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| | Mayuko Hoshigaki | |
| | Author | Message |
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DM Iruka
Posts : 127 Join date : 2014-11-12
| Subject: Mayuko Hoshigaki Sat Dec 20, 2014 1:22 am | |
| Mayuko Hoshigaki
First Name - Mayuko Last Name - Hoshigaki Nickname - N/a Gender - Female Age - 12 DOB – March 6 Height – 4’0” Weight – 90 lbs Village – Kirigakure
Appearance Shark Type - Cookie Cutter Hair Color – Navy Blue Eye Color – Light blue Skin color – Light Blue Body – Shark-like, small, athletic, strong Tattoos – None
Other information Likes – Her Uncle, Food, People, Eating people, and her uncle’s food. She also likes swimming, the colors red, blue, pink, yellow, and black, and the taste of human flesh. Did I say that already? Dislikes – vegetables, and ‘mean people’ Parents – Hoshigaki Yuriko (mother), Hoshigaki Taisuke (father) Siblings – None, she ate them at birth Children – N/a Sexual Orientation – Heterosexual Partner – N/a
Ninja Information
Elements –Water Main Focus – Taijutsu Sensei – Kujira Hoshigaki Squad – N/a Specialty – Taijutsu Rank – Chuunin Inside the mind of a shark: Mayuko She loves to eat, everything and almost anything. Mayuko has been known to latch on to the sides of buildings and leave a signature cookie cutter shape, all because she was hungry. When walking around, she’ll usually carry a limb of some animal to nibble on throughout the day, sometimes this ‘animal’ is the last “mean person” that she came across. Mayuko idolizes her Oji-sama, Kujira Hoshigaki, and now that she’s old enough to travel with him, follows him almost everywhere. Mayuko loves to be in the water, just as any shark would, but she doesn’t care what water it is. She’ll be found swimming in fountains, down the streets of Kiri, in the lake, in the ocean, in puddles of water, and in the bath houses. When she does, she lets the dorsal fin on her back pop up to let everyone know that a Hoshigaki is in the water, and to fear the tiny girl. In combat she always aims to kill or maim, not because she particularly wants to kill someone, but because she wants to eat them and tends to overdo it. She uses her own style oh Taijutsu, implementing jujutsu and judo into her techniques, pinning her opponents. She’s petite, and uses that against her opponents, basically flipping around them when attacking making it difficult for them to attack her. She’s quick, vicious, and doesn’t hold back when she has a hold on her prey. Detailing further the Mind of One: Mayuko Hoshigaki Mayuko, has always been an interesting child. To explain her in full takes much detail and careful planning, as she is quite unpredictable in all situations. However there are some things that can be observed, that is her constant behaviors. First, we'll speak about her particular skills as a kunoichi, which is Taijutsu. Mayuko is not well known for her fighting style, but there is one thing for certain. There are very few who fight with the same tenacity that Mayuko does. She relies on her speed and the surprise of her ability in order to bring down opponents who can be much larger than herself. This style of fighting is one developed mostly on her own, but with aid of course from her Oji-sama (Kujira Hoshigaki). When she fights, or prepares to fight, she moves into a basic stance, turning her body so that her left side faces the opponent. She holds her left arm up and in front of her, her palm level with her shoulder and facing away from her body. Her left leg is forward, foot is pointing towards the enemy, and knee is slightly bent to allow her movement. Her right leg is, in turn, bent at the same angle as her left, both being a bit more than shoulder width apart. Her right foot is at a 90 degree angle from her left foot's direction and planted so that she can pivot on her left. Her right hand is held at waist level, palm facing down, behind her so as to balance her on her feet. The entire stance is specifically designed to fit Mayuko's personal style of fighting. When in actual combat, Mayuko's personality shifts, she becomes quiet and shifts her personality entirely. She seems to stand very calmly, a dangerous sign of the things to come, and closes her eyes as she prepares for the first bit of combat. Her nose acts as her eyes and ears for the first moments of combat, and her body seems to fall into a relaxed state. As soon as she is ready, she will press off with her feet and become a whirlwind of pain and teeth as she fights, not stopping until her opponent lies on the ground broken or dead. Mayuko will not hesitate to bite into anyone, as her cannibalistic nature dictates that is normal for her. Her teeth are just as sharp as any sword and will pierce through armor just as easily as flesh, so be wary and ready for a painful experience as you are munched on by a little girl. Now, we must address something more psychological, and that is her fascination with a shark doll which she calls "Yuki." Yuki, the Great White Shark Yuki is a plush Great White Shark doll which Mayuko carries everywhere she goes. The shark itself is a little over two feet long, which is more than half of her actual height currently. The doll is just thin enough for her to wrap her little arms around. Because Mayuko spends so much time in the water, Yuki does as well, which would be a problem if he was not in the care of a Hoshigaki. Mayuko uses the water that gets trapped in Yuki's stuffing to hydrate herself, as she does not need too much to stay hydrated and Yuki hold the equivalent of two buckets of water in his stuffing. To describe, in further, the detail of Yuki, he is modeled as a Great White. He has numerous stitches where Mayuko has bitten into and nibbled on him over the years, as well as normal wear and tear from the trips. This repair is all done by Mayuko's mother Yuriko Hoshigaki, who created Yuki for Mayuko several years ago. This after a horrible tragedy known throughout the animal world known as siblicide. When Mayuko was just four years old, some of her brothers began to rough house as they usually did, however one of them went a bit far and attempted to kill one of the four others. This was the largest of the group and felt he was the most dominant, so he attempted to assert it. Mayuko's two sisters jumped in on the battle which ensued shortly after this attempt to assert dominance. The seven children fought tooth and nail against each other, and poor Mayuko sat back and watched, being the youngest of the eight. Unfortunately she was dragged in at one point, at terrible consequence to everyone. Being scared of dying, she immediately ripped the throat out of several of her brothers using her intense speed to make her way around them. After the first four fell, she turned to each as they came at her, diving and weaving and using her teeth to rip chunks out of her brothers and sisters violently. At the end, she came out on top and was found slowly nibbling on the body of the largest brother's corpse. When her mother and father came in on the scene, rather than horror, they felt pride in this little one's accomplishment. She was, however, kept away from the academy for several years for fear that she may eat her fellow students as well. This of course was just a precaution, and did not last long. However, when she did finally manage to begin attending the academy, the students tended to be very cautious of her. They all were told of the massacre, and would avoid Mayuko like the plague, leaving her to play alone in the yard. She didn't quite understand what was going on, however she still felt incredibly upset at the idea that she could not make friends with anyone. So, one day, she went to her mother and pleaded for a friend, and after several days of pleading was presented with Yuki. She carried it everywhere and still does, as it is her best friend in the whole world and will always be by her side. The children, of course, would not make fun of her as she carried the fairly large shark with her - well at least not to her face - and let her be to play with him in the classes she did attend. This ends our story of Mayuko for now. She has a long way to go in the world of the shinobi, but don't worry, there shall be more to come. And always remember to swim at your own risk.
Last edited by DM Iruka on Wed Mar 09, 2016 4:51 pm; edited 7 times in total | |
| | | DM Iruka
Posts : 127 Join date : 2014-11-12
| Subject: Re: Mayuko Hoshigaki Sat Dec 20, 2014 1:37 am | |
| Hoshigaki Clan Creator: Shino 100 Tokens History and Information Originally starting in Mist Village, Hoshigaki Clan started out as a mutation Jutsu. A signature sign in Mist Village were the sets of teeth, made to look more feral and sharkish, something passed down among many Ninja within the Hidden Village of Mist. A forbidden jutsu was performed on a couple of ninja, making them more shark like. It soon became a mass of chaos, as many ninja within Mist village began to praise the group of ninja who were like this, thus the forbidden jutsu was casted upon their children and instead of being used again, the jutsu was forgotten. Instead, it seemed to go on forever as a gene, instead of an actual jutsu. Because of the Hoshigaki effect within Mist, it soon became a Clan as it spread like a Kekkai Genkai. The sword became their signature weapon which anyone could immediately realize who they were fighting. ______________________________________________________________ The Hoshigaki Clan's most notable features are their Blue Skin and Gills, which allows them to breathe under water. Coming in contact with water for the Hoshigaki will heal them in fact, refreshing their body. Dryness is casually their weakness. They're rather immense in strength, like a shark. Although they can see perfectly, they can smell blood even if it's a drop, so their sense of battle is an incredible fallback for an as tracker shinobi. Universal: Concentration Replaces Spot and Listen. If an enemy is less then 3/4 HP, their Concentration Bonus is doubled. Genin: +1 STR Rolls, +1d4 Kenjutsu / Taijutsu DMG, +10 Concentration Rolls Chunin: +2 STR Rolls, +1d6 Kenjutsu / Taijutsu DMG, +15 Concentration Rolls Jounin: +3 STR Rolls, +1d8 Kenjutsu / Taijutsu DMG, +20 Concentration Rolls ______________________________________________________________ The Hoshigaki Clan are known throughout the Shinobi world as the heavy hitters, and also those that can take a hit. Thus, resulting in the rumours of them having extremley thick skin like actual sharks. Although these rumours are slightly true, the reason their skin is so tough is do to the fact that they train on a daily basis and are able to take a lot more hits. Universal: 1/2 of the Hoshigaki's Total Passive DR is Un-Pierceable Genin: +1 HP DR, +10 HP Chunin: +2 HP DR, +15 HP Jounin: +3 HP DR, +20 HP ______________________________________________________________ Jutsu The users of this Clans abilities all are unique in the way that they hold different preferences, some prefer devastating strength, other prefer tracking and hunting by the shadows, it all depends on the type of shark that their bodies are bonded with on the DNA levels. (All Hoshigaki Gain 2 Custom Jutsu of E/D/C/B-Rank Jutsu, and 1 Custom A/S Rank Jutsu for Free. They Start out Automatically Knowing their E-C Rank Jutsu, and must learn the Rest.) ________________________________________________________________ - Custom Clan Jutsu:
Dive Type: Taijutsu Rank: E Cp: 2 RP: The user dives into a nearby water source to escape being attacked. PvP: (Activates Hydrate as a free action) +1 to Dodge Roll.
Lock Down Type: Taijutsu Rank: E Cp: 2 RP: While performing a lock, the user pulls on their opponent, dealing more damage to the body. PvP: Target Must be in a "Lock" Before using this) Tai Rank Damage + 1d4 Special Note: Target is able to try escape, before jutsu. DC = Original Lock DC
Shin Lock Type: Taijutsu Rank: D Chakra Cost: 3 RP: The user brings their opponent to the ground, fully extending their opponent’s leg while doing so. They then apply a lock to any of the joints in the ankle, typically by hyper extending the ankle itself. This also applies pressure to the Achilles tendon and can sometimes be applied directly to the calf muscle. The opponent’s leg would be useless to them during the lock and would need to break the lock in order to move. Pvp: Tai Damage + 1d4, Target is Physically stunned for 1d4 - 1 (Min 1) Rounds or until hit and does 2 Damage per round. Can be broken with STR / WIS vs Original DC Note: Other "Lock" Techniques may be used whilst this is active, If this is done, "Lock" rounds do not stack. "Lock" Techniques do not break the stun, but the target may break the "Lock" on their turn, Before the user uses a "Lock" technique or switches "Lock" and as a free action if they don't escape. Note: User can not dodge whilst using a "Lock" technique that stuns a target. They may use Basic Kenjutsu Attacks (With small Weapons) without break the "lock".
Juji-gatame Type: Taijutsu Rank: D Chakra Cost: 3 RP: The user grabs hold of their opponent’s arm, and wraps their legs around the arm holding the opponent’s hand to the user’s chest and fully extends the arm. This applies a great deal of pressure to the user and limits all use of their arm while in place. Pvp: Tai Damage + 1d4, Target is Physicall stunned for 1d4 - 1 (Min 1) Rounds or until hit and does 2 Damage per round. Can be broken with STR / CON vs Original DC Note: Other "Lock" Techniques may be used whilst this is active, If this is done, "Lock" rounds do not stack. "Lock" Techniques do not break the stun, but the target may break the "Lock" on their turn, Before the user uses a "Lock" technique or switches "Lock" and as a free action if they don't escape. Note: User can not dodge whilst using a "Lock" technique that stuns a target. They may use Basic Kenjutsu Attacks (With small Weapons) without break the "lock".
Shark Bite Type: Taijutsu Rank: C Chakra Cost: 4 RP: Being bitten by a shark is no laughing matter. The Hoshigaki will be the first to tell you that they don’t mind biting into their vict- I mean opponents. Swim at your own risk. PvP: Rank Taijutsu Damage + 1d6, Does 2 Damage per round for 1d4 + 1 Rounds (Bypasses DR) Note: Partial Hydration) +2 Burst Tai Damage, Full Hydration) +3 Burst Tai Damage Note: Can only be used once per target in a "Lock". User may change locks and do it again. (E.G Shin Lock, Shark Bite, Swap to Juji Gatame Lock, Shark Bite.)
Disarming Strike Type: Taijutsu Rank: C Chakra Cost: 5 cp RP: Disarming an opponent is easier than one might think. It takes lightning reflexes, but one, with enough training, can pull a weapon from their opponent and use it against them. PvP: Offensive: Disarm Target of Weapon and does Rank Taijutsu Damage + 1d6 Defensive: Only useable vs Kenjutsu) Disarms Target of Weapon and does Rank Taijutsu + 1 Damage. Note: Target must spend a round collecting their weapon.
Swooping Crane Strike Type: Taijutsu Rank: B Chakra Cost: 6 cp RP: The user knocks the legs from underneath their opponent, and then brings their elbow down on their target’s chest. As their opponent comes to the ground, the user then restricts all movement to their opponent, effectively holding them in place. PvP: Rank Taijutsu Damage + 2d4. User must roll CON vs Original Attack DC. IF fail, target is "Locked" for 2 rounds. Can be broken with STR / CON vs Original DC. Note: Other "Lock" Techniques may be used whilst this is active, If this is done, "Lock" rounds do not stack. "Lock" Techniques do not break the stun, but the target may break the "Lock" on their turn, Before the user uses a "Lock" technique or switches "Lock" and as a free action if they don't escape. Note: User can not dodge whilst using a "Lock" technique that stuns a target. They may use Basic Kenjutsu Attacks (With small Weapons) without break the "lock".
Bone Crusher Type: Taijutsu Rank: A Chakra Cost: 12 cp RP: When holding an opponent in a lock, it’s easy to dislocate or break the bones of the opponent. Here, the user capitalizes on this opportunity and snaps the bone of their opponent, limiting their combat effectiveness. PvP: Only Useable During A "Lock") Rank Taijutsu Dmage + 2d8. Target also suffers -2 STR (Arms) or -2 DEX (Legs) for the remainder of the battle, or until Bone Mending is used to Relocate / Mend the broken bone. Note: User is not able to pick STR/DEX negatives. Negatives is determined via the current lock active. Note: May only be used 1x Fight per Target
Feeding Frenzy Type: Taijutsu Rank: S Cp cost: 20 cp RP: Many shark species are well known for pack hunting, and when a large group comes together on a prey, it leaves the prey completely torn to shreds. In the spirit of this, the user dives either underwater or underground and begins viciously assaulting their prey by jumping out and biting the target numerous times. Used by two or more sharks, this is almost always fatal. As the Hoshigaki attack, a heavy rain begins to fall over the fight. PvP: Rank Taijutsu Damage + 1d10 + 3d6 + 2d4 Note: Other Hoshigaki who know this can use their next turn to strike the same target with the user paying the CP cost and doing the same Damage. Target is able to Block / Dodge VS each Hoshigaki using this technique. Can only be used once per fight. Note: If Hydration is not active, All Hoshigaki using this technique gain Full Hydration effects for the remainder of the fight.
Last edited by DM Iruka on Sat Mar 12, 2016 6:03 pm; edited 5 times in total | |
| | | DM Iruka
Posts : 127 Join date : 2014-11-12
| Subject: Token Log Sat Dec 20, 2014 1:39 am | |
| Hoshigaki Clan - 100 Tokens (Paid for by Kotoyo Kichida and overseen by Sasori) Note: 50 non-refundable 30 tokens - Mod Upgrade Dex (DM Konohamaru)
Last edited by xXMcNinjaXx on Sat Feb 14, 2015 5:28 pm; edited 3 times in total | |
| | | DM Iruka
Posts : 127 Join date : 2014-11-12
| Subject: Re: Mayuko Hoshigaki Sun Dec 21, 2014 3:00 pm | |
| Clan Jutsu - Other Clan Member Jutsu (4):
Hydrate Jutsu type: Suiton Hijutsu Rank: E Cp cost: 2 + 1 Per Round Rp Description: The Hoshigaki Clan member uses there unique biology enhanced with chakra to submerge themselves in water or to absorb chakra through there skin to gain access to use certain jutsu while hydrated. PVP effects: Depending on the amount of water arount, the Hoshigaki gains a bonus to Water / Clan Jutsu. Partial Hydration (Small Source: Bucket, Cups of Water, Fountain etc) Full Hydration (Large Source: River, Stream, Lake etc) Special note: Can be used as a Free action in Prefight initiative if Large body of water is present. (Taught by Kujira)
Water Skin Jutsu type: Suiton Hijutsu Rank: E Cp cost: 2 Rp Description: if the Clan member is Submerged he can use the water hes absorbed or the water hes surrounded in to create a shield of water around his body protecting him from attacks and elements PVP effects: Free Action) Defence Only - User gains 1 DR (Partial Hydration) or 2 DR (Full Hydration) Note: If user is successful on their defensive roll, and doesn't take damage, CP Cost is refunded. (Taught by Kujira)
Watery Grip Jutsu type: Suiton Hijutsu Rank: D Cp cost: 3 Rp Description: The Hoshigaki can use this jutsu which creates an arm of water around the users arm (or can even replace the users arm) and proceeds to launch it at a target, if landing does water damage and keeps grip on target spotting him from moving. PVP effects: 1d4 Damage + 1 Round Physical Stun (Bonus damage depending on Hydration) Special note: Partial + 1 DMG - Full +2 DMG (Taught by Kujira)
Sixth Sense Jutsu type: Suiton Hijutsu Rank: D Cp cost: 3 Rp Description: All Hoshigaki have a powerful Sixth sense for chakra and blood, this jutsu was created to enhance that sense. Although an imperfect version it still works to enhance the users senses. PVP effects: +10 Concentration for 1d4 +2 round (Additional Concentration depending on Hydration) Special Note: Partial + 5 Concentration - Full + 10 Concentration (Taught by Kujira)
Jutsu Name: Hoshigaki Jutsu: Initiative Swarm Type: Clan Jutsu Rank: D CP: 2 RP: Sharks can be both Dominate and solo players, AND pack hunters, due to this instinctive fact, Kujira has developed a special Connect link that can be Taught to other Hoshigaki, and because of this allows for Clans to react quicker in a fight and fight together instead of separate. PVP: Is used with Init roll, Hoshigaki who uses this can link there init roll with their Hoshigaki team mates, so instead of using there init roll, can use their clan members init -1,. And a second Hoshigaki can do the same -2 and a third to -3. So that Hoshigaki can fight in sequence with each other. Special Note: Hoshigaki must know and use the technique with their init so they can link up.
(Example. A: rolls 17 init with Jutsu, B: rolls 23 with Jutsu and C: rolls 30 with Jutsu. A and B can follow the init B getting 29 and A getting 28. So init being 30,29,28 ) (Taught by Kujira)
Last edited by xXMcNinjaXx on Sat Feb 14, 2015 5:29 pm; edited 9 times in total | |
| | | DM Iruka
Posts : 127 Join date : 2014-11-12
| Subject: Re: Mayuko Hoshigaki Mon Dec 22, 2014 9:38 pm | |
| - Academy Jutsu:
Wall/Tree Walking Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 RP Description: The user covers their feet with at thin layer of chakra, which acts as a stick substance to allow them to walk up solid surfaces PVP Effect: Rolepaly Jutsu Only. Teaching/Learning: Gate System - E Rank (Taught by Yasunari Nara)
Water Walking Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 RP Description: The user covers their feet with a thin layer of chakra, which acts as a solid surface to allow them to walk on water PVP Effect: Rolepaly Jutsu Only. Teaching/Learning: Gate System - E Rank (Taught by Kujira)
Kai Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: This jutsu is a simple two handed seal and then you focus your chakra to try and break off a genjutsu. This can also be used to harmlessly break a genjutsu's effect off another target. PVP Effect: This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from genjutsu and other "stuns". WIS is rolled vs the attacker's initial Roll. Teaching/Learning: Gate System - E Rank (Taught by Kujira)
Rope Escape Technique Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: This jutsu is a simple technique, which can be several different ways. It's taught to all Academy students on how to break out of anything that is keeping them tied up PVP Effect: This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from ninja wire and other such bindings. WIS is rolled vs the attacker's initial Roll. In the event of Set trap skill being used in combat the user must roll the appropriate skill other wise Break DC is decided by active DM. Teaching/Learning: Gate System - E Rank (Taught by Shun)
Henge Technique Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 +1 per round it remains active RP Description: This jutsu is a simple one, that changes the users body into one of which they choose PVP Effect: +5 Hide (Disguise) Special Note: Must learn before becoming Genin (Rolled with WIS) Special Note: Doesnt Stack with any Hide bonuses that are not specifically noted for disguising. Teaching/Learning: Gate System - E Rank (Taught by Kujira)
Cloak of Invisibility Technique Jutsu Type: Genjutsu Rank: E Chakra Cost: 1 (+1 per round maintained) RP Description: A basic technique all Academy Students learn. Taking a simple piece of fabric, they can channel; a small amount of chakra into the fabric and change the fibers to the same as their surroundings PVP Effect: +5 Hide Roll Teaching/Learning: Gate System - E Rank (Taught by DM Sai - Event learning)
Clone Technique Jutsu Type: Ninjutsu Rank: E Chakra Cost: 4 + 2 per round maintained RP Description: The ability to create a basic clone of themselves. Unlike other types of clones, these clones are not solid clones, so they cannot do any damage or attack the Enemy PvP Effect: As long as the bunshin is maintained when being attacked the attacker must roll 1d6. On a 1-3 the bunshin is attacked, on a 4-6 the real target is attacked. Teaching/Learning: Gate System - E Rank (Taught by Kujira)
Last edited by xXMcNinjaXx on Sat Feb 14, 2015 5:30 pm; edited 2 times in total | |
| | | DM Iruka
Posts : 127 Join date : 2014-11-12
| Subject: Re: Mayuko Hoshigaki Thu Jan 22, 2015 1:56 pm | |
| - Taijutsu:
D Rank
Chakra Focused Punch Jutsu Type: Taijutsu Rank: D Chakra Cost: 2 RP Description: The user layers their fist with strengthened chakra, in order to increase their punching power PVP Effect: Rank Damage + 1d4 Special Note: Teaching/Learning: Gate System – D Rank (Taught by Kujira)
Swift Kick Jutsu Type: Taijutsu Rank: D Chakra Cost: 2 RP Description: The user layers their shin with sharpened chakra, in order to increase both kicking power, allowing it to pierce some defenses. PVP Effect: Rank Damage + Pierces 1 DR Special Note: Teaching/Learning: Gate System – D Rank (Taught by Kujira)
Leaf Whirlwind Jutsu Type: Taijutsu Rank: D Chakra Cost: 2 RP Description: The user focuses their chakra to increase their speed while twisting making it harder to hit the user, or can utilized for a basic attack doing an enhanced round house kick. PVP Effect: Regular Damage + 2 Damage Special Note: Can be used to block dealing 1d4 damage Teaching/Learning: Gate System – D Rank (Taught by Kujira)
C-rank
Falcon Drop Jutsu Type: Taijutsu Rank: C Chakra Cost: 4 RP Description: The user grabs an airborne opponent, and turns them facing head first to the ground, and wraps their arms around the opponents legs, and their legs around the opponents head, locking them in and slams them into the ground PVP Effect: Rank Damage + One Round Stun (Or Until Hit) Teaching/Learning: Gate System – D Rank (Taught by Kujira)
Tool Barrage Jutsu Type: Taijutsu Rank: C Chakra Cost: 6 RP Description: The user grabs a single tool from their arsenal, and tosses it at the opponent with a replication jutsu placed on it; creating several more, in order to cause a barrage of tools. PVP Effect: Tool Damage + 2d4 Special Note: Uses a single tool of user’s choice Teaching/Learning: Gate System – C Rank (Taught by Reiko)
Last edited by DM Iruka on Sat Mar 12, 2016 6:05 pm; edited 4 times in total | |
| | | DM Iruka
Posts : 127 Join date : 2014-11-12
| Subject: Re: Mayuko Hoshigaki Mon Jan 26, 2015 8:59 pm | |
| - Suiton:
Rank E
Suiton: Water Gun Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: With a few basic hand signs the user is able to fire a small jet of water from their mouth This jutsu requires no source of water PvP Effect: 1d4 Damage Special Note: Hijutsu offered to all water element academy students of every village. (Overseen by Asuma)
Suiton: Spray Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: After basic hand seals the user sends a small shoot of water towards the target, which covers their face and gets into their ears PvP Effect: 1d4 Damage + -5 listen for 1 round Special Note: Hijutsu offered to all water element academy students of every village (Overseen by Asuma)
D-Rank
Suiton: Water Missile Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: The user drinks the equivalent of a cup of water, forms the projectiles in their mouth and fires a burst of water at the target PvP Effect: 1d10 Damage Special Note: Doesn't need water around Teaching/Learning: Gate System - D Rank
Suiton: Water Wall Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: Pulling water from a source the user is able to place a thin membrane of liquid around their hands, moving with speed or strength they can strike against the opponent in a brilliant riposte the liquid travels slowly through the air and often leaves a thin wall like membrane in place PvP Effect: Rank Damage + 1d4 Special Note: Can be used to block, when used to block the technique does 1 damage Teaching/Learning: Gate System - D Rank
Last edited by xXMcNinjaXx on Sat Feb 14, 2015 5:32 pm; edited 2 times in total | |
| | | DM Iruka
Posts : 127 Join date : 2014-11-12
| Subject: Re: Mayuko Hoshigaki Mon Feb 02, 2015 2:57 pm | |
| - Non-element Techniques:
Chakra Concentration: Legs Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The user focuses their chakra into their legs, giving them greater speed and dexterity for a certain amount of time PVP Effect: +1d4 to DEX rolls for 1d4 rounds Teaching/Learning: Gate System - C Rank (Taught by Haruko Jinkodo)
B Rank
Body Flicker Technique Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8, -1 a Round (Or) 20 cp to Activate all Fight Description: This jutsu is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed PvP: Free Action) Grants +2 to Attack/Defense Rolls While Active. Special Note: Requires a 15 Dex Mod Teaching/Learning: Gate System - B Rank (Taught by Suzumi Kichida 3/10/16)
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