Wave Release Rank: B Chakra Cost: 8 RP Description: The Genjutsuist releases a wave of chakra in an attempt to break free team members from a genjutsu. PvP: +2 to roll vs original DC of the Genjutsu. If successful team members broken free of Genjutsu and gain +2 in Defense vs Genjutsu for 3 rounds. Teaching/Learning: Gate System - B Rank
Ninpou: Shield of Blades Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: the user makes hand seals, and slams their hand into the ground causing a wall of blades to spring up, blocking taijutsu, and some ninjutsu PVP Effect: +2 to Blocking Ninjutsu and Taijutsu. If blocking Taijutsu, deals 1d10 damage to attacker Teaching/Learning: Gate System - B Rank
Katon: Explosive Sacrifice Technique Jutsu Type: Ninjutsu Rank: 8 Chakra Cost: Ninjutsu RP Description: There is a time in every ninja's life, when taking as many enemies down alongside them is better to live on. When saving their comrades means having to sacrifice their own life, so that their allies can live. Using this technique, the user can create a powerful explosion center on themselves using their body and chakra as the fuel PVP Effect: 3d10+5 Damage to Everyone in Fight Special Note: Reduces you to -10 HP Teaching/Learning: Gate System - B Rank
Katon: Chakra Bomb Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: After signing the sequence, the user sets an explosive charge of chakra on their target, to detonate like a tag trap. PVP Effect: 2d10+5 Damage On-Detonation Special Note: Follows Set Trap Rules. Teaching/Learning: Gate System - B Rank
Katon: Blazing Shield Technique Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: This jutsu is used as a pure defensive technique. The user creates a flaming wall in front of them to block incoming attacks. This technique is a nasty surprise for those who use Ice and/or Taijutsu. PVP Effect: Wisdom to Block Special Note: +2 to Blocking Ice/Wind Jutsu or Deals 2d6 Damage to attackers using Taijutsu/Kenjutsu Teaching/Learning: Gate System - B Rank
Katon: Fiery Rain Technique Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: Using this technique, the user is able to alter the particles floating in the air around them and create an effect that is similar to that of a fiery rain. PVP Effect: 2d10+1d4 Damage Special Note: Targets up to 3 Opponents Teaching/Learning: Gate System - B Rank
Katon: Hellfire Technique Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: After completing a hand sign sequence, The user forces a large amount of chakra from their body and turns this into a devastating fire wave that targets a single person PVP Effect: 2d10+2d4+2 Damage Special Note: Takes 2 Damage a Round for 1d4+2 Rounds Teaching/Learning: Gate System - B Rank
Katon: Fire Dragon Jutsu Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: The user makes a long list of hand seals and then breathes forth a huge dragon made of pure fire. This dragon then flies forward and slams down onto the opponent. PVP Effect: 3d8 Damage Special Note: Unblockable Teaching/Learning: Gate System - B Rank
Katon: Fire Blade Missiles Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: This technique is a more advance version of Blazing Shuriken. The user completes the hand sign sequence and then quickly shoots out several flaming shuriken from their hands to strike their opponent PVP Effect: 3d8 +1d4 +1 Damage Teaching/Learning: Gate System - B Rank
Katon: Grand Fireball Technique Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: A more advanced version of the fireball jutsu. The user quickly lifts the last seal to their mouth and blows a huge fireball out, which spreads flames over everyone in the area. PVP Effect: 2d8 Damage Special Note: AOE - Targets up to 4 people, Unblockable Teaching/Learning: Gate System - B Rank
Katon: Intelligent Hard Work Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: The user spits out a small fireball, which as soon as it hits the ground turns into a giant firestorm which causes widespread fire destruction to the surrounding area. PVP Effect: 2d10 Damage Special Note: Targets all Opponents Teaching/Learning: Gate System - B Rank
Doton: Leaping Tiger Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 Description: Utilizing the natural earth and massive amount of chakra the user can raise a giant earthen tiger and send it crashing at their opponents PvP: 3d8 Damage Teaching/Learning: Gate System - B Rank
Doton: Earth Dragon Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 Description: Slamming their foot to the ground, after performing the handseals, the user is able to bring forth a large earth dragon from underneath them and slam it into an opponent. The weight and impact this would have, makes it basically impossible to stand and take the hit. PvP: Unblockable) 2d8 + 2d4 Damage Teaching/Learning: Gate System - B Rank
Doton: Stone Petrify Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: The user causes liquid stone to rise from the ground and up the opponent's legs eventually petrifying them for a brief amount of time PVP Effect: Physically Stunned for 1d4+1 rounds or until either Hit or The jutsu Counter Petrify is performed, after it breaks the target suffers a -2 to Dex/Str Rolls for 1d4 Rounds. Teaching/Learning: Gate System - B Rank
Doton: Counter Stone Petrify Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: Releases the target from Stone Petrify by reversing the stone, making it liquefy and free the target PVP Effect: The target is freed from Stone Petrify Jutsu early Special Note: Can be used as a free action Teaching/Learning: Gate System - B Rank
Doton: Earth Barrier Jutsu Type: Ninjutsu Rank: B (Only Useable 2x a Fight) Chakra Cost: 8 + 3 to maintain RP Description: The user hand signs then sticks his hands into the ground, a dome of earth is then risen and covers the user or an ally. PVP Effect: An earth barrier is created, the target inside cannot attack or be attacked unless someone manages to break it down, or the user ends it early. Special Note: Can be used to defend for an ally or formed around yourself, or capture an enemy. It lasts for 1d4+3 Rounds, or can be broken Down. If attempted to break down it has 5 DR a hit that can NOT be pierced, and has a HP equal to the User's Wisdom Mod+10. Teaching/Learning: Gate System - B Rank
Doton: Rock Lodging Destruction Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: This jutsu dislodges rocks from the area to launch at an opponent to crush them. PVP Effect: 2d10 Damage Special Note: Targets all Opponents on the Field. Teaching/Learning: Gate System - B Rank
Doton: Crushing Bedrock Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: This jutsu allows the user to control multiple sections of rock and move them around their opponent. The user then forms them into two gigantic sections and crushes them together with their opponent in the middle. PvP Description: 4d4+1d8 Damage Special Note: Str Check On-Hit Required, DC: 25, or the target is Stunned for 1 Round Physically. Teaching/Learning: Gate System - B Rank
Suiton: Mass Water Missiles Jutsu Jutsu Type: Ninjutsu Rank: B Chakra Cost: 10 RP Description: The User does the previous normal steps for Water missile but divides the projectile and intensifies the Chakra infused firing a barrage of Water missiles at a number of targets PvP Effect: 1d20 Damage to up to 4 targets Special Note: Must know Suiton: Water Missile Teaching/Learning: Gate System - B Rank
Suiton: Large Puddle Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: The user does the necessary signs, before they finally push a large amount of water from their skin which allows them to use water jutsu without a water source. PVP Effect: 2d6 rounds of water for A Rank and below water jutsu Special Note: Any Suiton user is able to use this water Teaching/Learning: Gate System - B Rank
Suiton: Water Dragon Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: The user makes a long list of hand seals, forming a dragon projectile made of water to crash down and strike the target PvP Effect: 5d4+1d10 Damage Special Note: Unblockable Teaching/Learning: Gate System - B Rank
Suiton: Cannon Ball Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: The user hand signs then forms a huge ball of water. On the user’s command the huge ball can be shot at the target PvP Effect: 3d8 damage Special Note: Teaching/Learning: Gate System - B Rank
Suiton: Shark Projectile Technique Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: Ninjutsu technique utilizing the Water Element. The ninja does a string of hand seals which then causes a column of water to rise from the water and then strike their target PvP Effect: 2d10+2d4+2 damage Teaching/Learning: Gate System - B Rank
Suiton: Water Encampment Wall Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: The ninja will first do a string of hand seals and then proceed to blow out a jet of water from their mouth to act as a water barrier from incoming attack. PVP Effect: Can be used to block with Wis, User gains +3 to defensive Roll Special Note: Teaching/Learning: Gate System - B Rank
Suiton: Mini Bunshin Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: After performing the necessary hand seals, Mini Bunshins of the user jump from the water and begin to pummel the target PvP Effect: 6d4 damage Special Note: Teaching/Learning: Gate System - B Rank
Raiton: Lightning Dragon Blast Technique Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: Using this technique, the user creates a large dragon of yellow lightning energy, which they will use to cleave their enemies in half and burn them to a crisp PVP Effect: Unblockable, Deals 3d8 Damage Teaching/Learning: Gate System - B Rank
Raiton: Thunder Ball Jutsu Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: The User forms a minor ball of thunder chakra in their hand throwing it at the target dealing a moderate amount of damage PVP Effect: 2d10 +1d4 Damage Teaching/Learning: Gate System - B Rank
Raiton: High Voltage Touch Technique Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: Using this technique, the user focuses a large amount of Chakra in their hand and turns it to high-voltage electricity. The user makes a touch attack against one creature. This technique does not impede the user's hand PVP Effect: Deals 5d4 +1d6+1 Damage Special Note: Rolled with Dex/Str Teaching/Learning: Gate System - B Rank
Raiton: Heavenly Lightning Cutter Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: Upon completion of this technique, the user condenses their chakra into their hand and turns it into a long blade of lightning. Thus formed, the Kyuuten no Raikiri has the same characteristics as a katana, in which the user is automatically proficient. PVP Effect:PvP Effect: Creates a Sword of Lightning for 2d4+1 Rounds. This Sword Does Large Weapon Rank DMG (No Penalties) + 1d4 Special Note: DEX / STR is Used to attack with this Weapon. STR DMG Does not apply to this weapon. Kenjutsu may be used with this weapon. Teaching/Learning: Gate System - B Rank
Fuuton: Wind Dragon Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: Creates a dragon formed from wind. The dragon looks like a large serpent, a traditional Chinese dragon that is twenty feet long. The dragon has a red mane and the rest of their body borders light blue. The color is not distinct because the wind manipulates it from its color to transparency. The dragon can shoot larger, more deadly versions of Minawana no Jutsu from its mouth. Coupled with the use of their clans Kekkei Genkai' secondary effect, they can use this on an empty chakra pool (At the risk of their own life if they use it for an extended period of time). The user of the Jutsu is placed inside of the dragon's center, rendering complete control over the jutsu with the motions of their arms, legs, as well as chakra flow. Upon the dispel of this Jutsu via the creators will, the jutsu explodes, sending a huge current of wind in a 360 degree radius. If one isn't careful, they can be carried by the wind to a distance of up to 30m PvP Effect: Unblockable, 3d8 damage Teaching/Learning: Gate System - B Rank
Fuuton: Great Tornado Technique Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: Using this technique, the user is able to create a large and very powerful gust of wind resembling a tornado. PvP Effect: 2d10 + 1d6 damage Teaching/Learning: Gate System - B Rank
Fuuton: Air Wave Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: The user focuses the wind release within one of their hands, channeling it till the wind vibrates a bit around the forearm in circular motions. With a diagonal slash in front of the user, a invisible wave of Wind cuts through the air in the diagonal line, the wind forming almost as a blade. The wave stretches in 15 meters horizontally and vertically. On contact with foe, it lashes against them harshly, at least blowing them back a bit and leaving a few small cuts. Cannot be Blocked, however it can be dodged PvP Effect: Unblockable, 2d4 Damage, and the target is unable to attack for 1d4 rounds. Teaching/Learning: Gate System - B Rank
Fuuton: Wind Tunnel Technique Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: This technique creates a space large enough to let only a Medium-sized creature or smaller creature through. The space within the tunnel eliminates all friction in the air and greatly reduces the gravity, thus increasing the velocity of objects and creature within it PvP Effect: +2 to Dex Rolls, +1d4+1 Damage to Kenjtusu/Tools, Lasts for 1d4+3 Rounds. Teaching/Learning: Gate System - B Rank
Fuuton: Wind Flower Missile Technique Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: Unlike what its name implies, the user creates a near translucent bird from their Chakra mixed in the air, which they send dive bombing and damaging all targets in a set area PvP Effect: Deals 3d6 damage to 1d4+1 targets Teaching/Learning: Gate System - B Rank
Fuuton: Soaring Dragon Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: At technique's completion, the user gently blows smoke out of their lungs, out of which will fly a snake-like dragon. The dragon will fly out towards its victim, passing right through it as a ghost would, and gently dissipates as smoke in the wind PvP Effect: 6d4 Damage Teaching/Learning: Gate System - B Rank .: A Rank :.- :
Dragon Blast Wave Jutsu Type: Ninjutsu Rank: A Chakra Cost: 13 RP Description: The user goes thru a series of hand signs finishing with two dragons seals. The user conjures a dragon similar to the means of the element used. The dragon then wraps around the user tightly in a ball shape before exploding outwards in all directions damaging enemies within a short distance PVP Effect: 3d8+1d4 Damage to 1d4 + 1 targets Teaching/Learning: Gate System - A Rank
Katon: Hellfire Spikes Technique Jutsu Type: Ninjutsu Rank: A Chakra Cost: 13 RP Description: The user quickly signs, and causes a column of hot magma to rise from the ground and erupt onto their opponent, causing them to be badly burnt. PVP Effect: 5d4 + 1d6 Damage Teaching/Learning: Gate System - A Rank
Raiton: Violent Lightning Dragon Technique Jutsu Type: Ninjutsu Rank: A Chakra Cost: 13 RP Description: Violent Lightning Dragon is a much more advance technique. The user performs some hand signs, before they finally create three lightning dragons smaller than just the one. Each of these dragons shoots out towards a single target and hits them violently PVP Effect: Three Attack Rolls, Each deals 1d10+2d4+2 Damage. Special Note: Only one attack may be used per a single target. 2 or 3 of the attacks cannot all target on opponent. Teaching/Learning: Gate System - A Rank
Fuuton: Wind Bird Missile Technique Jutsu Type: Ninjutsu Rank: A Chakra Cost: 13 RP Description: Very much like Fuukadan no Jutsu, the user is able to control the path of their bird and actually have it target more than one target. PvP Effect: Deals 5d4+5 Damage to 3 Targets Teaching/Learning: DM Killer Bee .: S Rank :.- :
Katon: Eternal Flames Jutsu Type: Ninjutsu Rank: S Chakra Cost: 20 RP Description: This technique expands further then the cremation Jutsu, and brings the flames that surround their target to over 5,000 degrees Fahrenheit. PVP Effect: 4d10+5 Damage Special Note: 1d4+1 Damage a Round bypassing DR for 1d4 Rounds. Teaching/Learning: Gate System - S Rank
Raiton: One-Thousand Heavenly Spears Jutsu Type: Ninjutsu Rank: S Chakra Cost: 20 RP Description: Using this advanced Raiton technique, the user makes it rain spear-shaped lightning bolts. The effect devastating to the area and surrounding wildlife PVP Effect: Deals 3d10 + 3d4 +3 to all involved in the combat except for the user Special Note: User Takes 1d10 Damage from mental Stress Teaching/Learning: Gate System - S Rank
Last edited by Nightwolf on Wed Mar 09, 2016 10:04 pm; edited 5 times in total | |
| | | Nightwolf
Posts : 25 Join date : 2016-02-28
| Subject: Re: Kiyoko Godai Sun Feb 28, 2016 4:00 am | |
| .: Custom Extras :..: Godai Jutsu :.- :
Elemental Sacrifice Jutsu Type: Non Combat Ninjutsu Rank: ~ CP Cost: 1 CP per Roll RP Description: The user would give whomever they are aiding the ability to use their chakra and aid them with training. This allows for the user to, not only, visually observe how they are doing, but also observe their chakra usage aswell. DF Effect: User gives their ally +2 to Learning Rolls, and -1 CP to learning roll CP Cost Note: Allows the user to judge their allies chakra usage / control Teaching/Learning: Gate System - D Rank - Godai Only
Elemental Substituion Jutsu Type: Ninjutsu Rank: D CP Cost: 3 RP Description: The user quickly replaces themselves in a burst of a specific element. They are able to do this almost instantly, and depending on the element they choose, it could give them an advantage in the fight. PvP Effect: Special Substitution. Depending on Element chosen, gain a bonus effect. Fire - 1d4 DMG to attacker Water - User heals 1 HP Earth - +1 VS Block Wind - +1 VS Dodge Lightning - Attacker is stunned for 1 round, or until hit (Con Check = 1/2 Original DEF Roll) Note: Can not gain bonuses from Godai Elemental Combination Teaching/Learning: Gate System - D Rank - Godai Only
Godai Movement Jutsu Type: Ninjutsu Rank: B CP Cost: 8 (+2 per each additional Ally) RP Description: The user quickly surrounds themselves in an element, and moves themselves instantly. Doing this, they are able to dodge most attacks. The user is also able to move their allies if they choose too. PvP Effect: +2 to Dodge rolls. Free Action to move allies out of the way of attacks. Note: Can be used to move over vast distances quickly. Note 2: Genin) Max 2 Allies, Chuunin) Max 3 Allies, Jounin) Max 4 Allies Teaching/Learning: Gate System - B Rank
Elemental Matron Jutsu Type: Ninjutsu Rank: A CP Cost: 15 RP Description: The user would cover their body in chakra, before the chakra transforms into that of an element. They would transform into an elemental angel of their chosen element, allowing them to do more damage, and cause havoc. Wings of the chosen element would shoot from their back, and their body would be covered in that of the chosen element also. PvP Effect: 1d6+1 Rounds (Or until ended) User transforms into a chosen Elemental Angel. They may ONLY use jutsu of the chosen element, and gains the bonuses from Godai Elemental Combination for the element that they choose for Elemental Matron. On their ATK Round, they may use two jutsu of the element they are transformed into. First Jutsu is a normal jutsu use, as per rules. Second Jutsu is Original CP Cost + 1/2, and suffers a -2 to ATK Roll. Both jutsu must be ATK Jutsu. Note: User may change elements as a free action, on their turn only at the cost of 3 cp. Note: Can not gain any other Elemental Combination bonuses, but the elemental chosen. Teaching/Learning: Gate System - A Rank
Perfect Elemental Dragons Jutsu Type: Ninjutsu Rank: S CP Cost: 6 CP Per Dragon RP Description: One of the most feared Godai Techniques, the user is able to create multiple elemental dragons, that would fly around them for a moment. When they have created the desired amount, they would send the dragons flying at the target, or targets (Depending on their choice) doing a large amount of destruction to whomever or whatever they are aiming for. PvP Effect: 2d8 DMG per Dragon, and each dragon's attack is rolled separately against each target, depending on what element they are, gains the bonus from Godai's Elemental Combination. Note: Maximum of 2 dragons per element. Note: Must know the appropriate B Rank Elemental Dragon Note: No more than 4 per target Teaching/Learning: Gate System - S Rank - Godai Only
Godai Elemental Pillars Jutsu Type: Ninjutsu Rank: S CP Cost: 5 Per Pillar + 1 Per Pillar Per Round RP Description: Kiyoko's pride and joy of her own jutsu arsenal is the Elemental Pillars. This technique took a long time to develop, and is known as one of the strongest that she knows. She is able to create a pillar of pure elemental energy, that will allow for a different outcome. Each Pillar is infused with her chakra, allowing her to move and control them as she see's fit. PvP Effect: Summons X pillars (User's choice) until cancelled / destroyed. Each pillar has HP equal to 1/5th of the user's current CP Level (Calculated after paying CP for jutsu). Depending on the element chosen, each pillar gives a different effect. The pillars may be targeted directly by attacks, and also AoE. If the pillar is attacked, the pillar may DEF (Dodge not Block) using the user's WIS + Any bonuses they gain. Fire - Shoots all user's target's in battle. Users WIS + 2 vs Block / Dodge (No bonuses from user passive, active, burst jutsu unless its noted in the jutsu that it effects them) if successful, does 2d4+1 DMG (No Bonuses from user passive, active, burst jutsu unless its noted in the jutsu that it effects them) Water - User and allies gain -2 to CP Costs. Earth - User gains +3 to all Block Attempts and +3 against those trying to block(DEF and ATK) Wind - User gains +3 to all Dodge Attempts and +3 against those trying to dodge(DEF And ATK) Lightning - User's Ninjutsu apply a dot doing an additional 1d6+1 DMG for 1d4 rounds (Rounds stack to the highest amount rolled, DMG does not) Note: Only 1 pillar of each element may be active at any time. Note 2: Each pillar may DEF separately. Teaching/Learning: Gate System - S Rank - Kiyoko Only
Last edited by Nightwolf on Thu Mar 17, 2016 8:39 pm; edited 1 time in total | |
| | | Nightwolf
Posts : 25 Join date : 2016-02-28
| Subject: Re: Kiyoko Godai Sun Feb 28, 2016 4:01 am | |
| .: Purchases :.
Godai - 200 Tokens - DM Kurama Enhanced Chakra Network - 100 Tokens - DM Kurama Stats - 540 Tokens - DM Kurama Perfected Body - 100 Tokens - DM Killer Bee
Orange = Clan / Abilities Cyan = Items Red = Tools White = Other Total: 940 Tokens Ability Cap: 400 / 700 Item Cap: 0 / 500
Transfer for Kag'ame, Etsuko - Used 940 / 1121 Tokens
Last edited by Nightwolf on Thu Mar 10, 2016 2:53 am; edited 4 times in total | |
| | | Nightwolf
Posts : 25 Join date : 2016-02-28
| | | | Nightwolf
Posts : 25 Join date : 2016-02-28
| Subject: Re: Kiyoko Godai Sun Feb 28, 2016 4:02 am | |
| .: Other Information :.[Chakra]40 + 10 + 20 + 25 + 35 + 45 = 175 Current Level + 10 + Constitution Mod + WIS Mod + Rank Mod + Ability/Clan/Bloodline Extras [Hitpoints]40 + 20 + 20 + 30 + 30 = 140 Current Level + 20 + Constitution Mod + Rank Mod + Ability/Clan/Bloodline Extras [Her Mask]- Spoiler:
[Observed Jutsu]- Spoiler:
Katon: Roaring Flame Sphere Jutsu Type: Ninjutsu Rank: S Chakra Cost: 20 RP Description: The user quickly exhales a Meteor-Sized sphere of fire that carries a single enemy away and causes a massive explosion to them on impact. PVP Effect: 5d8 + 1d6 +2 Damage Special Note: Targets up to 3 Targets within melee Range of Each other Teaching/Learning: DM Rasa
Last edited by Nightwolf on Sun Mar 06, 2016 2:02 am; edited 5 times in total | |
| | | Nightwolf
Posts : 25 Join date : 2016-02-28
| Subject: Re: Kiyoko Godai Sun Feb 28, 2016 4:04 am | |
| ~ Created - 28th February 2016 - Granted by DM Kurama ~ | |
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| Subject: Re: Kiyoko Godai | |
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