Lament
Posts : 6 Join date : 2016-02-27
| Subject: Irozameru, Ryōsuke [凌輔 色褪める] - [Genin] Sat Mar 05, 2016 11:27 pm | |
| NAME » Ryōsuke Irozameru - (凌輔 ; 色褪める)NICKNAMES » NoneSEX » MaleAGE » 17HAIR » Raven blackEYES » Dark ocean blueVILLAGE » Konohagakure no SatoRANK » GeninELEMENTS » , JUTSU » Kenjutsu (剣術, Sword Techniques), Genjutsu (幻術, Illusionary Techniques)
RELATIVES: » Irozameru, Komorebi (Sister) » Irozameru, Hakumei (Mother - MIA) » Irozameru, Gyōsei (Father - KIA) » Irozameru, Mokuhi (Cousin) » Irozameru, Hirui (Cousin) » Irozameru, ? (Uncle) » Irozameru, Eikichi (Uncle) » Irozameru, Okibiki (Aunt - Deceased)
Last edited by Lament on Sat Mar 12, 2016 2:53 am; edited 12 times in total | |
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Lament
Posts : 6 Join date : 2016-02-27
| Subject: Re: Irozameru, Ryōsuke [凌輔 色褪める] - [Genin] Sat Mar 05, 2016 11:36 pm | |
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BATTLE _______________________________________________________________ SLOT 1 [OPEN]- Spoiler:
- Quote :
[Irozameru Clan](100 Tokens) In the times before the great ninja villages, clans ran rampant with war and bloodshed, the likes of which threatened to envelope and drive lesser bloodlines extinct. Some fled, hid, or even tried to change their names to avoid being hunted. The Kinkou bloodline was one such line, headed at those tumultuous times by Hisoke and his brother Mametsu. The Kinkou clan was blessed (or cursed some may say) in a fashion, in that their rate of twin births was far greater than most, giving them quite a number in their particular crusade- one that made their children prime targets for some of the stronger and more well-established clans. The vast majority of these twins were born with at least hints of the opposing elements of light and dark, and often times showed in the attitudes of the siblings. Despite this common friction, the clan managed to hone talented individuals (and pairs) into some of the deadliest duos lost to records.
In the earliest scrolls now utterly lost to time (some may say on purpose), the Kinkou clan set upon themselves to hunt down other clans with disastrous doujutsu, and given their origins in the current-day lands of fire, there was a particular clan they clashed with almost consistantly- the Uchiha. Some say that the Kinkou had means to counteract, or even reverse most doujutsu when two opposing-elemental siblings fought side by side, halting some of the most devastating trumps that individual and groups or doujutsu-users had to offer. This in turn led the Kinkou to be zealously hunted, blood spilling back and forth, forcing them to try and take refuge with some of the larger clans, one such being the Hashirama clan, another of the famous warring lines directly opposed to the Uchiha.
During the earliest days of Konohagakure, the co-heads of the clan Hisoke and Mametsu headed a secret division of the ANBU black-ops dedicated to hunting down stray members of the Uchiha (and at times, Hyuuga) who would either threaten the village, or its thin peace within. Over time however, between Hokage, the need for such obvious opposition to certain lines became more poisonous than helpful in the eyes of the council, and an inevitable slip of information leaked out, forcing the council to disavow knowledge of the Kinkou specialists and their families- ending this branch of the ANBU. Some say they also exiled the relatively small clan from Konoha for the greater good of the village, but at the time suspicions remained strong otherwise... though the records are still lacking to this day. If the Kinkou had a hand in forming Konohagakure, their memory has been purged, and they are but shadows in ancient texts.
The truth of the matter is that half of the clan had chosen to leave, rather than repress what they considered their sworn duty of hunting Doujutsu-users that abused their gifts under Kenkou Mametsu, while the other half decided to stay and hide in Konohagakure, changing their names and remaining in as close a contact as they could manage. Kenkou Hiyoke became Irozameru, Shoku, and had two bright young boys named Koga and Touken to continue the main line of the Kinkou blood. Retired from the organization out of necessity, 'Shoku' opened up a dojo on the then-outskirts of the young Konohagakure to continue teaching his family members how to defend themselves and utilize their abilities responsibly, so they would never be lost.
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- [Light & Dark]
Passed down through the line from ancient days, Irozameru Shinobi have a large chance of giving birth to twins, or at least two children with opposing elemental chakra. If one has Water, the other typically has an affinity for Fire. Specifically however, the clan's purer branches have a special inclination towards Yin and Yang chakra, wielding them with specific ease while their sibling does the same with the other. Moreover, since ancient times, the Kinkou have always mingled their elements with their tools and weaponry, creating unique arts to dazzle and destroy their targets quickly.
Universal: Start with Shadow Element (INT) or Light Element (CHA), can use Clan Techniques and jutsu of their element with Int or Cha depending upon selection. Once selected, they cannot take the other element. Universal: Gain 2x E-B Rank Jutsu and 1x A-S Rank Jutsu. They start out knowing their E and D Rank customs. The rest must be learnt, but get a +5 to Learning Rolls. Genin: -1 CP Cost to Chosen Element, gain +1d4 damage to Tool / Kenjutsu DMG, -1 Weapon Negatives (Dual Wield Negatives Apply) Chunin: -2 CP Cost to Chosen Element, gain +1d6 damage to Tool / Kenjutsu DMG, No Weapon Negatives (Dual Wield Negatives Apply) Jounin: -3 CP Cost to Chosen Element, gain +1d8 damage to Tool / Kenjutsu DMG, No Weapon Negatives (No Dual Wield Negatives)
[Yin & Yang] Stemming from their inheirent links to life and chakra, Irozameru shinobi are blessed with unnaturally regenerative bodies or chakra networks that help them utilize their jutsu and techniques with more consistancy. When synchronized with their counterparts however, Irozameru Shinobi become far more than the sum of their individual parts, their proximity allowing them to almost leech off of each others' expertise and work in tandem without word or motion.
Universal: If a Shadow and Light Irozameru Member are together, they gain +1 to the Opposite Element's Regen Bonus Universal: +10 to Maximum HP/CP Genin: (Shadow) +1 CP Regen/ (Light) +1 HP Regen Chunin: (Shadow) +2 CP Regen/ (Light) +2 HP Regen Jounin: (Shadow) +2 CP Regen/ (Light) +2 HP Regen SLOT 2 [CLOSED]SLOT 3 [CLOSED]SLOT 4 [CLOSED]SLOT 5 [CLOSED]Traits:+5 Clan Jutsu Learning RollsPhysical-Mental-Spiritual-Jutsu:Academy:- Spoiler:
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[E - RANK] _______________________________________________________________
Substitution [3 CP, Ninjutsu] [RP] A simple technique all Shinobi need to learn. It is simple replacing their body with a nearby object in place of an incoming attack. [DF] Wisdom-based Dodge. _______________________________________________________________
Henge [2 + 1 CP/Round, Ninjutsu] [RP] This jutsu is a simple one, that changes the users body into one of which they choose. [DF] +5 Hide (Disguise).
Special Note: Must learn before becoming Genin (rolled with WIS). Special Note: Doesn't Stack with any Hide bonuses that are not specifically noted for disguising. _______________________________________________________________
Kai [2 CP, Ninjutsu] [RP] This jutsu is a simple two handed seal and then you focus your chakra to try and break off a genjutsu. This can also be used to harmlessly break a genjutsu's effect off another target. [DF] This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from genjutsu and other "stuns". WIS is rolled vs the attacker's initial Roll. _______________________________________________________________
Rope Escape [2 CP, Ninjutsu] [RP] This jutsu is a simple technique, which can be several different ways. It's taught to all Academy students on how to break out of anything that is keeping them tied up. [DF] This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from ninja wire and other such bindings. WIS is rolled vs the attacker's initial Roll. In the event of Set trap skill being used in combat the user must roll the appropriate skill other wise Break DC is decided by active DM. _______________________________________________________________
Water Walking [1 CP, Ninjutsu] [RP] The user covers their feet with a thin layer of chakra, which acts as a solid surface to allow them to walk on water. [DF] RP Jutsu Only. _______________________________________________________________
Wall/Tree Walking [1 CP] [RP] The user covers their feet with at thin layer of chakra, which acts as a stick substance to allow them to walk up solid surfaces. [DF] RP Jutsu Only. _______________________________________________________________
Cloak of Invisibility [1 + 1 CP/Round, Genjutsu] [DF] A basic technique all Academy Students learn. Taking a simple piece of fabric, they can channel; a small amount of chakra into the fabric and change the fibres to the same as their surroundings. [DF] +5 Hide Roll. _______________________________________________________________
Clone [4 + 2 CP/Round, Ninjutsu] [RP] The ability to create a basic clone of themselves. Unlike other types of clones, these clones are not solid clones, so they cannot do any damage or attack the Enemy. [DF] As long as the bunshin is maintained when being attacked the attacker must roll 1d6. On a 1-3 the bunshin is attacked, on a 4-6 the real target is attacked. Kenjutsu:- Spoiler:
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[E - RANK] _______________________________________________________________
Chakra Dageki (Chakra Strike) [1 CP] [RP] By channelling a small amount of chakra into their weapon the user is able to hit more effectively. [DF] Rank Weapon Damage +1 damage.
Note: This is required in order to learn other Kenjutsu. Inton:- Spoiler:
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[E - RANK] _______________________________________________________________
Dark Marble Jutsu [1 CP] [RP] Creates a small black marble that flies at the target. [DF] 1d4+1 Damage.
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[C - RANK] _______________________________________________________________
Alone in the Dark [5 CP, Genjutsu] [RP] The victim sees themselves in complete darkness, and hears utter silence. They get the feeling of being completely alone, shaking their mind. The actual visual part of the genjutsu only lasts a few moments, but the effects last a bit longer. [DF] The victim takes -2 to all rolls for 1d4 turns, and suffers 3 CP drain a round. Taught by Darius, 3/05/16 _______________________________________________________________
Shifting Blade [5 CP, Ninjutsu] [RP] The user creates a blade of shadows to be wielded. [DF] The blade deals 4d4 damage per hit, lasting for 1d4+2 rounds. STR-damage does not apply, attacks rolled with STR/DEX. Taught by KARU-SENPAI, 3/06/16
Clan Jutsu:- Spoiler:
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[D - RANK] _______________________________________________________________
Imoshinaiken: Surudoihashi Tsutsuku | Unseen Blade: Sharp Beak Peck [4 CP, Inton/Yoton Hijutsu] [RP] The most basic of Imoshinaiken style, it requires a small focus of chakra at the tip of one's bladed weapon, distorting it in a fashion that makes it seem shorter than it actually is by manipulating either the light or shadows around the blade in a quick stabbing motion to catch the victim unaware. [DF] User makes a Kenjutsu [Str/Dex]-based attack that deals +1d4-1 min of 1 (+1 Pierces DR) damage of the user's In/Yoton element, and is defended against at -1. Taught by our Irozameru Overlord, 3/07/16 _______________________________________________________________
Imoshinaiken: Hataki | Unseen Blade: Featherduster [3 CP, Inton/Yoton Hijutsu] [RP] The first of the more defensive wings of Imoshinaiken, the user creates a minor smearing of chakra along their blade in the wake of the slice, serving to both aid in force behind the slice and to coat the practitioner's forearm, allowing for a thin 'guard' to be used in a dusty black shadow or sheen of light, lessening impacts to come. [DF] Kenjutsu [Dex/Str] Rank Damage +2. User receives 2 HP/CP DR until used up. Taught by our Irozameru Overlord, 3/08/16
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[C - RANK] _______________________________________________________________
Imoshinaiken: Hagaromo | Unseen Blade: Robe of Feathers [6 CP, Inton/Yoton Hijutsu] [RP] The second step of a defensive Imoshinaiken practitioner's typical efforts; Hagaromo begins in a quick upward slash, typically reversed in grip that is aided by a greater sheath covering the entire side of the user's body put forward in an almost feathery sheath of either umbral or luminescent fog, meant to take the brunt of more simple attacks. If the user is able to chain this together with Hataki, it becomes easier to utilize the chakra already stuck to their forearms to further empower the upward strike, spreading the protective sheath out across their backs for further shielding. [DF] Kenjutsu [Dex/Str] Rank Damage + 1d6. User receives the 1d6 in HP/CP DR until used up. If used in succession after Imoshinaiken: Hataki, both the damage and DR are increased by 2. (Up to Active Max) Taught by our Irozameru Overlord, 3/09/16
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Imoshinaiken: Naihashikakou | Unseen Blade: Dead Beak Drop [6 CP, Inton/Yoton Hijutsu] [RP] A downward stab either upon a tripped opponent or simply from a vantage point, this technique is mainly used to pierce through Samurai and other chakra-based armor, or otherwise 'unpierceable' hides, rending them open with a sharp hooking of one's chakra at the edge of the blade to rip open a large gash and create an easy vulnerability. [DF] Kenjutsu [Dex/Str] Rank + 1d4. Enemies struck take 2 bleeding damage for the 1d4 rounds thereafter, and have their DR lowered by 1d4-1 *(Min 1) for the duration. Taught by our Irozameru Overlord, 3/12/16
Last edited by Lament on Sat Mar 12, 2016 12:17 am; edited 8 times in total | |
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