Mvid
Posts : 9 Join date : 2015-02-07
| Subject: Kan Shindou Sun Feb 08, 2015 9:36 pm | |
| § Character Sheet § ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Kan (Right) stands with his brother, Rei. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ NAME: | Kan Shindo
| ALIAS: | Zipper
| AFFILIATIONS | Kumogakure
| RELATIVES: | Shindou, Katsuo – Father Shindou, Kimiko – Mother Shindou, Rei - Brother Shindou Clan
| SEXUAL ORIENTATION: | Heterosexual
| MARITAL STATUS: | Single
| OCCUPATION: | Shinobi
| LIKES: | Being better than other people, martial arts, cute girls, steak
| DISLIKES: | Being late, people being slow, failure, vegetables
| GOALS: | [ ] Master a martial art [ ] Graduate from the Academy [ ] Begin his own school of martial arts [ ] Take and complete an S-rank mission.
| PERSONALITY: | Spunky, loud mouthed, Smartass.
| THEME SONGS: | (WIP Placeholder) [/center]
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§ Shinobi Sheet § ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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VILLAGE(S): | Kumogakure
| CLAN: | Shindou Clan
| RANK: | Academy Student
| MISSIONS: | N/A
| WEAPON OF CHOICE: | His mighty fists | JUTSU FOCUS: | Taijutsu
| SQUAD: | N/A |
§ Appearance Sheet § ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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AGE: | 16
| GENDER: | Male
| HEIGHT: | 5'7"
| WEIGHT: | 140 lbs
| EYES: | Green | HAIR: | Black | SKIN: | Pale
| BUILD: | Long, lanky muscles that look less like a fighter and more like a gymnast. | SPECIAL FEATURES: | N/A |
§ Biography Sheet § ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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.:: Clan / Bloodline / Special History ::. | | This Clan has practiced in the art of Burst Taijutsu, the clan’s well known throughout the world as taijutsuists, they practice in expanding their chakra at the very point of impact, much like regular taijutsu. But instead of Gathering chakra to strengthen their body, they engulf their hands and feet in it.
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.:: PAST ::. | The Shindou family are known throughout the world as masters of 'Burst' taijutsu. What they -don't- know is that this barely controlled power is just as dangerous to the practitioner as it is to the enemy. This is why Kan's parents weren't too keen on letting him study the family arts, despite him showing great aptitude in the forms that he and his brother Rei had been made to practice.
Kan's brother, Rei, entered the Academy a year before he did, and Kan was not happy in the slightest. It was already four years after he was supposed to have joined, and he was ready! Still, his parents disagreed and ultimately had the say in his enrollment. Now they've given their approval and Kan is nearly desperate to prove that his training was worth the wait.
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.:: CHUNIN ::. | None yet.
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.:: JOUNIN ::. | Stay Tuned. |
§ Battle Sheet § ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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LvL: 10 HP: --/ -- CP: --/-- AFFINITY:[1] -- / [2]-- / [3] --
TRAITS:
[Shindou]
[Impacting Strikes] The Masters of this art form caused Bursts of charka when attacking with Taijutsu, the buildup of chakra stays along the point of impact and is released as an small scale explosion that gains strength as the user becomes more precise and skilled in this Deadly art., thus hitting targets close together. When taking the time to charge this attack does not become larger it become more dense and creates a hard hit.
Universal: All Taijutsu ATK's are Melee AoE (Stun / Negatives only apply to the first target*)
[Quick Path] Genin: +1 DEX (2 Melee AoE Targets), +1 DR vs HP DMG Chunin: +2 DEX (3 Melee AoE Targets), +2 DR vs HP DMG Jounin: +3 DEX (4 Melee AoE Targets), +3 DR vs HP DMG
(*Example - User uses Leaf Rising Wind (an taijutsu with a Stun) opponent one gets hit by the kick and is sent up stunning just the Primary target and dealing Rank damage + 1d4/2, the target two is blasted sideways and is sent for a fall and is hit for only Rank damage (if they fail Evade/ block rolls)
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[Taijutsu Training] The Shindou spend countless hours training in taijutsu, and building their body to allow them to push themselves further when it comes to fighting hand to hand. With this, they have allowed their fists to become stronger, and with each punch that they do, they allow their targets to feel it. Their chakra flows so freely with taijutsu, that most Shindou are said to not even use their full chakra amount when doing jutsu, allowing them to fight for longer periods of time.
[Quick Path] Universal: +10 HP, User takes 1/2 HP DMG from Taijutsu Attacks Universal: On a Natural Roll of 18-20 on a Taijutsu, User may make a basic Taijutsu ATK on the same target. Genin: -1 Taijutsu CP Costs Chunin: -2 Taijutsu CP Costs Jounin: -3 Taijutsu CP Costs
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[Clan Technique] The users of this Clan are able to form there own Taijutsu abilities that separate them from the rest, allowing them to in essence build, maintain, control and punch their way into the Shindou and perfect their Jutsu. (All Shindou Gain 1 Custom Jutsu of E/D/C/B/A/S Rank Jutsu for Free. They Start out Automatically Knowing their E-C Rank Jutsu, and must learn the Rest.)
[Chakra Strength] (50 Tokens - Enhanced Clan) This strength is made by the constant practice of shifting all of your chakra out of the body and then draw it back in making the flow of your charka Strengthen, with A great amount of practice and great devotion.
Universal: +2 CP Regen Genin: +10 Total CP Chunin: +15 Total CP Jounin: +20 Total CP
EQUIPMENT: Standard
Last edited by Mvid on Wed Feb 11, 2015 1:45 am; edited 2 times in total | |
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Mvid
Posts : 9 Join date : 2015-02-07
| Subject: Re: Kan Shindou Sun Feb 08, 2015 10:14 pm | |
| ~~~JUTSU LIST~~~~ ~TAIJUTSU~ - Clan Jutsu:
Jutsu Type: Taijtusu / Supplementary Rank: Rankless Chakra 2 RP Description: as the user Starts to Take stance of the next attack the user’s hands and/or feet start to Glow Brighter and The charka condenses to a thick and heavy state. The Glow becomes very thick only along their hands and/or feet quickly building up to the next attack and this makes next strike use twice the amount of chakra normally used. PvP Effect this Technique takes the entire turn to use and cannot be used twice in a row to double charge. The next attack requires double The cost of the orginal jutsu ( 3cp for D Rank =6 Chaka with condense) Academy Student: +1 damage Genin: +1d4 damage Chunin: +1d6 damage Jounin: +1d8 damage Teaching/Learning: Gained upon creation
~NINJUTSU~ - Academy Jutsu:
Henge Technique Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 +1 per round it remains active RP Description: This jutsu is a simple one, that changes the users body into one of which they choose PVP Effect: +5 Hide (Disguise) Special Note: Must learn before becoming Genin (Rolled with WIS) Special Note: Doesnt Stack with any Hide bonuses that are not specifically noted for disguising.
Clone Technique Jutsu Type: Ninjutsu Rank: E Chakra Cost: 4 + 2 per round maintained RP Description: The ability to create a basic clone of themselves. Unlike other types of clones, these clones are not solid clones, so they cannot do any damage or attack the Enemy PvP Effect: As long as the bunshin is maintained when being attacked the attacker must roll 1d6. On a 1-3 the bunshin is attacked, on a 4-6 the real target is attacked.
Wall/Tree Walking Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 RP Description: The user covers their feet with at thin layer of chakra, which acts as a stick substance to allow them to walk up solid surfaces PVP Effect: Rolepaly Jutsu Only.
Water Walking Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 RP Description: The user covers their feet with a thin layer of chakra, which acts as a solid surface to allow them to walk on water PVP Effect: Rolepaly Jutsu Only.
Rope Escape Technique Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: This jutsu is a simple technique, which can be several different ways. It's taught to all Academy students on how to break out of anything that is keeping them tied up PVP Effect: This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from ninja wire and other such bindings. WIS is rolled vs the attacker's initial Roll. In the event of Set trap skill being used in combat the user must roll the appropriate skill other wise Break DC is decided by active DM.
~GENJUTSU~
Last edited by Mvid on Fri Feb 13, 2015 9:20 pm; edited 3 times in total | |
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Mvid
Posts : 9 Join date : 2015-02-07
| Subject: Re: Kan Shindou Sun Feb 08, 2015 10:15 pm | |
| Receipts, Gifts, Prizes.
Shindou + Expansion: 100 Tokens. February Gift [Non-Refundable]
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