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 Yume Keikai

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autokilla



Posts : 15
Join date : 2015-01-07
Age : 21

PostSubject: Yume Keikai   Sun Jan 25, 2015 1:04 pm

Name: Yume Keikai
Gender: female
Age: 15
Home Village: Yutagakure
Current Village: Kumogakure
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autokilla



Posts : 15
Join date : 2015-01-07
Age : 21

PostSubject: Re: Yume Keikai   Sun Jan 25, 2015 1:05 pm

[Keikai]
(50 tokens)
(Female only)

Keikai have been nicknamed the cats of the Shinobi world, so much so that they decided to claim this nickname and adapt to it. The Keikai are known for being extremley nimble (Which is where the name Keikai comes from) along with their extreme sense of smell, they make for perfect taijutsuist. The flexibility that they show can rival that of the Inuzuka clan, and have even be said to be the rivals of the Inuzuka since they have been called the Cats of the Shinobi. As the tears past, Keikai decided that they would truly live up to their nickname, and have started to wear cat ears under their headbands to trick those into thinking they are actually Cats. They even started to act like cats, adapting a curious nature which can be extremely problematic when they are faced with situations where their shinobi instincts come first.

[Cat-like Balance]
As mentioned, those of the Keikai clan are very nimble and move with the swiftness of a cat, allowing them to move at a faster rate compared to most shinobi, being light on their feet and all. As well as being able to smell their targets can make them good and unique tracking shinobi as well as fighters.

Universal: Can roll concentration in place of spot/listen +10.

Universal: Taijutsu Rank DMG is always 1d6, no matter Rank. Neko may never use Kenjutsu.
Genin: +1 DEX Rolls, +1d4 Taijutsu DMG
Chunin: +2 DEX Rolls, +1d6 Taijutsu DMG
Jounin: +3 DEX Rolls, +1d8 Taijutsu DMG

[Jutsu]
The members of the Keikai clan are all different, in that they all are capable of making their own, custom jutsu. These jutsu must be some form of taijutsu, to live up to that of the clan reputation.
All Keikai gain 2 Custom Jutsu of E/D-Rank Jutsu, and 1 Custom C/B/A/S Rank Jutsu for Free.

They Start out Automatically Knowing their E-C Rank Jutsu, and must learn the Rest.
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autokilla



Posts : 15
Join date : 2015-01-07
Age : 21

PostSubject: Re: Yume Keikai   Sun Jan 25, 2015 1:05 pm

Token purchases:

50 for clan
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autokilla



Posts : 15
Join date : 2015-01-07
Age : 21

PostSubject: Re: Yume Keikai   Sun Jan 25, 2015 4:03 pm

Academy Jutsu learned:

Wall/Tree Walking
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 1
RP Description: The user covers their feet with at thin layer of chakra, which acts as a stick substance to allow them to walk up solid surfaces
PVP Effect: Rolepaly Jutsu Only.
Teaching/Learning: Gate System - E Rank

Water Walking
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 1
RP Description: The user covers their feet with a thin layer of chakra, which acts as a solid surface to allow them to walk on water
PVP Effect: Rolepaly Jutsu Only.
Teaching/Learning: Gate System - E Rank

Rope Escape Technique
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 2
RP Description: This jutsu is a simple technique, which can be several different ways. It's taught to all Academy students on how to break out of anything that is keeping them tied up
PVP Effect: This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from ninja wire and other such bindings. WIS is rolled vs the attacker's initial Roll. In the event of Set trap skill being used in combat the user must roll the appropriate skill other wise Break DC is decided by active DM.
Teaching/Learning: Gate System - E Rank

Cloak of Invisibility Technique
Jutsu Type: Genjutsu
Rank: E
Chakra Cost: 1 (+1 per round maintained)
RP Description: A basic technique all Academy Students learn. Taking a simple piece of fabric, they can channel; a small amount of chakra into the fabric and change the fibers to the same as their surroundings
PVP Effect: +5 Hide Roll
Teaching/Learning: Gate System - E Rank

Clone Technique
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 4 + 2 per round maintained
RP Description: The ability to create a basic clone of themselves. Unlike other types of clones, these clones are not solid clones, so they cannot do any damage or attack the Enemy
PvP Effect: As long as the bunshin is maintained when being attacked the attacker must roll 1d6. On a 1-3 the bunshin is attacked, on a 4-6 the real target is attacked.
Teaching/Learning: Gate System - E Rank

Henge Technique
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 2 +1 per round it remains active
RP Description: This jutsu is a simple one, that changes the users body into one of which they choose
PVP Effect: +5 Hide (Disguise)
Special Note: Must learn before becoming Genin (Rolled with WIS)
Special Note: Doesnt Stack with any Hide bonuses that are not specifically noted for disguising.
Teaching/Learning: Gate System - E Rank

Substitution Technique
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 3
RP Description: A simple technique all Shinobi need to learn. It is simple replacing their body with a nearby object in place of an incoming attack
PVP Effect: Wisdom based Dodge
Teaching/Learning: Gate System - E Rank

Kai
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 2
RP Description: This jutsu is a simple two handed seal and then you focus your chakra to try and break off a genjutsu. This can also be used to harmlessly break a genjutsu's effect off another target.
PVP Effect: This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from genjutsu and other "stuns". WIS is rolled vs the attacker's initial Roll.
Teaching/Learning: Gate System - E Rank

Taijutsu learned:

E Rank

Chakra Lace (Taught by Kotoyo)
Jutstu Type: Taijutsu
Rank: E
Chakra Cost: 1
Rp Description: With a thin layer of chakra covering their attack, they would strike the target with it doing a minimal amount of extra damage.
PVP Effect: Rank Damage + 1
Special Note:
Teaching/Learning: Gate System - E Rank

Chakra Focused Punch (Taught by Kotoyo)
Jutsu Type: Taijutsu
Rank: D
Chakra Cost: 2
RP Description: The user layers their fist with strengthened chakra, in order to increase their punching power
PVP Effect: Rank Damage + 1d4
Special Note:
Teaching/Learning: Gate System – D Rank

Wind Jutsu:

Fuuton: Minor Gust (Taught by Kotoyo)
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 2
RP Description: With a few basic hand signs the user blows a short gust of wind at an opponent
PvP Effect: 1d4 damage
Special Note: Hijutsu offered to all wind element academy students of every village

Fuuton: Gentle Breeze (Taught by Kotoyo)
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 2
RP Description: The user performs a ram hand seal and blows a soft burst of wind
PvP Effect: 2 Damage to 1d4 Targets
Special Note: Hijutsu offered to all wind element academy students of every village

Fuuton: Wind Blast (Taught by Kotoyo)
Jutsu Type: Ninjutsu
Rank: D
Chakra Cost: 3
RP Description: Breaths out a gust of wind at the target
PvP Effect: 2d4 Damage
Special Note: 1 DR Peirces
Teaching/Learning: Gate System - D Rank


Fuuton: Cyclone Kick (Taught by Kotoyo)
Jutsu Type: Taijutsu
Rank: D
Chakra Cost: 3
RP Description: Flipping onto their hands the user channels wind chakra into their feet and begins a rapid spin
PvP Effect: Rank damage + 1d4
Special Note: Can be used to block, when used to block the technique does 1 damage
Teaching/Learning: Gate System - D Rank
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PostSubject: Re: Yume Keikai   

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Yume Keikai
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