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 Akahana Yamanaka

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autokilla



Posts : 15
Join date : 2015-01-07
Age : 21

PostSubject: Akahana Yamanaka   Sat Feb 07, 2015 1:19 pm

Name: Akahana Yamanaka
Age: 16
Village: Konohagakure
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autokilla



Posts : 15
Join date : 2015-01-07
Age : 21

PostSubject: Re: Akahana Yamanaka   Sat Feb 07, 2015 1:20 pm

Purchases:

Clan Yamanaka: 100 NON-refundable tokens

[Yamanaka Clan]
(100 Tokens)

The Yamanaka clan, or Yamanaka family, runs a flower shop and specializes in manipulating the minds of their opponents. Their techniques range from transferring consciousness to communicating telepathically. Blond hair and blue eyes seem to be characteristic of Yamanakas. The Yamanaka clan seems to have a special relationship with the Akimichi clan and Nara clan. These clans have been known to alongside the Yamanaka have formed teams composing one member of each clan, although it is not sure if it is an official doing, it is a tradition.

______________________________________________________________

[Mind Benders]
The Yamanaka, as previously mentioned, is a clan that specializes in mind afflicting and controlling techniques that allows them to manipulate their enemy and make them fight themselves in their own territory. A Yamanaka techniques are known, by far, to be among the greatest if not the one greatest style for information/interrogation sessions.

Universal: May Learn/Use Genjutsu with CHA
Genin: +1 CHA Rolls, +10 Concentration / Lore Rolls
Chunin: +2 CHA Rolls, +20 Concentration / Lore Rolls
Jounin: +3 CHA Rolls, +30 Concentration / Lore Rolls

______________________________________________________________

[What's Mind Is Yours]
The Yamanaka, have an innate talent of using Genjutsu and techniques that invade peoples minds, that they have been labelled a great Assett. With this power, they are able to push their own minds, and even the link that they have with their targets to a new limit, allowing for the stuns and event the outcome of the stuns to be extremley deadly.

Universal: +5 to Learning Genjutsu / Clan Jutsu
Genin: +1 to Genjutsu / Clan Jutsu Duration, 19 - 20 Crit Range on those Stuck in a Yamanaka Genjutsu / Clan Jutsu
Chunin: +2 to Genjutsu / Clan Jutsu Duration, 19 - 20 Crit Range on those Stuck in a Yamanaka Genjutsu / Clan Jutsu
Jounin: +2 to Genjutsu / Clan Jutsu Duration, 18 - 20 Crit Range on those Stuck in a Yamanaka Genjutsu / Clan Jutsu
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autokilla



Posts : 15
Join date : 2015-01-07
Age : 21

PostSubject: Re: Akahana Yamanaka   Sat Feb 07, 2015 1:25 pm

Learned jutsu:

Academy jutsu:

Academy Jutsu
Note: All Academy Jutsu must be learnt before you are able to become Genin. However, you may learn 2 a day and all 8 in a single week, unlike the normal Jutsu Rules. You must still be an Academy Student for a minimum of 1 week to graduate. (DM Discretion)

Wall/Tree Walking
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 1
RP Description: The user covers their feet with at thin layer of chakra, which acts as a stick substance to allow them to walk up solid surfaces
PVP Effect: Rolepaly Jutsu Only.
Teaching/Learning: Gate System - E Rank

Water Walking
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 1
RP Description: The user covers their feet with a thin layer of chakra, which acts as a solid surface to allow them to walk on water
PVP Effect: Rolepaly Jutsu Only.
Teaching/Learning: Gate System - E Rank

Rope Escape Technique
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 2
RP Description: This jutsu is a simple technique, which can be several different ways. It's taught to all Academy students on how to break out of anything that is keeping them tied up
PVP Effect: This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from ninja wire and other such bindings. WIS is rolled vs the attacker's initial Roll. In the event of Set trap skill being used in combat the user must roll the appropriate skill other wise Break DC is decided by active DM.
Teaching/Learning: Gate System - E Rank

Cloak of Invisibility Technique
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 1 (+1 per round maintained)
RP Description: A basic technique all Academy Students learn. Taking a simple piece of fabric, they can channel; a small amount of chakra into the fabric and change the fibers to the same as their surroundings
PVP Effect: +5 Hide Roll
Teaching/Learning: Gate System - E Rank

Clone Technique
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 4 + 2 per round maintained
RP Description: The ability to create a basic clone of themselves. Unlike other types of clones, these clones are not solid clones, so they cannot do any damage or attack the Enemy
PvP Effect: As long as the bunshin is maintained when being attacked the attacker must roll 1d6. On a 1-3 the bunshin is attacked, on a 4-6 the real target is attacked.
Teaching/Learning: Gate System - E Rank

Henge Technique
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 2 +1 per round it remains active
RP Description: This jutsu is a simple one, that changes the users body into one of which they choose
PVP Effect: +5 Hide (Disguise)
Special Note: Must learn before becoming Genin (Rolled with WIS)
Special Note: Doesnt Stack with any Hide bonuses that are not specifically noted for disguising.
Teaching/Learning: Gate System - E Rank

Substitution Technique
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 3
RP Description: A simple technique all Shinobi need to learn. It is simple replacing their body with a nearby object in place of an incoming attack
PVP Effect: Wisdom based Dodge
Teaching/Learning: Gate System - E Rank

Kai
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 2
RP Description: This jutsu is a simple two handed seal and then you focus your chakra to try and break off a genjutsu. This can also be used to harmlessly break a genjutsu's effect off another target.
PVP Effect: This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from genjutsu and other "stuns". WIS is rolled vs the attacker's initial Roll.
Teaching/Learning: Gate System - E Rank


Clan jutsu:

Mind Body Capture Technique
Jutsu Type: Ninjutsu (Genjutsu Resist)
Rank: D
Cp: 3
Description: This is one of the basic moves of the Yamanaka clan. By rapidly going through a few handseals and focusing on the incoming ennemy they are able to quickly send a wave of spiritual energy into them to disrupt their current action, forcing them to either suddently stop on their tracks or sway from their path, missing his/her target.
PvP: BLOCK) +1 to Block Roll. Can BLOCK For an all as a free action, once per round
Teaching/Learning: All Yamanaka Start With This Jutsu

Mind-Body Switch Technique
Jutsu Type: Ninjutsu (Genjutsu Resist)
Rank: C
Cp: 5
Description: Shintenshin no Jutsu is a Ninjutsu technique used by the Yamanaka clan. The Yamanaka forms the needed handseals and then projects her spirit out of her body into her target. This can be another ninja or an animal. Unfortunately the spirit flies in a straight line at a slow speed. If the target moves and avoids the incoming spirit, the Yamanaka’s body falls lifeless until the spirit can find its way back to the body several minutes later. Because of the risk involved, the ninja must be very careful. When used in conjunction with a binding technique the chance of success greatly increases. While inhabiting the body of her opponent, the target still remains in their mind but their mental processes are forced aside as the Yamanaka takes control. However if the target has strong mental fortitude, they can overpower the intruder and force her out of their body.
PvP: Unblockable) User 'controls' target for 1d4 Rounds (Mental Stun Break) and may only do Basic Tai / Ken Attacks. While in effect User's body is Stunned and vulnerable to ATK. If User or Target are hit, both are released. If attempt fails User is stunned for 1 Round or until hit.
Note: When Attacking as the controlled target, all rolls are done via the targets STR / DEX (Or other if clan / ability states otherwise)
Teaching/Learning: All Yamanaka Start With This Jutsu
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PostSubject: Re: Akahana Yamanaka   

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Akahana Yamanaka
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