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Naruto brought back to NWN.
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Subject: Irozameru, Komorebi [色褪める木漏れ日] - [Genin] Sat Mar 05, 2016 12:24 am
NAME »Komorebi Irozameru - Sunlight Filtering Through Trees; Fade in Colour (木漏れ日; 色褪める) NICKNAMES »Rebi SEX »Female AGE »17 HAIR »Snowy White, Bob Cut EYES »Brown-tinged, Stormy Grey
VILLAGE »Konohagakure no Sato RANK »Genin ELEMENTS » JUTSU »Kenjutsu(剣術, Sword Techniques)
TOOLKIT: 6 Throwing Kunai, 1 Combat Kunai, 2 Military Rations
SLOT 1 [OPEN]
Spoiler:
Quote :
[Irozameru Clan] (100 Tokens)
In the times before the great ninja villages, clans ran rampant with war and bloodshed, the likes of which threatened to envelope and drive lesser bloodlines extinct. Some fled, hid, or even tried to change their names to avoid being hunted. The Kinkou bloodline was one such line, headed at those tumultuous times by Hisoke and his brother Mametsu. The Kinkou clan was blessed (or cursed some may say) in a fashion, in that their rate of twin births was far greater than most, giving them quite a number in their particular crusade- one that made their children prime targets for some of the stronger and more well-established clans. The vast majority of these twins were born with at least hints of the opposing elements of light and dark, and often times showed in the attitudes of the siblings. Despite this common friction, the clan managed to hone talented individuals (and pairs) into some of the deadliest duos lost to records.
In the earliest scrolls now utterly lost to time (some may say on purpose), the Kinkou clan set upon themselves to hunt down other clans with disastrous doujutsu, and given their origins in the current-day lands of fire, there was a particular clan they clashed with almost consistantly- the Uchiha. Some say that the Kinkou had means to counteract, or even reverse most doujutsu when two opposing-elemental siblings fought side by side, halting some of the most devastating trumps that individual and groups or doujutsu-users had to offer. This in turn led the Kinkou to be zealously hunted, blood spilling back and forth, forcing them to try and take refuge with some of the larger clans, one such being the Hashirama clan, another of the famous warring lines directly opposed to the Uchiha.
During the earliest days of Konohagakure, the co-heads of the clan Hisoke and Mametsu headed a secret division of the ANBU black-ops dedicated to hunting down stray members of the Uchiha (and at times, Hyuuga) who would either threaten the village, or its thin peace within. Over time however, between Hokage, the need for such obvious opposition to certain lines became more poisonous than helpful in the eyes of the council, and an inevitable slip of information leaked out, forcing the council to disavow knowledge of the Kinkou specialists and their families- ending this branch of the ANBU. Some say they also exiled the relatively small clan from Konoha for the greater good of the village, but at the time suspicions remained strong otherwise... though the records are still lacking to this day. If the Kinkou had a hand in forming Konohagakure, their memory has been purged, and they are but shadows in ancient texts.
The truth of the matter is that half of the clan had chosen to leave, rather than repress what they considered their sworn duty of hunting Doujutsu-users that abused their gifts under Kenkou Mametsu, while the other half decided to stay and hide in Konohagakure, changing their names and remaining in as close a contact as they could manage. Kenkou Hiyoke became Irozameru, Shoku, and had two bright young boys named Koga and Touken to continue the main line of the Kinkou blood. Retired from the organization out of necessity, 'Shoku' opened up a dojo on the then-outskirts of the young Konohagakure to continue teaching his family members how to defend themselves and utilize their abilities responsibly, so they would never be lost.
[Light & Dark] Passed down through the line from ancient days, Irozameru Shinobi have a large chance of giving birth to twins, or at least two children with opposing elemental chakra. If one has Water, the other typically has an affinity for Fire. Specifically however, the clan's purer branches have a special inclination towards Yin and Yang chakra, wielding them with specific ease while their sibling does the same with the other. Moreover, since ancient times, the Kinkou have always mingled their elements with their tools and weaponry, creating unique arts to dazzle and destroy their targets quickly.
Universal: Start with Shadow Element (INT) or Light Element (CHA), can use Clan Techniques and jutsu of their element with Int or Cha depending upon selection. Once selected, they cannot take the other element. Universal: Gain 2x E-B Rank Jutsu and 1x A-S Rank Jutsu. They start out knowing their E and D Rank customs. The rest must be learnt, but get a +5 to Learning Rolls. Genin: -1 CP Cost to Chosen Element, gain +1d4 damage to Tool / Kenjutsu DMG, -1 Weapon Negatives (Dual Wield Negatives Apply) Chunin: -2 CP Cost to Chosen Element, gain +1d6 damage to Tool / Kenjutsu DMG, No Weapon Negatives (Dual Wield Negatives Apply) Jounin: -3 CP Cost to Chosen Element, gain +1d8 damage to Tool / Kenjutsu DMG, No Weapon Negatives (No Dual Wield Negatives)
[Yin & Yang] Stemming from their inheirent links to life and chakra, Irozameru shinobi are blessed with unnaturally regenerative bodies or chakra networks that help them utilize their jutsu and techniques with more consistancy. When synchronized with their counterparts however, Irozameru Shinobi become far more than the sum of their individual parts, their proximity allowing them to almost leech off of each others' expertise and work in tandem without word or motion.
Universal:If a Shadow and Light Irozameru Member are together, they gain +1 to the Opposite Element's Regen Bonus Universal:+10 to Maximum HP/CP Genin:(Shadow) +1 CP Regen/ (Light) +1 HP Regen Chunin:(Shadow) +2 CP Regen/ (Light) +2 HP Regen Jounin:(Shadow) +2 CP Regen/ (Light) +2 HP Regen
Kawarimi (Substitution/Body Replacement) [3 CP, Ninjutsu] [RP] A simple technique all Shinobi need to learn. It is simple replacing their body with a nearby object in place of an incoming attack. [DF] Wisdom-based Dodge. _______________________________________________________________
Henge (Transformation) [2 + 1 CP/Round, Ninjutsu] [RP] This jutsu is a simple one, that changes the users body into one of which they choose. [DF] +5 Hide (Disguise).
Special Note: Must learn before becoming Genin (rolled with WIS). Special Note: Doesn't Stack with any Hide bonuses that are not specifically noted for disguising. _______________________________________________________________
Kai [2 CP, Ninjutsu] [RP] This jutsu is a simple two handed seal and then you focus your chakra to try and break off a genjutsu. This can also be used to harmlessly break a genjutsu's effect off another target. [DF] This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from genjutsu and other "stuns". WIS is rolled vs the attacker's initial Roll. _______________________________________________________________
Nawanuke (Rope Escape) [2 CP, Ninjutsu] [RP] This jutsu is a simple technique, which can be several different ways. It's taught to all Academy students on how to break out of anything that is keeping them tied up. [DF] This jutsu is used without hand seals. It is the simple concentration of chakra to ripple around the body in effort to release yourself from ninja wire and other such bindings. WIS is rolled vs the attacker's initial Roll. In the event of Set trap skill being used in combat the user must roll the appropriate skill otherwise Break DC is decided by active DM. _______________________________________________________________
Suimen Hokō no Gyō (Water Walking) [1 CP, Ninjutsu] [RP] The user covers their feet with a thin layer of chakra, which acts as a solid surface to allow them to walk on water. [DF] RP Jutsu Only. _______________________________________________________________
Ki Nobori no Shugyō (Wall/Tree Walking) [1 CP, Ninjutsu] [RP] The user covers their feet with at thin layer of chakra, which acts as a stick substance to allow them to walk up solid surfaces. [DF] RP Jutsu Only. _______________________________________________________________
Kakuremino (Cloak of Invisibility) [1 + 1 CP/Round, Genjutsu] [DF] A basic technique all Academy Students learn. Taking a simple piece of fabric, they can channel; a small amount of chakra into the fabric and change the fibres to the same as their surroundings. [DF] +5 Hide Roll. _______________________________________________________________
Bunshin (Clone) [4 + 2 CP/Round, Ninjutsu] [RP] The ability to create a basic clone of themselves. Unlike other types of clones, these clones are not solid clones, so they cannot do any damage or attack the Enemy. [DF] As long as the bunshin is maintained when being attacked the attacker must roll 1d6. On a 1-3 the bunshin is attacked, on a 4-6 the real target is attacked.
Chakra Dageki (Chakra Strike)[Academy] [1 CP] [RP] By channelling a small amount of chakra into their weapon the user is able to hit more effectively. [DF] Rank Weapon Damage +1 damage.
Note: This is required in order to learn other Kenjutsu.
Imoshinaiken: Surudoihashi Tsutsuku (Unseen Blade: Sharp Beak Peck) [4 CP, Yoton OR Inton, Clan Hijutsu - Kenjutsu] [RP] The most basic of Imoshinaiken style, it requires a small focus of chakra at the tip of one's bladed weapon, distorting it in a fashion that makes it seem shorter than it actually is by manipulating either the light or shadows around the blade in a quick stabbing motion to catch the victim unaware. [DF] User makes a Kenjutsu [Str/Dex]-based attack that deals +1d4-1 min of 1 (+1 Pierces DR) damage of the user's In/Yoton element, and is defended against at -1. _______________________________________________________________
Imoshinaiken: Hataki (Unseen Blade: Featherduster) [3 CP, Yoton OR Inton, Clan Hijutsu - Kenjutsu] [RP] The first of the more defensive wings of Imoshinaiken, the user creates a minor smearing of chakra along their blade in the wake of the slice, serving to both aid in force behind the slice and to coat the practitioner's forearm, allowing for a thin 'guard' to be used in a dusty black shadow or sheen of light, lessening impacts to come. [DF] [Dex/Str] Rank Damage +2. User receives 2 HP/CP DR until used up.
Nagasu (Release: Draw In) [5 CP, Yoton OR Inton, Clan Hijutsu - Ninjutsu] [RP] Expelling the chakra from their mouth it would appear as a glaze at first as inklets of black chakra starts to seep down from their hand slowly working into the soil - afterwards it begins to spread into the air like a pheremone, when casted, this jutsu creates a poisonous affliction to both Physical and Mental energies. [DF] Mass AoE (Except User/Allies). Deals 1d4 HP and 1/2 CP DMG per round for 1d4-1 (Min. 1) Rounds.
Hikari Kyuutai (Light Globe)[Academy] [1 CP, Ninjutsu] [RP] Creates a small orb of light which flies at the target. [DF] 1d4+1 damage _______________________________________________________________
Shinkirou Eisha (Mirage Projection)[Irozameru, Hirui] [3 CP, Ninjutsu] [RP] A simple extrapolation between most basic academy jutsu and infusion of Yoton, Shinkirou Eisha allows certain objects to particularly catch or gather ambient light, using their chakra as a lure and amplifier. This colour can be further manipulated with practice, giving even precious gems bizarre hues, such as blue emeralds, red sapphires, etc. [DF] Enables the user to dodge with WIS against an enemy attack.
[RP Effect] User can project a certain 'gleam' or light upon an object within ten meters, holding it for approximately five minutes before necessary reapplication. In emergencies, the jutsu can be used to create a flare thirty meters away that bursts in a bright yellow light, costing 5 CP instead. _______________________________________________________________
Sae no Kokoro (Clarity of Mind) [2 CP, Ninjutsu] [RP] By focusing the caster's chakra through either their own highest circle or another's through direct touch, the user of this ninjutsu attempts to clear their mind from foreign effects and straighten their vision. Upon use for an ally or oneself with a clear head, this jutsu serves to align the target's sight and enhance it with a slight backlight to aid in searching for the unknown in the darkness. [DF] This jutsu requires no handseals to perform. It acts as a means to focus once's chakra to their crown and clear their mind from Genjutsu and other illusions. Wisdom vs. Initial Attack roll to break a genjutsu (or Mental stun) affecting the caster or nearby ally. If used on someone not affected by a stun, they instead receive +5 to Spot rolls for 1d4 rounds.
Joutenya (Heaven's Arrow) [Karu Hatake] [5 CP, Ninjutsu] [RP] The user proceeds through eight hand signs and then draws a hand back as if notching an arrow, a ray of light gathering, taking the form of an arrow. The user then "releases" the arrow, sending it hurtling towards a target. [DF] 4d4 Damage that Pierces 2 DR.
Koaori (Minor Gust)[Academy] [2 CP, Ninjutsu] [RP] With a few basic hand signs the user blows a short gust of wind at an opponent. [DF] 1d4 damage. _______________________________________________________________
Soyokaze (Gentle Breeze)[Academy] [2 CP, Ninjutsu] [RP] The user performs a ram hand seal and blows a soft burst of wind. [DF] 2 Damage to 1d4 Targets.
Last edited by Wistress on Thu Mar 10, 2016 6:34 pm; edited 18 times in total
Wistress
Posts : 8 Join date : 2016-02-26
Subject: Re: Irozameru, Komorebi [色褪める木漏れ日] - [Genin] Sat Mar 05, 2016 1:48 am