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| | Erin Jikodo Valenhine, Shining Shield of Sunagakure | |
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Sakura
Posts : 34 Join date : 2014-11-07 Age : 25
| Subject: Erin Jikodo Valenhine, Shining Shield of Sunagakure Sat Nov 08, 2014 1:15 pm | |
| Name: Erin Clan: Jikodo Age: 21 Height: 5' 5" Weight: 94 lbs. Skin: Tanned Hair Color: Red Hair: Reaches slightly passed Erin's shoulders, often kept in a pony tail Eye Color: Hazel Build: Lithe Sexual Orientation: Bisexual Relationship Status: None Family: Kaito ValenhinePersonality: Cheerful, Carefree, Easy going Foci: Fuuton / Doton / Yoton / Sakin Lvl: 40 / 40 HP: 120 CP: 165 Rank: Jounin Weapon: Kunai Jutsu Focus: Ninjutsu Village: Sunagakure Quotes: "Fear nothing, but fear itself." Goals: - Become a Genin [X] - Become a Chuunin [X] - Become a Special Jounin [X] - Become a Jounin [X] - Become a Sunagakure ANBU [X] - Become Sunagakure ANBU Captain [X] - Become Kazekage [O] - Learn a C Rank Jutsu [X] - Learn a B Rank Jutsu [X] - Learn a A Rank Jutsu [X] - Learn a S Rank Jutsu [X] - Create a C Rank Jutsu [X] - Create a B Rank Jutsu [X] - Create a A Rank Jutsu [X] - Create a S Rank Jutsu [X] ------------------ Ninja Tool Bag: 3 Kunai,1 combat kunai, 3 Shuriken, 1 Explosive Tag, 1 Ninja Wire. Missions: D: C: B: A: S: * = Pending
Last edited by Sakura on Sun Nov 23, 2014 9:04 pm; edited 8 times in total | |
| | | Sakura
Posts : 34 Join date : 2014-11-07 Age : 25
| Subject: Re: Erin Jikodo Valenhine, Shining Shield of Sunagakure Sat Nov 08, 2014 2:29 pm | |
| Jikodo Clan 200 Tokens - Jikodo Clan History:
History and Information Gold Dust (砂金, Sakin; Literally meaning "Sand Gold"), is the name of the weapon used by the Jikodo Clan, the Direct Descendants of Korodo Senju, known for creating the Golden Dust, Sand, and Iron Sand Releases so many years ago. Due to the diamagnetic properties of gold, small particles of it could be manipulated in a similar manner to that of the sand utilised by Shukaku's jinchūriki, through the use of this Kekkai Genkai. When Gold Dust Jutsu is used, the users eyes turn bright golden and they gain black circles around their eyes as if it was eye-liner.
In sufficient quantities, this sand gold could be fashioned into a diverse range of forms, with the most simplistic employed to attack or block an enemy. When used offensively, the users of this form of Jutsu tended to form dense fast-moving surges that could range in size from narrow streams to colossal waves, intended to injure a target by violently crashing the compacted material into them.
In the past, this weapon was instrumental to the protection of Sunagakure during the tenures of the past, by allowing the clan to effectively subdue Shukaku each time the beast went berserk. This was accomplished by layering his sand gold atop of or throughout the sand controlled by the beast. As gold is heavier than sand, it made it more difficult for the creature to manipulate, thus slowing if not stopping the sand's movement entirely.
______________________________________________________________ - Magnetic Abilities:
Magnetic Abilities The Jikodo all have the natural magnetic abilities similar to those of the Iron Sand, however theirs is far more superior. Holding the ability of the Kekkai Tota the Jikodo clan hold the capability to combine Wind, Earth and Light into the form of Gold itself from nothing but their pure chakra, and control it at will without hand seals but only body motions and their mind itself.
Universal: Begin with Wind/Earth/Light/Gold Dust Elements, They Gain no Further Elements. Academy Student: +0 to Wisdom Rolls, Target is Physically Stunned 1 Round or Until Hit when hit by Gold Dust Jutsu with a Natural Roll of 18-20 (Doesn't Stack) Genin: +1 to Wisdom Rolls, Target is Physically Stunned 1 Round or Until Hit when hit by Gold Dust Jutsu with a Natural Roll of 17-20 (Doesn't Stack) Chunin: +2 to Wisdom Rolls, Target is Physically Stunned 1 Round or Until Hit when hit by Gold Dust Jutsu with a Natural Roll of 16-20 (Doesn't Stack) Jounin: +3 to Wisdom Rolls, Target is Physically Stunned 2 Rounds or Until Hit when hit by Gold Dust Jutsu with a Natural Roll of 15-20 (Doesn't Stack)
- Weight of Gold:
Weight of Gold The Jikodo have incorporated the sheer weight and abilities of gold into their own bodies to a minor degree, this allows their bodies to become masters of endurance as well as binding and supporting others and their allies with their Gold Dust Jutsu.
Universal: May turn any Defensive Ninjutsu into an AoE Defense, Doesn't use their turn to Defend for Another Be it a Sucess or Fail. Academy Student: +4 DR vs HP/CP Dmg, +5 Total HP/CP Genin: +6 DR vs HP/CP Dmg, +10 Total HP/CP Chunin: +8 DR vs HP/CP Dmg, +15 Total HP/CP Jounin: +10 DR vs HP/CP Dmg, +20 Total HP/CP
- Eyes of Heaven:
Eyes of Heaven (100 Tokens, Legendary Bloodline) Some of the Jikodo are the specialized few whom hold the ability to not only bend their gold to their will,b ut are able to do this and all Ninjusu without a single movement on their own part, their very chakra radiates through them on tremendous levels of power and ability beyond any other, and thanks to this are able to manipualte every bit of their chakra without a single motion or movements, masters of their golden dust they are feared for they are given away, when they use their gold dust jutsu there entire eye lights up pure gold and glows dimly as golden markings run down their faces ending at mid-cheek.
Universal: May use Ninjutsu while Physically Stunned Academy Student: +0 to Attack/Defense Rolls, +1 to Ninjutsu Damage Rolls Genin: +1 to Attack/Defense Rolls, +1d4 to Ninjutsu Damage Rolls Chunin: +2 to Attack/Defense Rolls, +1d4+2 to Ninjutsu Damage Rolls Jounin: +3 to Attack/Defense Rolls, +2d4 to Ninjutsu Damage Rolls
- Ninjutsu Specialist:
Ninjutsu Specialist A shinobi who has focused all their time and energy into the masters of Ninjutsu, they are specialists many Aburame and Ninjtusu focused clans use this form of combat and training.
Universal: Ninjutsu pierces 1 DR, As well, Gaining a +10 to Learning Rolls for Ninjutsu, and all those that they Teach Ninjutsu gains a +6 to their Learning Rolls. Academy Student: +0 to Wisdom Rolls, -0 to Cp Costs (Min 1), +5 CP, and +1 o Ninjutsu Damage Rolls. Genin: +1 to Wisdom Rolls, -1 to Cp Costs (Min 1), +10 CP, and +1d4 to Ninjutsu Damage Rolls. Chunin: + 2 to Wisdom Rolls, -2 to Cp Costs (Min 1), +15 CP, and +1d6 to Ninjutsu Damage Rolls. Jounin: +3 to Wisdom Rolls, -3 to Cp Costs (Min 1), +20 CP, and +1d8 to Ninjutsu Damage Rolls.
[Pending]
Last edited by Sakura on Fri Nov 14, 2014 7:07 am; edited 11 times in total | |
| | | Sakura
Posts : 34 Join date : 2014-11-07 Age : 25
| Subject: Re: Erin Jikodo Valenhine, Shining Shield of Sunagakure Sat Nov 08, 2014 2:59 pm | |
| The Yang Release (陽遁, Yōton; Viz "Light Style") techniques, based on the physical energy that governs vitality, can be used to breathe life into form. When combined with Yin Release, it allows the use of Yin–Yang Release. During the Nine-Tails' attack on Konoha, Minato Namikaze used the Dead Demon Consuming Seal to seal the Yin half of the fox's chakra within the Shinigami. According to the Second Mizukage, genjutsu fittingly falls under the broad category of Yin Release.
During the Nine-Tails' attack on Konoha, Minato Namikaze used the Eight Trigrams Sealing Style to seal the Yang half of the fox's chakra within Naruto Uzumaki. Whenever Naruto is in Nine-Tails Chakra Mode, Wood Release techniques will react to the Yang chakra's life-giving properties and mature into full-grown trees within a matter of seconds, either by contact or close range. This was also shown to have the same effect on White Zetsu Army clones, whose genetic make-up is similar to that of plants. - Yoton Jutsu:
Yoton: Light Globe jutsu Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 RP Description: creates a small orb of light which flies at the target PVP Effect: 1d4+1 damage Special Note: Hijutsu available to all light element academy students of every village
Yoton: Knives of Light Jutsu Type: Ninjutsu Rank: D Cp Cost: 3 RP Description: The User bends the light around them to mold it into knives, soon they bend the knives to face an opponent and send them flying at the target in some way or fashion. The Knives burst into light on impact PvP Effect: Deals 1d10+1 damage to an opponent Teaching/Learning: Gate System - D Rank
Yoton: Marble Explosion Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: The user forms a marble in his or her hand and then throws it forwards at an opponent. The Marble will begin to crack before it explodes into a large burst of light that puts pressure on the opponent's body. Causing minor harm PvP Effect: Deals 2d4+2 Teaching/Learning: Gate System - D Rank
Yoton: Beam of Light Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: The user proceeds through five Hand signs and then points his palms at a target, then proceeds to fire a burst of concentrated light at the foe, searing the flesh it touches PVP Effect: 1d10+1 Damage Special Note: On-Hit causes -1 to Attack/Defense for 1 Round. Teaching/Learning: Gate System - D Rank
Yoton: Refraction Technique Jutsu Type: Genjutsu Rank: D Chakra Cost: 5 RP Description: The user bends the light around them self to create images. The victim would see a flash of light then whatever image the user wants to show them PVP Effect: -1 to all rolls (including dmg) for 1d4+1 rounds Special Note: Rolled with Wisdom Teaching/Learning: Gate System - D Rank
Yoton: Double Beam of Light Jutsu Type: Ninjutsu Rank: C Chakra Cost: 6 RP Description: The user holds up both hands and then similar to the D-Rank jutsu. Shoots forth Beams of light, except from both hands. The user is able to target two people with this jutsu, instead of jutsu one. PvP Effect: Two Attacks, Each Deals 2d4 damage. Special Note: Yoton: Beam of Light Jutsu must be known. Teaching/Learning: Gate System - C Rank
Yoton: Heaven's Arrow Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The user proceeds through eight hand signs and then draws a hand back as if notching an arrow, a ray of light gathering, taking the form of an arrow. The user then "releases" the arrow, sending it hurtling towards a target. PVP Effect: 4d4 Damage Special Note: Peirce's 2 DR Teaching/Learning: Gate System - C Rank
Yoton: Sound Waves of Light Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: The User focuses chakra into their vocal cords and then lets out a loud scream, the wound waves appearing as light waves. The waves themselves hold crushing power. Multiple people may be targeted with this. PVP Effect: Deals 2d10 Damage to up to Four Targets. Special Note: Unblockable Teaching/Learning: Gate System - B Rank
Yoton: Armor of Light Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 + 2 per round maintained RP Description: The User molds light around their bodies to form translucent armor. The Armor ripples when touched, but still protects the user's body slightly. The armor only seems to hold back Ninjutsu attacks. PVP Effect: Gives the user +8 DR vs. HP Dmg, and +2 DR vs. CP Dmg, for 1d4+1 Rounds. Teaching/Learning: Gate System - B Rank
Yoton: Blinding Aura Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: The user focuses their chakra throughout their network, projecting an aura of blazing light through their pores, the light can be altered at will and to any shade on the color spectrum PvP Effect: Those attacking the Use suffer a -4 to Attack Rolls for 1d4+1 Rounds. Teaching/Learning: Gate System - B Rank Learned: 11/13/2014 - Mizuki witnessed
Yoton: Blinding Gaze Jutsu Type: Genjutsu Rank: A Chakra Cost: 13 RP Description: The user casts a powerful illusion of solar light into their opponents mind, to the enemies the user would appear to be a faint shadow amid a pair of blazing motes of light PVP Effect: Affects all enemies on the field, Targets get -4 to all rolls for 1d6+1 round. Special Note: WIS to Roll. Teaching/Learning: Gate System - A Rank
Yoton: Wrath of Angels Jutsu Type: Ninjutsu Rank: S Chakra Cost: 25 RP Description: The User molds the light around them to form a large Angel made entirely of light above the user. The Angel stands at Nine feet tall, with powerful flapping wings. The Angel holds a large sword in which it raises it up and sends a large blast of light at the target with a powerful swing of the blade. PVP Effect: Deals 2d10+5d4+5 Damage Special Note: For an extra 5 CP, may add 3 DR Pierce and +1d10+5 Damage. Teaching/Learning: Gate System - S Rank
Earth Release (土遁, Doton; "Earth Style") is one of the basic elemental nature transformation techniques and allow the user to manipulate the surrounding earth for offensive and defensive purposes or create it; be it dirt, mud, or rock.
Earth Release techniques have the ability to change the strength and composition of the earth from being as hard as metal to as soft as clay, as well as manipulating their density, making them heavier or lighter. This includes allowing the user to travel through ground and rock in various ways which can be essential for both transportation and for setting up attacks or creating defenses or for offence. Indeed, this makes earth techniques one of the most versatile of the elemental techniques. Pre-existing earth is not necessary though, for the user can create it with their own chakra.
Earth Release affinities are the most common among the ninja of Iwagakure, and is commonly affiliated with the Snake seal and/or slamming their palm onto the ground- Doton Jutsu:
Doton: Attacking Plants Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: The user sends mild tremors into the earth causing roots and rock shards to fly up and rip at the target target's shins and legs. PVP Effect: 1d10 Damage from the cuts and slashing Teaching/Learning: Gate System - D Rank
Doton: Exploding Rock Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: The user channels earth chakra into a rock and shoots it at the opponent out of their mouth forming a seal which explodes on contact with the strength of an M80. PVP Effect: 2d4 Damage Special Note: -1 to Blocking this Jutsu Teaching/Learning: Gate System - D Rank
Doton: Wall of Earth Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: The user hand signs as a wall of earth is created, protecting the user from harm. PVP Effect: Defense roll against any jutsu with WIS Special Note: May be used to Stop an Escape utilizing Wisdom instead of Dexterity with a +2. Teaching/Learning: Gate System - D Rank
Doton: Armor of Stone Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 + 2 per round maintained RP Description: The user performs a small seal chain, as the ground below them would begin their whole cover in a hard stone PVP Effect: Extra +3 DR vs. HP Dmg, for 1d6+1 rounds but gets -2 to DEX Rolls Special Note: May be canceled Early Teaching/Learning: Gate System - C Rank
Doton: Underground Projection Fish Technique Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 + 3 per round maintained RP Description: Using this jutsu, a person can hide underground until they're ready to attack an opponent. By utilizing earth-chakra, the person can stealthily emerge from the ground without disrupting the ground around him. PvP Description: The user hides underground for 1d6 rounds. They may make a sneak attack against any opponent on the field. Cannot be attacked while underground, After they attack this effect automatically ends. Special Note: User gains a +3 to their roll if doing a sneak attack Teaching/Learning: Gate System - C Rank
Doton: Rolling Earth Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The user does the hand seals as their earth chakra into their palms as they slam it to the ground, Causing the ground to rumble. The target losses their balance as they stumble around trying to stay standing up PVP Effect: -2 to all rolls for 1d4 rounds Teaching/Learning: Gate System - C Rank
Doton: Stone Petrify Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: The user causes liquid stone to rise from the ground and up the opponent's legs eventually petrifying them for a brief amount of time PVP Effect: Physically Stunned for 1d4+1 rounds or until either Hit or The jutsu Counter Petrify is performed, after it breaks the target suffers a -2 to Dex/Str Rolls for 1d4 Rounds. Teaching/Learning: Gate System - B Rank
Doton: Swamp of the Underworld Jutsu Type: Ninjutsu Rank: A Chakra Cost: 13 RP Description: Swamp of the Underworld is a technique that creates a large swamp that immobilizes the target, and has the possibility to kill them. PVP Effect: Unblockable, 6d4 Damage, Stuns targets for 1d4+1 Rounds. Special Note: Targets Everyone in the Fight, Even Allies. Stun Broken on Hit. Teaching/Learning: Gate System - A Rank
Wind Release (風遁, Fūton; English TV "Wind Style") is one of the five basic elemental nature transformations. It is performed by making chakra as sharp and thin as possible. Wind Release is mainly short to mid-ranged offensive techniques that combine brute force and keen precision to deal cutting and slashing damage. A rarity among the five chakra natures, wind techniques are usually performed by generating air circulation and can be enhanced through this method as well. Wind-natured chakra can also be channeled into blades to increase their cutting power and overall range.- Futon Jutsu:
Fuuton: Wind Blast Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: Breaths out a gust of wind at the target PvP Effect: 2d4 Damage Special Note: 1 DR Peirces Teaching/Learning: Gate System - D Rank
Fuuton: Small Wind Blast Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: The user expels a gust of air that abrasively cuts at the target PvP Effect: 1d6+2 Damage Teaching/Learning: Gate System - D Rank
Fuuton: Wind Arrow Technique Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The user molds chakra and breathes in. They then blow out an arrow made of wind, the arrow cannot be blocked but it can be dodged. Since it is made out of wind the arrow is hard to see, only one arrow can be shot at a time. PvP Effect: Undodgable, Deals 2d6 Damage Teaching/Learning: Gate System - C Rank
Fuuton: Wind Explosion Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The user begins to pull in the wind around them, and then focuses the chakra into an invisible ring around them. As the wind picks up in speed, the user will send the burst outwards, like that of an explosion to hit those around them. The only drawback to this jutsu is that it has the possibility of also hitting allies closest to them, like that of any other jutsu that has the same drawbacks to it. PvP Effect: Unblockable, Deals 2d4 Damage to up to 3 Targets Teaching/Learning: Gate System - C Rank
Fuuton: Air Wave Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: The user focuses the wind release within one of their hands, channeling it till the wind vibrates a bit around the forearm in circular motions. With a diagonal slash in front of the user, a invisible wave of Wind cuts through the air in the diagonal line, the wind forming almost as a blade. The wave stretches in 15 meters horizontally and vertically. On contact with foe, it lashes against them harshly, at least blowing them back a bit and leaving a few small cuts. Cannot be Blocked, however it can be dodged PvP Effect: Unblockable, 2d4 Damage, and the target is unable to attack for 1d4 rounds. Teaching/Learning: Gate System - B Rank
Fuuton: Great Wind Blast Technique Jutsu Type: Ninjutsu Rank: A Chakra Cost: 13 RP Description: This greater version of Kamaitachi allows for greater range and efficiency at the cost of more Chakra. The user can still ignore the hand seals component with a simple swing of a tessen, war fan or a Huge sized or larger weapon PvP Effect: 2d10+4d4 damage. Teaching/Learning: Gate System - A Rank
Gold Dust (砂金, Sakin; Literally meaning "Sand Gold"), is the name of the weapon used by the Jikodo Clan, the Direct Descendants of Korodo Senju, known for creating the Golden Dust, Sand, and Iron Sand Releases so many years ago. Due to the diamagnetic properties of gold, small particles of it could be manipulated in a similar manner to that of the sand utilised by Shukaku's jinchūriki, through the use of this Kekkai Genkai. When Gold Dust Jutsu is used, the users eyes turn bright golden and they gain black circles around their eyes as if it was eye-liner.- Sakin Jutsu:
Sakin: Gold Creation Jutsu Type : Supplementary Rank : E Chakra Cost : 0 Description : The most basic of the Jokodo's techniques, they may form gold out of nothing but their chakra at will, allowing them to essentially create gold out of nothing. However this gold is not permanent, lasting only five hours before turning to sand and dirt after it is formed. PVP : Roleplay only. Teaching/Learning : Gained on Creation
Sakin: Substitution Jutsu Type : Ninjutsu Rank : E Chakra Cost : 3 Description : The Jikodo replaces their body with a small pile of gloopy like sand that sucks the attacker in and holds them for a brief moment before the user may coutnerattack with more ease. PVP : Wisdom to Dodge, If used Sucessfully against a Taijutsu or Kenjutsu the attacker suffers a -2 to their Next Defense Roll. Teaching/Learning : Gained on Creation
Sakin: Sakin Suspension Jutsu Type : Supplementary Rank : E Chakra Cost : 0 Description : By gathering chakra enhanced Sakin, Erin creates a small platform under herself which can support her weight and be used to float in mid-air. This jutsu can be used to float others in mid-air as well, as it takes very little chakra for Erin to use and maintain. PVP : Roleplay only. Teaching/Learning : Gained on Creation
Sakin: Sakin Bullet Jutsu Type : Ninjutsu Rank : E Chakra Cost : 1 Description : Erin forms a small sphere made up of Gold Dust and compresses it to drastically increase the hardness of the sphere. The sphere is then fired at intense speed and force, like a bullet. PVP : 1d4 damage Teaching/Learning : Gained on Creation
Sakin: Sakin Shuriken Jutsu Type : Ninjutsu Rank : D Chakra Cost : 3 Description : Erin gathers Gold Dust into the form of several shuriken, compressing them to increase their hardness. Then she launches a number of Shuriken at her targets PVP : 1d4 to up to 3 different targets Teaching/Learning : Gained on Creation
Sakin : Blinding Sakin Spray Jutsu Type : Ninjutsu Rank : D Chakra Cost : 3 Description : Gathering Sakin and blasting it towards her victim’s eyes, Erin can hinder their vision and combat abilities. PVP : 1d4 damage and -1 defense for 2 rounds Teaching/Learning : Gained on Creation
Sakin : Sakin Coffin Jutsu Type : Ninjutsu Rank : C Chakra Cost : 5 Description : Erin gathers surround all around her opponent, then encases them in Sakin to immobilize them. This technique is often used in preparation for crushing her opponent. PVP : Target is held for 1d4+1 rounds Special: Unblockable, broken on hit, dexterity/wis vs original roll to break out. Teaching/Learning : Gained on Creation
Sakin : Monstrous Arm of Sakin Jutsu Type : Ninjutsu Rank : C Chakra Cost : 5 Description : Erin gathers a large quantity of Sakin and forms a large clawed arm and hand, using it to attack her enemies. PVP : 2d6+1d4 damage Teaching/Learning : Gained on Creation
Sakin : Sakin Waterfall Funeral Jutsu Type : Ninjutsu Rank : B Chakra Cost : 8 Description : After an opponent is surrounded in Sakin, Erin can use the Gold Dust around them to immediately cause the dust to apply immense pressure all around the victim, possibly crushing bone or imploding them. PVP : Unblockable, deals 3d8+2d4 Special: Target must be held or stunned by Sakin. Teaching/Learning : Gate System – B Rank Learned: 11/17/2014 - Mizuki witnessed
Sakin : Sakin Hail Jutsu Type : Ninjutsu Rank : B Chakra Cost : 10 Description : Erin gathers up a large quantity of Sakin and forms large boulder sized clumps of gold dust, compressing them slightly to increase their density. And then she drops them all across the battlefield. PVP : 2d6 + 1d4 Special: Targets all Opponents on the Field. Teaching/Learning : Gate System – B Rank Learned: 11/16/2014 - Mizuki witnessed
Sakin : Sakin Layered Imperial Funeral Seal Jutsu Type : Ninjutsu Rank : A Chakra Cost : 15 Description : Using a large quantity of Sakin, the user covers the enemy with several successive layers of the material, before compressing it into the form of a huge pyramid which serves to imprison the target upon its completion. PVP : Target is physically stunned for 1d4 rounds or until hit. Target takes 2d6 damage per round they are held, and upon being freed take a -2 to Str/Dex rolls for 1d4 rounds. Teaching/Learning : Gate System – A Rank Learned: Gained on creation
Sakin : Sakin Waterfall Imperial Funeral Jutsu Type : Ninjutsu Rank : S Chakra Cost : 20 Description : Gathering a massive amount of Sakin, Erin slams her hands down into the ground and sends a massive stream of Sakin onto the battlefield, crushing most enemies with the excessive quantity of gold dust and sheer weight of it. PVP : 3d10 + 5 Special: Unblockable, targets everyone but the user in the fight. All who are hit are physically stunned for 1 round or until hit. Teaching/Learning : Gate System – S Rank Learned: Gained on creation
The Yin–Yang Release (陰陽遁, Onmyōton, In'yōton; English TV "Shadow and Light Style") techniques make simultaneous use of Yin Release and Yang Release. Yin relates to one's spiritual energy and Yang relates to one's physical energy and it's necessary to utilise both of these in order to mould chakra for ninjutsu. According to Yamato, the manipulation of Yin and Yang is the source of non-elemental techniques such as the Shadow Imitation Technique, Multi-Size Technique, medical ninjutsu, genjutsu, etc. - Onmyoton Jutsu:
Wall/Tree Walking Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 RP Description: The user covers their feet with at thin layer of chakra, which acts as a stick substance to allow them to walk up solid surfaces PVP Effect: Rolepaly Jutsu Only. Teaching/Learning: Gate System - E Rank
Water Walking Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 RP Description: The user covers their feet with a thin layer of chakra, which acts as a solid surface to allow them to walk on water PVP Effect: Rolepaly Jutsu Only. Teaching/Learning: Gate System - E Rank
Rope Escape Technique Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: This jutsu is a simple technique, which can be several different ways. It's taught to all Academy students on how to break out of anything that is keeping them tied up PVP Effect: This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from ninja wire and other such bindings. WIS is rolled vs the attacker's initial Roll. In the event of Set trap skill being used in combat the user must roll the appropriate skill other wise Break DC is decided by active DM. Teaching/Learning: Gate System - E Rank
Cloak of Invisibility Technique Jutsu Type: Genjutsu Rank: E Chakra Cost: 1 (+1 per round maintained) RP Description: A basic technique all Academy Students learn. Taking a simple piece of fabric, they can channel; a small amount of chakra into the fabric and change the fibers to the same as their surroundings PVP Effect: +5 Hide Roll Teaching/Learning: Gate System - E Rank
Clone Technique Jutsu Type: Ninjutsu Rank: E Chakra Cost: 4 + 2 per round maintained RP Description: The ability to create a basic clone of themselves. Unlike other types of clones, these clones are not solid clones, so they cannot do any damage or attack the Enemy PvP Effect: As long as the bunshin is maintained when being attacked the attacker must roll 1d6. On a 1-3 the bunshin is attacked, on a 4-6 the real target is attacked. Teaching/Learning: Gate System - E Rank
Henge Technique Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 +1 per round it remains active RP Description: This jutsu is a simple one, that changes the users body into one of which they choose PVP Effect: +5 Hide (Disguise) Special Note: Must learn before becoming Genin (Rolled with WIS) Special Note: Doesnt Stack with any Hide bonuses that are not specifically noted for disguising. Teaching/Learning: Gate System - E Rank
Substitution Technique Jutsu Type: Ninjutsu Rank: E Chakra Cost: 3 RP Description: A simple technique all Shinobi need to learn. It is simple replacing their body with a nearby object in place of an incoming attack PVP Effect: Wisdom based Dodge Teaching/Learning: Gate System - E Rank
Kai Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: This jutsu is a simple two handed seal and then you focus your chakra to try and break off a genjutsu. This can also be used to harmlessly break a genjutsu's effect off another target. PVP Effect: This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from genjutsu and other "stuns". WIS is rolled vs the attacker's initial Roll. Teaching/Learning: Gate System - E Rank
Last edited by Sakura on Sat Nov 22, 2014 12:24 pm; edited 6 times in total | |
| | | Sakura
Posts : 34 Join date : 2014-11-07 Age : 25
| Subject: Re: Erin Jikodo Valenhine, Shining Shield of Sunagakure Sat Nov 15, 2014 6:53 pm | |
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Last edited by Sakura on Sat Nov 15, 2014 7:06 pm; edited 1 time in total | |
| | | Sakura
Posts : 34 Join date : 2014-11-07 Age : 25
| Subject: Re: Erin Jikodo Valenhine, Shining Shield of Sunagakure Sat Nov 15, 2014 6:53 pm | |
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Last edited by Sakura on Sat Nov 15, 2014 7:07 pm; edited 1 time in total | |
| | | Sakura
Posts : 34 Join date : 2014-11-07 Age : 25
| Subject: Re: Erin Jikodo Valenhine, Shining Shield of Sunagakure Sat Nov 15, 2014 6:55 pm | |
| ~:: Token Receipt ::~ Jikodo Clan - 200 Tokens Jikodo Clan upgrade - 100 tokens Ninjutsu Specialization - 100 tokens 47 Wisdom to 48 Wisdom - 20 tokens Transfer Receipt: 420/490 tokens Clan/Bloodline/Ability Cap: 400/700 Items Cap: 0/500 | |
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| Subject: Re: Erin Jikodo Valenhine, Shining Shield of Sunagakure Fri Jan 16, 2015 8:51 pm | |
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| Subject: Re: Erin Jikodo Valenhine, Shining Shield of Sunagakure | |
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| | | | Erin Jikodo Valenhine, Shining Shield of Sunagakure | |
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