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Naruto brought back to NWN.
If you want this back up PM me on the Forums (Host) Kurama I have a stable host platform now and am willing to have this going again with limited DM activity. It would be purely just for fun, no complaining no BS. Current Public IP 66.114.180.15
x~ Element(s) ~x 1 - Medical 2 - Dark Medical 3 - Shadow
x~ Attack Style ~x Kenjutsu - Kaira often uses a twin sword based attack style, Often striking at the same time with both blades accurately and without hesitation. Her movements with her blades have often been described as something much like a dance in which she twirls, jumps and comes close to her opponent often.
Taijutsu - Kaira often uses a mix of Taijutsu styles though she most commonly relies on a form on Ninjitsu styled combat.
x~ Squad ~x Squad Number - Shun Kontororu Squad Leader - Kaira Shi'gawa First Team Member - Tsuki Kaguya Second Team Member - Third Team Member -
x~ Sensei ~x None
x~ Shinobi Goals ~x Become Genin - Complete Become Chunnin - Incomplete Become Jounin - Incomplete Master Kenjutsu - Incomplete Master Taijutsu - Incomplete Become One Of The Seven - Incomplete
x~ Life Goals ~x Marry - Incomplete Have Children - Incomplete Retire - Incomplete
x~ Nindo ~x "Death is simply apart of all natural life, If mine is to come sooner by another hand, Then I shall make sure I have done some tasks of use for my village, If not, I shall endeavour to take as many people with me as I can."
x~ Spar Records ~x
Win / Draw / Loss 1 / 1 / 0
Spoiler:
Yashanny Hoshigaki - Win Aonu Danao - Draw
x~ Statistic / Modifier Bonuses ~x
Spoiler:
Strength:
- Modifier of 10-14: +2 to Kenjutsu/Taijutsu Damage - Modifier of 15-19: +3 to Kenjutsu/Taijutsu Damage - Modifier of 20-24: +4 to Kenjutsu/Taijutsu Damage - Modifier of 25: +5 to Kenjutsu/Taijutsu Damage
Dexterity:
- Modifier of 10-14: +2 to Initiation/Escape Rolls - Modifier of 15-19: +3 to Initiation/Escape Rolls - Modifier of 20-24: +4 to Initiation/Escape Rolls - Modifier of 25: +5 to Initiation/Escape Rolls
Constitution:
- Modifier of 10-14: +1 DR vs HP Damaging Attacks - Modifier of 15-19: +2 DR vs HP Damaging Attacks - Modifier of 20-24: +3 DR vs HP Damaging Attacks - Modifier of 25: +3 DR vs HP Damaging Attacks, +5 Total HP
Wisdom:
- Modifier of 10-14: +1d4 Burst* Damage to Ninjutsu - Modifier of 15-19: +1d6 Burst* Damage to Ninjutsu - Modifier of 20-24: +1d8 Burst* Damage to Ninjutsu - Modifier of 25: +1d8 Burst* Damage to Ninjutsu, +5 Total CP
*Burst - Damage that is normal on-impact, meaning a Ninjutsu that deals 2d8 Basic damage, period. Or 2d6 Basic Damage to 2 Targets. Not Damage per Round, ext.
Intelligence:
- Modifier of 10-14: +5 to Skill Rolls, +1 to Genjutsu DC - Modifier of 15-19: +10 to Skill Rolls, +2 to Genjutsu DC - Modifier of 20-24: +15 to Skill Rolls, +3 to Genjutsu DC - Modifier of 25 +20 to Skill Rolls, +3 to Genjutsu DC
Charisma:
- Modifier of 10-14: -1 to CP Costs (Min of 1) - Modifier of 15-19: -2 to CP Costs (Min of 1) - Modifier of 20-24: -3 to CP Costs (Min of 1) - Modifier of 25: -3 to CP Costs (Min of 1), +1 to Ninjutsu/Genjutsu Damage/Drain
Last edited by ShadowOfDwelve on Wed Mar 09, 2016 2:34 pm; edited 13 times in total
ShadowOfDwelve
Posts : 19 Join date : 2014-12-19 Age : 33 Location : New Zealand
The Shi’gawa, though not a huge family, was a unique form of bloodline first native to the Land of Rain and often confused with a simple clan. Though now a few still remain in this dark, damp place, most of the family now have chosen to adopt the roll of wandering between villages helping those who can afford their service and unique traits. Often called gypsies by most villages they usually avoid actually entering the villages themselves and it is often rare for a Shi’gawa to settle and serve another village.
The Shi’gawa have never truly had an appointed leader which often leads to rather deadly fights between their numbers which is one reason most of them do not usually survive to be above the age of forty if they are lucky, the other reason is that they are extremely wary of being in and around outsiders to long and tend not to have many children when they do find a partner.
Though when a Shi’gawa does have a child they are trained extremely well in the same skills nearly every Shi’gawa is trained in, first they are trained to use either one or two blades from the age they are able to hold even a basic butter knife, secondly they are trained to be skilled medics first only practicing with bandages and lotions but quickly moving to chakra related arts.
And when the Shi’gawa is finally old enough they are given their own set of unique blades, a custom design unique only to that particular person in which they are told “Your weapon is more precious to you than the life of your closest friend, care for it and take care of it as if it was a living creature” and this is what they live by most of their life, tending only to replace their blades once or twice in their life.
x~ Abilities ~x
Spoiler:
x~ Well Built ~x The Shi’gawa seem to have a slightly unique body set when compared to the usual run of the mill shinobi. Put through an intense work out regime from the day they are able to properly walk, their bodies have been trained and built for speed, agility and flexibility. This allows them to contort to many unusual and different shapes both during and out of combat. Their chakra network in many ways is slightly tied with their own physical fitness, which means for the Shi’gawa, the faster and nimbler their physical body gets, the more developed and responsive their chakra network becomes. This can often result in slightly faster speed in both their physical attacks but also increases their bodies damage threshold and the amount of chakra they are able to expend. This unique body is also the staple for most of their other combat related abilities.
Universal: +2 HP Regeneration, Start's with Medical Element (Gains no more unless Medical Protégée is bought) Genin: +1 Dexterity Rolls, +10 HP, +10 Heal Skill Chunin: +2 Dexterity Rolls, +15 HP, +20 Heal Skill Jounin: +3 Dexterity Rolls, +20 HP, +30 Heal Skill
x~ Master Sword Techniques ~x “Your weapon is more precious to you than the life of your closest friend, care for it and take care of it as if it was a living creature” This motto is taught to every young Shi’gawa from the point they are able to hold their first knife, which can lead to a sort of obsessive compulsive disorder when it comes to their blade collection. If one is not on the receiving end of their blade, it would be easy to see how well kept they are, often at times cleaner than the person wielding them and never ever dull. This obsession is not without its benefits though, they often learn to add their momentum into each strike making it seem like they strike with much more force than they actually are and they are often seldom at a disadvantage with their choice of weapon. Due to the extreme training with their blades, The Shi'gawa develop a form of bond with them. This causes their chakra to flow through the blades as if part of the Shi'gawa network, Giving the blades a bright coloured glow when the blades are drawn and in use. The colour of this glow is also directly affected by the situation and mood the Shi'gawa may be on a the time.
Universal: No medium weapon penalties, No Dual wield penalties, Medium weapons do Large weapon damage - Must have 8 STR mod (If Dual Wielding, Offhand = Medium Weapon). Academy Student: +1 Kenjutsu Damage, Bonus Kenjutsu Damage Pierces DR Genin: +1d4 Kenjutsu Damage, Bonus Kenjutsu Damage Pierces DR Chunin: +1d6 Kenjutsu Damage, Bonus Kenjutsu Damage Pierces DR Jounin: +1d8 Kenjutsu Damage, Bonus Kenjutsu Damage Pierces DR
Bonus Damage refers to damage gained from Master Sword Techniques ability only and the static DR Pierce cap applies
x~ Feral Fury Stance ~x Rp – When entering this mode the Shi'gawa undergoes some temporary physical changes. The most notable of these is the growth of the hair from their head which varies from person to person. The second is their eyes, The pupils would narrow vertically much like that if a wild animal. The users judgement is often hindered and they can be provoked easily and sometimes loose control causing them to attack allies if they are not careful due to more animalistic urges such as defending people they care about fiercely. When in this mode the users speed is greatly increased and they are able to increase their own damage at the expense of leaving themselves open for attack.
Cp Cost – 5 cp activation, 2 per round (Not subject to CP reduction). Pvp – +2 Attack Rolls, -1 Defence Rolls 19-20 Crit Range with Katana's, Dex based attacks gain STR bonus damage, Free action to activate or deactivate. Cannot use anything but Kenjutsu during Activation
x~ Medical Protégée ~x (100 Tokens) As their fighting style can often leave some odd wounds and damage their own bodies in unique ways, the Shi’gawa often make very highly skilled medics both in the field and hospital, easily adapting to most medical emergencies that seem to come their way. This also seems to grant them an improved skill in finding flaws and quickly noting them for both themselves and others later on. This increases their abilities both with medical techniques and other elemental jutsu due to the fact the training increases their chakra control, they are often sought after for in hospitals as they have a wider knowledge of injuries and can treat wounds with a slightly higher healing rate.
Universal: Gains Inton & Dark Medical cannot gain further elements. Genin: +1 to Wisdom Rolls, +10 CP, +1d4 Healing Jutsu / Dark Medical Damage Chunin: +2 to Wisdom Rolls, +15 CP, +1d6 Healing Jutsu / Dark Medical Damage Jounin: +3 to Wisdom Rolls, +20 CP, +1d6 Healing Jutsu / Dark Medical Damage
Note: Shi'gawa may not purchase any form of Kenjutsu Specialization from within the Server Special Abilities.
Last edited by ShadowOfDwelve on Thu Jan 22, 2015 9:26 pm; edited 5 times in total
ShadowOfDwelve
Posts : 19 Join date : 2014-12-19 Age : 33 Location : New Zealand
E Rank: 15 D Rank: 7 C Rank: 2 B Rank: 0 A Rank: 0 S Rank: 0
x~ Total Non-Elemental Jutsu Known ~x
E Rank: 8 D Rank: 0 C Rank: 0 B Rank: 0 A Rank: 0 S Rank: 0
x~ E Rank ~x
(E Rank):
Wall/Tree Walking Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 RP Description: The user covers their feet with at thin layer of chakra, which acts as a stick substance to allow them to walk up solid surfaces PVP Effect: Rolepaly Jutsu Only. Teaching/Learning: Gate System - E Rank Creation, 21/12/2014
Water Walking Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 RP Description: The user covers their feet with a thin layer of chakra, which acts as a solid surface to allow them to walk on water PVP Effect: Rolepaly Jutsu Only. Teaching/Learning: Gate System - E Rank Creation, 21/12/2014
Rope Escape Technique Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: This jutsu is a simple technique, which can be several different ways. It's taught to all Academy students on how to break out of anything that is keeping them tied up PVP Effect: This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from ninja wire and other such bindings. WIS is rolled vs the attacker's initial Roll. In the event of Set trap skill being used in combat the user must roll the appropriate skill other wise Break DC is decided by active DM. Teaching/Learning: Gate System - E Rank Creation, 21/12/2014
Cloak of Invisibility Technique Jutsu Type: Genjutsu Rank: E Chakra Cost: 1 (+1 per round maintained) RP Description: A basic technique all Academy Students learn. Taking a simple piece of fabric, they can channel; a small amount of chakra into the fabric and change the fibers to the same as their surroundings PVP Effect: +5 Hide Roll Teaching/Learning: Gate System - E Rank Creation, 21/12/2014
Clone Technique Jutsu Type: Ninjutsu Rank: E Chakra Cost: 4 + 2 per round maintained RP Description: The ability to create a basic clone of themselves. Unlike other types of clones, these clones are not solid clones, so they cannot do any damage or attack the Enemy PvP Effect: As long as the bunshin is maintained when being attacked the attacker must roll 1d6. On a 1-3 the bunshin is attacked, on a 4-6 the real target is attacked. Teaching/Learning: Gate System - E Rank Creation, 21/12/2014
Henge Technique Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 +1 per round it remains active RP Description: This jutsu is a simple one, that changes the users body into one of which they choose PVP Effect: +5 Hide (Disguise) Special Note: Must learn before becoming Genin (Rolled with WIS) Special Note: Doesnt Stack with any Hide bonuses that are not specifically noted for disguising. Teaching/Learning: Gate System - E Rank Creation, 21/12/2014
Substitution Technique Jutsu Type: Ninjutsu Rank: E Chakra Cost: 3 RP Description: A simple technique all Shinobi need to learn. It is simple replacing their body with a nearby object in place of an incoming attack PVP Effect: Wisdom based Dodge Teaching/Learning: Gate System - E Rank Creation, 21/12/2014
Kai Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: This jutsu is a simple two handed seal and then you focus your chakra to try and break off a genjutsu. This can also be used to harmlessly break a genjutsu's effect off another target. PVP Effect: This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from genjutsu and other "stuns". WIS is rolled vs the attacker's initial Roll. Teaching/Learning: Gate System - E Rank Creation, 21/12/2014
x~ D Rank ~x
(D Rank):
None
x~ C Rank ~x
(C Rank):
None
x~ B Rank ~x
(B Rank):
None
x~ A Rank ~x
(A Rank):
None
x~ S Rank ~x
(S Rank):
None
x~ Total Medical Jutsu Known ~x
E Rank: 2 D Rank: 2 C Rank: 1 B Rank: 0 A Rank: 0 S Rank: 0
x~ E Rank ~x
(E Rank):
Dress wound Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: The most simple of medical jutsu learned at the start of becoming a medical shinobi. PVP Effect: Heals target for 1d4, may be used in battle. Teaching/Learning: Gate System - E Rank Creation, 21/12/2014
Sterilize Injury Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: A simple mixture of herbs designed to aid in healing a wounded shinobi, also one of the most basic jutsus learned by all medical shinobi. PVP Effect: Heals target for 1d4 for 2 rounds, may be used in battle Teaching/Learning: Gate System - E Rank Creation, 21/12/2014
Remove Poison Technique Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: Removes poison from a victim who has been hit with a lingering toxin. PVP Effect: Removes poison from the target, For every Rank above E the poison is this Jutsu costs 2 more CP then Usual. Teaching/Learning: Gate System - D Rank Kiyoko Godai, Kanetsugu Hotaru (Witness), 18/03/2016
x~ D Rank ~x
(D Rank):
Control Bleeding Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: Using basic knowledge of anatomy the medical shinobi is able to apply pressure to a wound and stop it from bleeding. PVP Effect: heals target for 1/10th Heal Roll (Max 10) , can be used in battle Special Note: uses up 2 turns, to fully control the bleeding. Teaching/Learning: Gate System - D Rank [bTakeo Kichida, 06/01/2015[/b]
x~ C Rank ~x
(C Rank):
Mystical Palm Technique Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: A basic medical ninjutsu that heals , but may also be used in an offensive manner. PVP Effect: This Has Two Modes, Heal mode: Target is healed 1d4+1 damage for 1d4+1 rounds (Min 1). Or Offensive Mode: Dex/STR to hit, on Hit Opponent suffers -2 to Attack/Defense Rolls for 1d4+1 Rounds. Teaching/Learning: Gate System- C Rank Mitsuko, 27/12/2014
x~ B Rank ~x
(B Rank):
None
x~ A Rank ~x
(A Rank):
None
x~ S Rank ~x
(S Rank):
None
x~ Total Kenjutsu Known ~x
E Rank: 1 D Rank: 5 C Rank: 1 B Rank: 0 A Rank: 0 S Rank: 0
x~ E Rank ~x
(E Rank):
Chakra Dageki (Chakra Strike) Jutsu Type: Kenjutsu RP Description: By channeling a small amount of chakra into their weapon the user is able to hit more effectively. CP Cost: 1 PVP: +1 damage Note: This is required in order to learn other Kenjutsu Teaching/Learning: Gate System – E Rank Creation, 21/12/2014
x~ D Rank ~x
(D Rank):
Hardened Steel Jutsu Type: Kenjutsu Rank: D Chakra Cost: 3cp RP Description: Drawing a small amount of chakra into one’s blade the steel or material used to make the blade hardens to the day it once was perfect, causing one’s slash to be a lot sharper and effective. PvP Effect: +2 Damage Special Note: Adds 1 DR Pierce Teaching/Learning: Gate System – D Rank DM Nightwolf, 21/12/2014
Preparing Stance Jutsu Type: Kenjutsu Rank: D Chakra Cost: 2 RP Description: The user slides into a stance in preparation for their next attack to increase the effectiveness of it. PvP Effect: -5 Chakra Cost for the Next Round (Must be a Kenjutsu move) Teaching/Learning: Gate System – D Rank DM Nightwolf, 21/12/2014
Reverse Strike Jutsu Type: Kenjutsu RP Description: After feinting an attack, the user grips the weapon in reverse and strikes their opponent from the other side. CP Cost: 3 PVP: +1 to attack roll Teaching/Learning: Gate System – D Rank Shun Kiyoshi 10/01/2015
Double Strike Jutsu Type: Kenjutsu RP Description: The user strikes their opponent diagonally from left to right, then again from right to left, creating an X across the opponents chest. CP Cost: 3 PVP: Rank Damage + 1d4 Teaching/Learning: Gate System – D Rank DM Sai, 17/01/2015
Lazy Man’s hand Jutsu Type: Kenjutsu (Iaijutsu) RP Description: As the enemy approaches, the user remains calm, their hand resting on the hilt of their sword. When the enemy comes into range, the user would draw their weapon and slash the enemy in a single fluid motion. CP Cost: 3 PVP: Block. 1d4 Damage to attacker. Note: Cannot be used to Defend Genjutsu. Teaching/Learning: Gate System – D Rank Self Taught, Midori Observed, 24/1/2015
x~ C Rank ~x
(C Rank):
Cross Slash Jutsu Type: Kenjutsu Rank: C Chakra Cost: 4 RP Description: Focusing a small amount of chakra the user rushes towards the opponent and sends an ‘X’ like slash at the opponent. PvP Effect: Weapon Damage + 1d6 Damage Teaching/Learning: Gate System – C Rank DM Nightwolf, 21/12/2014
x~ B Rank ~x
(B Rank):
None
x~ A Rank ~x
(A Rank):
None
x~ S Rank ~x
(S Rank):
None
x~ Total Taijutsu Known ~x
E Rank: 0 D Rank: 0 C Rank: 0 B Rank: 0 A Rank: 0 S Rank: 0
x~ E Rank ~x
(E Rank):
None
x~ D Rank ~x
(D Rank):
None
x~ C Rank ~x
(C Rank):
None
x~ B Rank ~x
(B Rank):
None
x~ A Rank ~x
(A Rank):
None
x~ S Rank ~x
(S Rank):
None
x~ Total Inton (Dark) Medical Known ~x
E Rank: 3 D Rank: 0 C Rank: 0 B Rank: 0 A Rank: 0 S Rank: 0
Spoiler:
A form of forbidden medical techniques, these techniques often affect the body in dangerous ways, thus their use was first restricted to selected medical shinobi, but now the techniques and the style have been forbidden and almost forgotten by the medical community as it comes at risk to the users health. Due to the damaging nature of these jutsu, the techniques will damage the body’s natural resistance to harmful attacks; chakra used with dark medical techniques often takes on a dark purple color. Requirements: 50 RP Tokens. As well the Shadow, and Medical Element are both Required for this. Special Note: Offensive Medical Jutsu Bypasses all DR and Deals 1d4 Base Vampiric CP Damage that Bypasses DR, Gains +1d4 to Medical Jutsu Damage/Healing Rolls, and gains -2 to CP Costs on Medical Jutsu (Min 1).
x~ E Rank ~x
(E Rank):
Chakra Surge Technique (Dex/Str) Jutsu Type: Dark Medical Jutsu Rank: E Chakra Cost: 1 Cp + 1 Hp RP Description: The user focuses chakra to one of their hands, striking at the opponent to deal no physical damage but rather surge the chakra to the opponent to damage their chakra. PvP Effect: 1d6 Cp Damage Creation, 21/12/2014
Quick Wound Regeneration (Wis) Jutsu Type: Dark Medical Jutsu Rank: E Chakra Cost: 1 Cp + 1 Hp RP Description: The user focus chakra into their wound or that of another to let it regenerate at a quickened pace then what the body would normal heal at. PvP Effect: 1d4 HP Healed + 2 HP healed next Round. Creation, 21/12/2014
Body Examination (Wis) Jutsu Type: Dark Medical Jutsu Rank: E Chakra Cost: 1 Cp + 1 Hp Rp Description: The user takes a moment to quickly analyze their wounds or that of another, letting them administer treatment at a higher level. PvP Effect: + 1d6 Heal roll to User's Next Medical Ninjutsu. (Takes User's Turn) Creation, 21/12/2014
x~ D Rank ~x
(D Rank):
None
x~ C Rank ~x
(C Rank):
None
x~ B Rank ~x
(B Rank):
None
x~ A Rank ~x
(A Rank):
None
x~ S Rank ~x
(S Rank):
None
x~ Total Inton (Dark release) Known ~x
E Rank: 1 D Rank: 0 C Rank: 0 B Rank: 0 A Rank: 0 S Rank: 0
x~ E Rank ~x
(E Rank):
Inton: Dark Marble Jutsu Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 RP Description: Creates a small black marble that flies at the target PVP Effect: 1d4+1 Damage Special Note: Hijutsu available to all Dark element academy students of every village. Creation, 21/12/2014
x~ D Rank ~x
(D Rank):
None
x~ C Rank ~x
(C Rank):
None
x~ B Rank ~x
(B Rank):
None
x~ A Rank ~x
(A Rank):
None
x~ S Rank ~x
(S Rank):
None
Last edited by ShadowOfDwelve on Fri Mar 18, 2016 2:22 am; edited 15 times in total
ShadowOfDwelve
Posts : 19 Join date : 2014-12-19 Age : 33 Location : New Zealand