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Naruto brought back to NWN.
If you want this back up PM me on the Forums (Host) Kurama I have a stable host platform now and am willing to have this going again with limited DM activity. It would be purely just for fun, no complaining no BS. Current Public IP 66.114.180.15
"I must remain confident in my abilities, even if Pride doesn't suit me; when an enemy stands before me.. I must make sure he knows I stand above him."
Personal:
"--."
Fight!:
"Every Ninja has to fight, it is our duty! It is our bond to the village!"
- Elimination - Fire Temple Raid (6/26/2015) Success - Elimination - Drunken General Dethroned (7/12/2015) Success - Retrieval - Get the Eye! (7/26/2015) Success
A-Rank
None
S-Rank
None
Unranked
None
.: Goals :. [√] Become Genin [√] Become Chūnin [X] Become ANBU [X] Become Jōnin [X] Become Jōnin Commander
.: Life Goals :. [X] Be able to catch a fly with chopsticks
.: Achievements :. [-] Has Silver Hair [-] Fought beyond double his typical health. And won! [-] Lost An Arm; while saving two full cells of Genin [-] Achieved Yorinuki Genin [June 20th, 2015] [-] Achieved Chūnin [July 12th, 2015]
.: Nindo :. "Determination and conviction to your village make a great shinobi; do not forget this and you will overcome any obstacle."
.: Fight Log :.
Spoiler:
.: Wins :. [ 9 ] Karu Hatake Vs. Sumiko Takara June 9th, 2015 Karu Hatake Vs. Sumiko Takara June 10th, 2015 Karu Hatake Vs. Minori Hatake June 17th, 2015 Karu Hatake Vs. Uma Uchiha June 21st, 2015 - (Forfeited due to Mission-Call) Karu Hatake Vs. Masanori Uchiha June 24th, 2015 Karu Hatake Vs. Kisame Nara June 27th, 2015 Karu Hatake Vs. Ichirou Kishida July 4th, 2015 Karu Hatake Vs. Hitori Kikken February 28, 2016 Karu Hatake Vs. Kaiya Tadakuro February 28, 2016
.: Losses :. [ 1 ] Karu Hatake Vs. Shiori Takeyama & Kazuhiko Aburame June 14th, 2015
.: Ties :. [ 1 ] Karu Hatake Vs. Minori Hatake June 23rd, 2015
.: Unresolved :. [ 0 ]
.: Kills :. [ 0 ]
.: Databook :.
Ninjutsu
Taijutsu
Kenjutsu
Intelligence
Strength
Speed
Stamina
Hand Seals
Total
Genin
2
2
2
2
1
2
2
2
15
Chuunin
0
0
0
0
0
0
0
0
0
Jounin
-
-
-
-
-
-
-
-
-
Value
Meaning
0
Little to no talent
1
Amateur Talent
2
Average Talent
3
Novice Talent
4
Veteran Talent
5
Expert Talent
7
Master Talent
8
Grand Master
.: Skill List :.
Spoiler:
Stat spread of: 20 STR (5 Mod), -- DEX (15 Mod), 12 CON (8 Mod), 14 INT (13 Mod), 18 WIS (13 Mod), 12 CHA (5 Mod) [Level 25, 50 Skillpoints to Allocate. Max of 12 in Skill]
Skill
Stat Modifier
Bonus From Stat
Points Allocated
Total Score
Acrobatics
DEX
+0
Appraise
INT
+0
Bluff
INT
+0
Climb
STR
+0
Decipher
INT
+0
Diplomacy
WIS
+0
Disable Device
DEX
+0
Discipline
STR
+0
Forgery
INT
+0
Handle Animal
WIS
+0
Intimidate
INT/STR (Highest)
+0
Lore
INT
+0
Knowledge (Nature)
INT
+0
Knowledge (Local)
INT
+0
Knowledge (Religion)
INT
+0
Knowledge (History)
INT
+0
Linguistics
INT
+0
Perception
WIS
+0
Perform
WIS
+0
Ride
DEX
+0
Sense Motive
WIS
+0
Slight of Hand
DEX
+0
Survival
WIS
+0
Swim
STR
+0
Last edited by Isobu on Wed Mar 16, 2016 12:25 pm; edited 5 times in total
Isobu
Posts : 41 Join date : 2014-11-22 Age : 29 Location : Alberta
Subject: Re: Karu Hatake - Konoha's White Shiver Wed Feb 24, 2016 9:55 pm
.: Clan Information :.
.: Ability Slots :.
Hatake
Hatake '100' Equivalent - Recorded for Cap + 100 Legendary
Clan Hatake, discovered several years prior to the First Great Ninja War are a well-renown family that possess an innate affinity for shinobi skills, in addition to their identifiable genius the family has a signature effect to their Lightning Techniques, appearing stark white due to their refined and dense chakra. Although the most notable members are not present during the current era; each member of the Hatake family has proven to be a renown and remarkable addition to their village of Konohagakure no Sato. ______________________________________________________________
Clan Hatake – The Jacks of All Trades Each member of the Hatake clan retains a very common trait; their White Lightning, typically born with the Lightning Affinity due to the blood that runs through their veins. This Lightning though a signature, was not their entirety. Known for their cloak and dagger tactics, paired with their inherit genius the Hatake are often found on all parts of the battlefield. Whether they are tactically advancing troops, assassinating from behind or rarely directly up-front in combat. You will find them, shining with their White Lightning and Silver hair.
Universal: Gains Lightning (All Lightning Techniques are classed as ‘White-Lightning’), +6 to Learning/Teaching Rolls Academy Student: +0 to Chosen Stat/Secondary Chosen Stat; Gain Additional +XDX to White Lightning Damage Genin: +1 to Chosen Stat/Secondary Chosen Stat; Gain Additional +1D4 to White Lightning Damage Chunin: +2 to Chosen Stat/Secondary Chosen Stat; Gain Additional +1D6 to White Lightning Damage Jounin: +3 to Chosen Stat/Secondary Chosen Stat; Gain Additional +1D8 to White Lightning Damage *Chosen stats must be listed in bio and cannot change *Dexterity & Wisdom* ______________________________________________________________
Elemental Mastery It is said that some individuals possess one or two more elements than the average shinobi. It's a rare instance that they possess more even. Along Karu's heritage it wasn't entirely uncommon to have two-three elements; he however, was beginning to show promise of having even more. Increasing his arsenal tenfold. Though this, it was immediately noticed with just how large the young man’s chakra reserves have truly become.
Universal: Gains access too all Base Elements (Wind, Water, Earth, Fire, and Lightning) Academy Student: +0 to Attack/Defense Rolls, +X CP Genin: +1 to Attack/Defense Rolls, +5 CP Chunin: +2 to Attack/Defense Rolls, +10 CP Jounin: +3 to Attack/Defense Rolls, +15 CP ______________________________________________________________
Masterful Branching off the mere Jack of Trades. Hatake are revered as one of few clans that can be attributed with mastering multiple talents and being capable of continuing through the thick and thin of combat. These are the few, rare individuals that are found on the battlefront; and they don't go unnoticed with their skill Universal: Genin: +1 HP DR; +1 HP Regeneration/Round Chunin: +1D2+1 HP DR; +2 HP Regeneration/Round Jounin: +1D3+1 HP DR; +1D4+1 HP Regeneration/Round
White Fang Legendary 100 Tokens Equivalent There are few men and women even amongst the Hatake that achieve the title of White Fang; but upon achieving such not only indicates huge influence in the family. But as a combatant all around. These men and women are so capable with lightning they could quite literally, cut lightning in two. Sheer speed, ferocity and power are necessary for such a title. Through this trial, Karu was capable of devising single-seals down to a science; in part from his prior experience having his arm physically removed brutally. It also sprung a need to master himself. Universal: User may act while physically stunned. Genin: -2 to CP Costs; +1 CP Regeneration/Round Chunin: -3 to CP Costs; +2 CP Regeneration/Round Jounin: -4 to CP Costs; +1D4+1 CP Regeneration/Round
Last edited by Isobu on Wed Mar 02, 2016 11:28 am; edited 4 times in total
Isobu
Posts : 41 Join date : 2014-11-22 Age : 29 Location : Alberta
Subject: Re: Karu Hatake - Konoha's White Shiver Wed Feb 24, 2016 9:56 pm
.: Known Jutsu :.
Total:34
.: Passive :.
Passive:
.: Rankless :.
Rankless:
.: Academy :.
Academy:
--
.: Taijutsu :.
Taijutsu:
Swift Strike Out-maneuver a slower opponent to push past their defences and deliver a blow. Type/Rank: E-rank Taijutsu (STR/DEX) Costs: 1CP Effects: Rank Damage + 1 Note: Defending against this with DEX takes a -1.
Shadowing Follow your opponents movements, twirl like the leaf’s shadow in tandem, and get in a advantageous position. Type/Rank: C-rank taijutsu (STR/DEX) Costs: 4CP Effects: Defend self, Gain 1 HP DR vs Tai/Ken. If successful Your opponent's next taijutsu roll is reduced by -1.
.: White Lightning :.
White Lightning:
Circulate By constantly circulating one’s chakra and actively creating a static charge through their white-lightning this allows not only the pre-emptive creation of one’s white-lightning, but through the constant friction through the users’ body builds up a stronger, denser chakra to be used be it in melee or ninjutsu combat. Type/Rank: E-Rank Supplementary Costs: 1CP/Round Effects: User gains +4 Critical Range while technique is active. Lasts D2 Rounds. Note:
Discharge Upon being targeted by a technique; Karu channels a store of white-lightning; upon the technique closing in on him he releases it in a large static discharge intending on either redirecting the strike elsewhere; or through a pulse of energy slow down the attack to help reduce the impact Type/Rank: D-Rank Ninjutsu-Hatake Costs: 2CP Effects: When used in defense user gains +1 DR Unversal & +2 DR vs Water
Shiver Strike Upon preparing their weapon, the user begins charging a core of white-lightning throughout the main portions of combat for the weapon; by doing so not only helps ensure a clear strike by sending an arc of electricity once it gets close, but allows the user to strike significantly harder by channeling the electricity into the target once full contact has been made. Type/Rank: D-Rank Kenjutsu Costs: 2CP Effects: Base Kenjutsu+1 White Lightning Damage; Pierces 2 HP DR Note:
Calculative Measures By thinly layering one’s body with their white-lightning it gives them a medium to draw towards targets that get too close; by doing so permits the user to quickly make physical connections and hits when they are closed in on; assuming they dodge or block in time. Type/Rank: C-Rank Ninjutsu Costs: 4CP, 3CP Upkeep. Effects: 1D4+1 Damage Return vs Melee (On Attack). Lasts D4 Rounds. Note:
Surge By placing both palms together the user follows a similar feat to the Circulate technique; by flowing an increasing flow of chakra throughout their system to a significantly larger degree allowing the use of increased density and force in their techniques. Type/Rank: C-Rank Costs: 4CP Effects: User gains +D4 White Lightning Damage for D2+1 Rounds. Note:
Shiver Field Upon executing the ten-string seal combination; the user begins to channel and discharge a huge amount of white-lightning throughout the entire battlefield. Although useful, it is prone to damaging allies as likely as enemies due to the sheer volume and force of the technique. Type/Rank: B-Rank Ninjutsu Costs: 6CP; 4CP/Round Effects: AOE; (Base Damage/2) + D4+1 White Lightning Damage. Lasts D4+1 Rounds. Note: Roll is made each round by both Attacker and Defenders. Note: Always Round Down Base Damage/2
Dragon Circus This technique was something of an experiment. Karu was interested and baffled at the arsenal that he truly had at his disposal. And he wanted to use it. By weaving through modified seals to ultimately create three dragons of fire, water and earth. Karu’s finger tips on one hand would ultimately glow upon the creation of all three; by the final stage he would grasp his main hand’s wrist channeling singularity of white-lightning at the base of his palm. Firing it out at a high velocity in order to entrap his opponent for the execution of the three dragons. By releasing all the pent up energy a roar of chakra would echo through the field as each dragon would launch to their target, spiraling around them for a second afore crashing down in a vicious combination of fury. Type: White-Lightning / Ninjutsu Rank: B Cost: 6 Effect: Single-Target; Base Rank Damage+1D4 Damage; Technique Gains +6 to Critical Range Note: *Technique requires the learner to have Earth, Fire and Water Base Elements; This technique DOES NOT use specialties of all 3; it only operates on the element of White-Lightning
White Kunai Although requiring no hand-seals the technique requires a large amount of concentration, removing the ability to use this technique while bound. By honing an immense amount of chakra into the form of a kunai, the user throws it at the target, increasing the velocity and force through the use of sheer white-lightning, when contact is made a surge of explosive energy fires in and around the target forcing their bodies to undergo a recovery stasis leaving them vulnerable and severely injured. Type/Rank: A-Rank Ninjutsu Costs: 13CP Effects:Base Damage+D10 White Lightning Damage; User gains +9 Critical Range on this attack. This technique pierces D2 HP DR Universal.
Chidori (One Thousand Birds) Upon the creation of the Chidori; although early in its years the technique was compared to a thousand-birds chirping. Due to Karu’s nature to get up-close and personal with his lightning techniques; this allowed him to do so and viciously. By coating his left or right hand in a coating of raw white-lightning, so sharp it was rumored to cut straight through the hardest of metals like butter. Type/Rank: A-Rank / Nin-taijutsu / White-Lightning Costs: 13 Effects: Base Damage + D6+1 White-Lightning Damage; Pierces D6 HP DR (Universal); Crit Range Increased by 6. Note: Rolled With Dex; Considered Taijutsu for DR Purposes
White-Dragon God Circus This technique was something of an experiment. Karu was interested and baffled at the arsenal that he truly had at his disposal. And he wanted to use it. By weaving through modified seals to ultimately create six dragons of fire, water, earth, lightning, wind and his White-Lightning to execute. Karu’s finger tips on one hand would ultimately glow upon the creation of all five base elements; by the final stage he would grasp his main hand’s wrist channeling singularity of white-lightning at the base of his palm. Firing it out at a high velocity into the sky. Moments later a rain of white-lightning miniature dragons would descend down onto each foe aiming to shock their systems temporarily removing their ability to move. Upon finalizing the stage, he would release the pent up energy of all five of the dragons, launching them into the sky in a dazzle of blinding lights of each element as they all fell down to the earth, aiming to crash into one controlled explosion upon his foes. Type: White-Lightning / Ninjutsu Rank: A Cost: 13 / 2 Round Cool-Down Effect: Targets All Enemies; Base Rank Damage+1D10+1D2 Damage; Technique Gains +9 to Critical Range Drawback: User suffers -2 to Universal Rolls for 1 Round after this technique due to strain Note: *Technique requires the learner to have Earth, Fire, Water, Wind and Lightning Base Elements; This technique DOES NOT use specialties of all 3; it only operates on the element of White-Lightning
Raiton: Kage Bunshin no Jutsu (Lightning Release: Shadow Clone Technique) This technique allows the user to make a shadow clone infused with lightning. Because it is a shadow clone, it is able to perform techniques and interact with the environment due to it having physical substance; and also evenly distributes the user's chakra to each clone. If the clone is injured, it will revert to its natural lightning-state, at the same time electrocuting whatever it is touching. Type/Rank: A-Rank / Ninjutsu / White-Lightning Costs: 13 + 5 CP/Round Effects: Creates 1 Clone; Roll D10. On a 5-10 Hit Clone, 1-4 Hit Creator. Lasts D6 Rounds. Note: Clone has 1 HP. If killed by Taijutsu, deal D4+1 Damage to Killer. (White Lightning Damage does Not Apply). Note: Clone Deals 1 Damage + Any White-Lightning Damage Bonuses
Raikiri (Lightning Cutter) Raikiri is a significantly enhanced version of it’s parent technique ‘Chidori’ requiring an immense amount of chakra and undivided attention into the conjuration of the technique. Due to the sheer requirement of chakra the area around the user is filled with a incalculable amount of lightning. When the technique is fully manifested it is held in the hand and used to impale through the target. Due to the massive energy it consumes the user must take a round to recuperate after it’s usage. Type/Rank: S-Rank / Nin-taijutsu / White-Lightning Costs: 20 Effects: Base Damage + D10+2 White-Lightning Damage; Pierces D8 HP DR (Universal); Crit Range increased by 20. Special Note: User Loses their Next Turn, may defend normally; Rolled With Dex; Considered Taijutsu for DR Purposes; Balanced as Taijutsu
.: Doton :.
Doton:
Pebble Toss After a single hand seal the user throws a chakra empowered rock at full force hitting with increased damage. Type/Rank: E Rank Doton Ninjutsu (WIS) Cost: 1 CP Effect: Single Target Attack. Deals Rank + 1 Damage
Earth Spike After three seals the user stomps the ground creating a jagged spike to stick out at an opponents body. Type/Rank: D Rank Doton Ninjutsu (WIS) Cost: 2 CP Effect: Single Target Attack. Deals Base Rank Damage + 1D2
Earth Wall After three hand seals the user stomps the ground and a large block of stone moves to block an incoming technique. Type/Rank: C Rank Doton Ninjutsu (WIS) Cost: 4 CP Effect: Defensive Action, user gains + 1d3 Universal HP DR
Doton: Underground Projection Fish Technique Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 + 3 per round maintained RP Description: Using this jutsu, a person can hide underground until they're ready to attack an opponent. By utilizing earth-chakra, the person can stealthily emerge from the ground without disrupting the ground around him. PvP Description: The user hides underground for 1d6 rounds. They may make a sneak attack against any opponent on the field. Cannot be attacked while underground, After they attack this effect automatically ends. Special Note: User gains a +3 to their roll if doing a sneak attack Teaching/Learning: Gate System - C Rank Observed By: DM Iruka
.: Suiton :.
Suiton :
Water Combo Much like the Fire Combo, this technique is more of a combination of the element with the user’s taijutsu. Mixing in water with their strikes; and often finalizing the combo with a technique of varied proportion. Type: Water / Taijutsu Rank: E Costs: 1CP Effects: Base Damage + Enemy suffers -1d4 to Fire Damage Rolls for 1 Round Note: This DOES NOT permit the user a free-action, it’s merely RP flavor
Slick The user makes a hand seal and spits water out in the way of an incoming fire jutsu to try and lessen the damage. Type/Rank: E Rank Suiton Ninjutsu (WIS) Cost: 1 CP Effect: Defensive Action, user gains +1D4 DR vs Fire Jutsu
Water Gun With two hand seals the user spits out a stream of water from their mouth in a condensed and pressurized form. Type/Rank: D Rank Suiton Ninjutsu (WIS) Cost: 2 CP Effect: Single Target Attack. Deals Base Rank Damage + 1D2
Suiton: Great Exploding Current Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: Utilizing the Water Element the user performs certain hand seals. After doing the needed hand seals a vortex of water will form, sucking anything on the surface above it down to the depths below. PvP Effect: Target takes 4d4+2 damage from the crushing current. Special Note: Must Be used on a Lake or River.
.: Fuuton :.
Fuuton :
Chakra Wind Executing a varied amount of seals based off the potency the user decides. It allows the person to release a large quantity of rather harmless wind; the purpose of this is to lightly coat the wind with the users chakra giving them an up-to-date feeling of the battlefield, capable of detecting any chakra irregularities and potentially hidden foes. Type: Wind / Ninjutsu Rank: E Costs: 1 CP Effects: User can roll to spot hidden foes at +5 to Spot Note:
Wind Dagger After a hand seal the user spits out a rapid bolt of wind, thin, almost like a needle. This pierces through minor defenses. Type/Rank: E Rank Fuuton Ninjutsu (WIS) Cost: 1 CP Effect: Single Target Attack. Deals Base Rank Damage, Critical hit on 18-20.
Fuuton: Sudden Gust of Wind Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: Sends a gust of wind blasting the target backwards PvP Effect: 1d4 Damage. Special Note: On-Hit Target is Unable to Attack on their next Turn. Teaching/Learning: Gate System - D Rank Observed By: DM Jiraiya
Fuuton: Snapping Air Bullet Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: A technique where the user gathers air particles into their finger until it shows a small twister on the index finger. The user then covers it with their thumb and snaps at a target. The snap causes a small but fast moving shard of air at the target. The shard can penetrate a normal human body when hit PvP Effect: Unblockable, Deals 3d4 Damage Teaching/Learning: Gate System - C Rank
.: Katon :.
Katon:
Fire Combo Although a rather basic use of taijutsu/kenjutsu maneuvers and weaponry; the technique permits the use of fire-techniques to be implemented alongside the melee-combat, although it doesn’t permit anything drastic. It often contains the user ending their attack with a small technique Type: Fire / Taijutsu/Kenjutsu Rank: E Costs: 1CP Effects: (Base Damage + 2)/2 (Rounded Down) Damage for 1D2+1 Rounds. Note: This DOES NOT permit the user a free-action, it’s merely RP flavor
Smoulder Creating a more sticky fire more akin to ash, one releases this basic technique causing it to stick and burn over time Type/Rank: E-rank Katon Ninjutsu (WIS) Cost: 1 CP Effect: Single Target Attack. Deals Base Rank Damage + 1 /2 (Rounded down) per round for 1D2+1 rounds Note: Always round down.
Small Fireball Creating a somewhat bigger ball of fire about the size of a baseball, they spit this fire out of their mouths after making three rapid hand seals. Type/Rank: D Rank Katon Ninjutsu (WIS) Cost: 2 CP Effect: Single Target Attack. Deals Base Rank Damage +1D3 Damage
.: Raiton :.
Raiton :
Spasm By injecting the body with electricity, one does not damage the outer body but causes painful muscle contractions and involuntary spasms. Type/Rank: E Rank Raiton Ninjutsu (WIS) Cost: 1 CP Effect: Single Target Attack. Base Rank Damage + 1
Jolt Creating a small lightning bolt it travels from the finger to the target channeling the lightning from the belly, and scorching the skin. Type/Rank: D Rank Raiton Ninjutsu (WIS) Cost: 2 CP Effect: Single Target Attack. Deals Base Rank Damage + 1D2
Molecule Transitioning Although an unusual method of hiding ones chakra; the user utilizing the lightning affinity in their body and starts to increase the rate in which they bounce and interact with one another. After a timely effort, they can utilize this chakra to cover their visible form; upon this mild camouflaged technique it grants the user room to release any excess lightning chakra to draw attentions away from their individual. Type: Lightning / Ninjutsu Rank: E Costs: 1CP Effects: User may hide at +5 to Hide/Move SIlent Note:
.: Genjutsu :.
Genjutsu:
Misdirection Rank/Type: E/Genjutsu Cost: 1 CP Roleplay: Making your enemy think you are in a slightly different direction, it causes their attack to go off-course DF Effects: Allows defensive action with INT
Leaf Burial Rank/Type: E/Genjutsu Konoha Cost: 1 CP Roleplay: This technique fools the target into thinking they are being smothered by leaves, the more they struggle the more leaves appear. DF Effects: Single Target. Deals Base Rank Damage
Hell Viewing Technique Rank/Type: D/Genjutsu Konoha Cost: 2 CP Roleplay: This is a genjutsu that reveals the fears that dwell inside people's hearts. Everyone has an image of the one thing they wouldn't want to ever see. This genjutsu is a technique that draws forth such an image from within the heart and has one mistake it for reality. First, an imaginary circle of leaves will spin around and envelop the target, falling away shortly after. After a short period, the illusion will begin. This is to make the illusion more convincing, since the user will likely have moved before the illusion sets in. If the mental image is a gruesome one, the shock will be accordingly great. DF Effects: Single Target. Deals Base Rank Damage + 1
.: Elementless :.
Elementless:
--
Last edited by Isobu on Thu Mar 10, 2016 9:12 pm; edited 8 times in total
Isobu
Posts : 41 Join date : 2014-11-22 Age : 29 Location : Alberta
Subject: Re: Karu Hatake - Konoha's White Shiver Wed Feb 24, 2016 9:56 pm
Character Docket
Ability Cap: 200/700
Item Cap: 0/500
Current RP Available: 2
Current RP Used: 210
Current RP List: - Tallied bought stats into server 'tokens' altered stats fitting to these numbers (212 Total; used 210) Converted to IG-Stats. According to this servers stat-costs Current Ryo Available: 107,000