Naruto brought back to NWN. |
If you want this back up PM me on the Forums (Host) Kurama I have a stable host platform now and am willing to have this going again with limited DM activity. It would be purely just for fun, no complaining no BS. Current Public IP 66.114.180.15 |
| | Meikyuu Kimi | |
| | Author | Message |
---|
Hinata
Posts : 48 Join date : 2014-11-16 Age : 31
| Subject: Meikyuu Kimi Fri Feb 06, 2015 4:19 pm | |
| - Chuunin:
- SJ/Jounin:
First Name: MeikyuuLast Name: KimiNickname: Gender: FemaleAge: Academy AgeHeight: 4'somethingWeight: 110lbsVillage: Konohagakure______________________________________________________[Body Appearance]Hair Colour: RedHair Length: (Refer to pic) Eye Color: Skin Color: WhiteBody Shape: Scar(s): None______________________________________________________[Other Information]Likes: Dislikes: Parents: Sexual Orientation: StraightPartner: ______________________________________________________[Ninja Information]Elements: Main Focus: Genjutsu/Clan JutsuSensei: Squad: Head of Squad: Specialty: Support/TacticsRank: Academy StudentOccupation: ______________________________________________________Special Abilities- Kimi:
[The Kimi] (100 Tokens) The Kimi Clan are a family branch of speakers, orators, politicians, lawyers, and ambassadors. They are extremely cunning and highly charismatic. It is said their very being in a room can motivate or depress a room. With Yugakura budding as a new power among the Great Shinobi Village the Kimi are being employed more and more in the business rooms. Kimi come in many varieties, from calm, cool, and collected and fiery and full of vigor. Both are common, and all are accepted, as long as the Kimi can stir others into action the Clan will ever be successful. Occasionally they will induct one of their own into the Shinobi force. Shinobi Kimi possess secret techniques beyond even their intelligent and persuasive kin. Their Hijutsu make them one of Yuga's most skilled intelligence and interrogation nin.
[Ninja Toolbag] Kimi nin are trained in a variety of skills, however they excel at delay and stall tactics to support their teammates. With this in mind the clan possesses a number of skills and abilities tailored to such methods. Universal: 3 Ninja Wire, 1 Chakra Pill, 1 Poison Smoke Bomb, 1 Smoke Bomb, 3 Kunai, 1 Explosive Tag
[Presence] The Kimi clan possess a rather unique chakra. It manifests in an aura around them, a cloak that affects those in the immediate area depending on the intensity of the Kimis skill. The cloak allows the Kimi to play on their pheromones, body language, and chakra to subvert the networks and systems of others. This technique makes the Kimi a Clan of powerful genjutsu users. Universal: CHA replaces INT for Genjutsu (Including Stat Bonuses) Universal: Gain 1x Custom Jutsu of Each Rank. May be taught to other Kimi Clan Members. Genin: +1 DEF Rolls, +1 Genjutsu Duration / DC Chunin: +2 DEF Rolls, +2 Genjutsu Duration / DC Jonin: +3 DEF Rolls, +3 Genjutsu Duration / DC
[Inspire] Simply by being the proximity Kimi can inspire their allies into greatness. Their mere presence can afford bursts of insight and desires to excel. As they develop their Shinobi arts and greater control over their chakra they subliminally begin to direct their companies and pass on their comprehension. Like their presence this becomes a passive statement to the Kimi Conditioning techniques. Free Action) 5 CP to Active, 2 CP Per Round Maintained Universal: Kimi gains +2 HP Regen whilst inpsire is activated. Genin: Kimi and Allies gain +1 to ATK/DEF Rolls, and +1 to DMG Rolls (Applies to Passive Cap) Chunin: Kimi and Allies gain +2 to ATK/DEF Rolls, and +1d4-1 (Min 1) to DMG Rolls (Applies to Passive Cap) Jonin: Kimi and Allies gain +3 to ATK/DEF Rolls, and +1d4 to DMG Rolls (Applies to Passive Cap)
[Demoralize] When they desire the Kimi are able to manipulate their Aura on a reverse scale, selectively targeting individuals to blanket with thoughts and feelings of inadequacy and hopelessness. This leeches determination, passion, and focus, the more skilled the Kimi the more powerful their demoralization. In addition they gain the ability to spread their Genutsu through their aura, blanketing pocket areas and expanding their reach. Free Action) 5 CP to Active, 2 CP Per Round Maintained Universal: CHA vs Targets INT/WIS/CHA) Targets suffer -2 to ATK/DEF Rolls (Can Roll in DEF each turn) Genin: Kimi Genjutsu Target an Additional Target Chunin: Kimi Genjutsu Target two Additional Target's Jonin: Kimi Genjutsu Target three Additional Target's
Last edited by DM Hinata on Sat Feb 07, 2015 12:38 pm; edited 2 times in total | |
| | | Hinata
Posts : 48 Join date : 2014-11-16 Age : 31
| Subject: Re: Meikyuu Kimi Fri Feb 06, 2015 7:14 pm | |
| Known JutsuACADEMY - 4/8- Spoiler:
Wall/Tree Walking Jutsu Type: Ninjutsu Rank: E Chakra Cost: - RP Description: The user covers their feet with at thin layer of chakra, which acts as a stick substance to allow them to walk up solid surfaces PVP Effect: Same as RP Special Note: Must learn before becoming Genin Teaching/Learning: Gate System - E Rank - Taught by Hirui, Irozameru- 2/11/15
Water Walking Jutsu Type: Ninjutsu Rank: E Chakra Cost: - RP Description: The user covers their feet with a thin layer of chakra, which acts as a solid surface to allow them to walk on water PVP Effect: Same as RP Special Note: Must learn before becoming Genin Teaching/Learning: Gate System - E Rank - Taught by Hirui, Irozameru- 2/11/15
Rope Escape Technique Jutsu Type: Ninjutsu Rank: E Chakra Cost: - RP Description: This jutsu is a simple technique, which can be several different ways. It's taught to all Academy students on how to break out of anything that is keeping them tied up PVP Effect: Same as RP Special Note: Must learn before becoming Genin Teaching/Learning: Gate System - E Rank
Cloak of Invisibility Technique Jutsu Type: Ninjutsu Rank: E Chakra Cost: - RP Description: A basic technique all Academy Students learn. Taking a simple piece of fabric, they can channel; a small amount of chakra into the fabric and change the fibers to the same as their surroundings PVP Effect: Same as RP Special Note: Must learn before becoming Genin Teaching/Learning: Gate System - E Rank - Taught by Senri Watabe - 2/12/15
Clone Technique Jutsu Type: Ninjutsu Rank: E Chakra Cost: 4 + 2 per round maintained RP Description: The ability to create a basic clone of themselves. Unlike other types of clones, these clones are not solid clones, so they cannot do any damage or attack the Enemy PvP Effect: As long as the bunshin is maintained when being attacked the attacker must roll 1d6. On a 1-3 the bunshin is attacked, on a 4-6 the real target is attacked. Special Note: Must learn before becoming Genin Teaching/Learning: Gate System - E Rank
Henge Technique Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: This jutsu is a simple one, that changes the users body into one of which they choose PVP Effect: Same as RP Special Note: Must learn before becoming Genin Teaching/Learning: Gate System - E Rank
Substitution Technique Jutsu Type: Ninjutsu Rank: E Chakra Cost: 3 RP Description: A simple technique all Shinobi need to learn. It is simple replacing their body with a nearby object in place of an incoming attack PVP Effect: Wisdom based Dodge Special Note: Must learn before becoming Genin Teaching/Learning: Gate System - E Rank - Taught by Senri Watabe - 2/12/15
Kai Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: This jutsu is a two handed seal used by focusing your chakra to try and break off a genjutsu. This can also be used to harmlessly break a genjutsu's effect off of another target. PvP Effect: This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from genjutsu and other "stuns". WIS is rolled vs. the attacker's initial Roll. Special Note: Must learn before becoming Genin GENJUTSU - 0/34- Spoiler:
Rank E - 0/4
Rakuyou no Jutsu (Falling Leaves Jutsu) Rank: E Chakra Cost: 2 RP Description: Leayes fall rapidly along the ground and world around them in a whirlwind. PVP: Stunned for 1 Round, or Until Hit. Teaching/Learning: Gate System - E Rank
Atsusa Nami (Heat Waves) Rank: E Chakra Cost: 2 RP Description: The user completes three hand-seals creating the illusion of dense heat waves that disorient the target stunning them. PVP: Stunned for 1 Round, or Until Hit. Teaching/Learning: Gate System - E Rank
Fogu (Fog) Rank: E Chakra Cost: 2 RP Description: The user completes three hand-seals creating the illusion of a dense fog that disorient the target stunning them. PVP: Stunned for 1 Round, or Until Hit. Teaching/Learning: Gate System - E Rank
Electrical Waves Rank: E Chakra Cost: 2 RP Description: The user completes a few hand-seals, creating the illusion of lightning zapping the opponent, stunning them briefly. PVP: Stunned for 1 Round, or Until Hit Teaching/Learning: Gate System - E Rank
Rank D - 0/8
Swirling Sand Rank: D Chakra Cost: 3 RP Description: The users body appears to break down into sand that swirls around the target blocking their vision PVP: Stun, Lasts 1d4 rounds or until hit. Teaching/Learning: Gate System - D Rank
Subayai Heki Shiawase (Fast Burst of Happiness) D Rank Chakra Cost: 3 RP Description: The target is overcome with joy as they compliment and make nice remarks to their opponent, suddenly becoming overly friendly. The fight would be suddenly awkward as the target doesn't fight back. PVP: The target may not attack for 1d4 rounds, but may defend as normal. If they are hit then the effect ends. Teaching/Learning: Gate System - D Rank
Amour au dela' Larme (Love of Tears) D Rank Chakra Cost: 3 RP Description: The target bursts out into tears suddenly as they see tragic love scenes flash through their mind, making it difficult to fight. PVP: The target is stunned for 1d4/2 rounds or until hit, they can make a CHA check vs the original attack roll to break out. Teaching/Learning: Gate System - D Rank
Slumbers Of The Forest Rank: D Chakra Cost: 3 RP Description: The target sees glimmers of light as though leafs are falling from trees. It makes them tired, but not fall asleep. PVP: -1 for 1d4 rounds. "No stun effect". Leaf and Grass taught. Special Note: Being hit does not break this effect. Teaching/Learning: Gate System - D Rank
Grappling Vines Rank: D Cp: 3 RP Description: Vines Rise up to ensnare the target PVP: Stun, Lasts 1d4 or until hit. Teaching/Learning: Gate System - D Rank
Vortex Rank: D Chakra Cost: 3 RP Description: Upon completion the user creates the illusion of a large vortex of water has encases the target causing the target to see them self trapped inside a rapidly moving vortex of water that appears to reach to the sky. PVP: Stun, Lasts 1d4 rounds or until hit. Teaching/Learning: Gate System - D Rank
Cloudy Daze Rank: D Chakra Cost: 3 The victim sees a dense fog roll up from from the ground in the area surrounding them causing them to think they are walking around in a fog but are stationary locked in the genjutsu PVP: Stun, lasts 1d4 or until hit. Teaching/Learning: Gate System - D Rank
Pod Rank: D CP: 3 RP Description: A large, bean like pod grows from the ground and encompasses the target. It holds them there dangling in the air. PVP: Dazed target for 1d4 rounds or until hit. Target loses 1cp per round dazed. Teaching/Learning: Gate System - D Rank
Rank C - 0/5
Withering Vines Rank: C Chakra Cost: 5 RP Description: Vines burst forth and wrap around the target. Thorns tare into them, causing an illusion of pain. PVP: Stuns and drains 1d4 cp for 1d4 rounds. Teaching/Learning: Gate System - C Rank
Desert Wasps Rank: C Chakra Cost: 5 RP Description: Yhe users body breaks down into sand that swirls and obscures the targets vision as desert wasps dart thru the flying sand stinging the target. PVP: Stuns and drains 1d4 cp for 1d4 rounds. Teaching/Learning: Gate System - C Rank
Depths of Hunger Rank: C Chakra Cost: 5 RP Description: The user creates the illusion of a vortex of water that reaches to the sky as the targets looks about at the rushing wall of water it turns from blue to blood red. As the blood forms in the wall piranhas begin to jump from the water latching onto the target causing a great amount of pain. PVP: Stuns and drains 1d4 cp for 1d4 rounds. Teaching/Learning: Gate System - C Rank
Kasumi Juusha no Jutsu "Mist Servant Technique" Rank: C Chakra Cost: 5 RP Descriotion: Kasumi Juusha no Jutsu is a Genjutsu technique that creates false attackers to delay and confuse the enemy. Though these servants are not real, the actual ninja is able to remain hidden and throw kunai and shuriken matching the movements of the servants. This makes it appear the false servants are capable of attacking. When the enemy attempts to attack the servant, they will merely disrupt the servants illusion body but not destroy it. PVP: Target is stunned for 1d4 rounds or until hit. Taking damage from Kunai or Shuriken does not break it. Only one Kunai or Shuriken at a time can be thrown. Special Note: Only the Genjutsu user can throw shuriken/kunai without breaking the stun. Teaching/Learning: Gate System - C Rank
Deddo Hito Kyoukaku (Dead Man's Chest) Rank: C Chakra Cost: 5 RP Description: The target would stumble into an illusion of a giant treasure chest, but its alive and it swallows the target up and locks itself, while the target is in the illusion of the chest they are tortured by visions of ghouls, demons, and other hellish creatures.. their energy draining away from them. PVP: Stuns the target for 1d4 rounds, draining 1d4 CP per turn. Teaching/Learning: Gate System - C Rank
Rank B - 0/6
Body Shutdown Rank: B Chakra Cost: 8 RP Description: The user sends a focused pulse of mind numbing chakra at the target, the target would feel as though their body has turned to jelly as they loose control of their motor functions. PvP: 1d6 rounds stun until hit. Teaching/Learning: Gate System - B Rank
Dune Guardians Rank: B Chakra Cost: 8 RP Description: The user slams his hand to the ground after completing 8 hand-signs.To those that have seen a summon it appears to be as such, to those unaffected they see nothing but to those that are caught in the genjutsu see several large scorpions (body length ranging from 4-5 foot long, not including tail) dig out of the ground surrounding the user acting as shields. The victim then must "get past the guardians" or "fire past them" in order to strike at the user. PVP: -3 to attack rolls for 1d4 rounds. No stun. Special Note: Being hit does not end this effect. Teaching/Learning: Gate System - B Rank
Geysers Rank: B Chakra Cost: 8 As the user completes this genjutsu the illusion of several geysers burst from the ground impeding the target making their attacks that much harder to accomplish. In their mind they see geysers randomly bursting from the ground in their way. PVP: -3 to attack rolls for 1d4 rounds. No stun. Special Note: Being hit does not end this effect. Teaching/Learning: Gate System - B Rank
Nimo yangu tame saikoro "Too Young to Die" Rank: B Chakra Cost: 8 RP Description: The user forms several seals and upon completion a coffin raises up out of the ground behind the victim and the lid flips open as the arms of tortured souls reach out ensnaring them dragging them into the coffin slamming the door shut. In the damp, dank, cold of the coffins hold the souls scream and wail tearing at the victim till finally the lid flips open allowing them to escape. The victim suffers as the souls tear at their chakra leaving them drained and frightened with the will to live and reluctance to continue the fight. PVP: 1d4 rounds of stun and 1d4 cp drain per round, after released from the Genjutsu the victim suffers a -2 to rolls for an additional 1d4 rounds. Special Note: Being hit does not end the negative to rolls effect. Teaching/Learning: Gate System - B Rank
Protection Of The Forest Rank: B Chakra Cost: 8 RP Description: A large encampment wall of vines rise up from the ground causing any attacks from the target to become faltered. PVP: -3 to attack rolls for 1d4 rounds. No stun. Special Note: Being hit does not end this effect. Teaching/Learning: Gate System - B Rank
Chakra Wave Release Rank: B Chakra Cost: 8 RP Description: The Genjutsuist releases a wave of chakra in an attempt to break free team members from a genjutsu. PvP: +2 to roll vs original DC of the Genjutsu. If successful team members broken free of Genjutsu and gain +2 in Defense vs Genjutsu for 3 rounds. Teaching/Learning: Gate System - B Rank
Rank A - 0/9
Nehan Shouja no Jutsu(Temple of Nirvana) Rank: A Chakra Cost: 13 RP Description: Nehan Shouja no Jutsu is a Genjutsu technique that allows the caster to place a large body of people into a unconscious state. PVP: Area of Effect Genjutsu. The caster can choose as many targets and what targets up to 10. Lasts 1d6 or until hit. Teaching/Learning: Gate System - A Rank
Toukisho no Jutsu (Field of Vines) Rank: A Chakra Cost: 13 RP Description: Vines burst forth and wrap around the target. Thorns tare into them, causing an illusion of pain...yet it saps chakra. PVP: Area of Effect jutsu, up to four targets. -1d4 chakra for 1d4 rounds and stunned for those rounds, or until hit. Teaching/Learning: Gate System - A Rank
Kinchou ato feza (Birds of a Feather) Rank:A Chakra Cost:13 RP Description: The victims are assaulted by flocks of red tailed hawks peck and claw at them fiercely as they are overwhelmed by the sheer amount. They are then forced to flee in any random direction to attempt to evade the relentless assault. PVP: Affects up to three targets forcing them to fight off the attacking birds as they fight taking a -4 to rolls for 1d6 rounds. Special Note: Being hit does not end this effect. Teaching/Learning: Gate System - A Rank
Magen: Jubaku Satsu "Demonic Illusion: Tree Bind Death" Rank: A Chakra Cost: 13 RPDescription: Creates the illusion of being swallowed by a tree. PvP: Takes two rounds. First round if successful target is stunned. Second round if still held in genjutsu the target takes 3d10cp damage and is released. Teaching/Learning: Gate System - A Rank
Phantom Friends Rank: A Chakra Costs: 13 RP Description: The targets friends start to look like enemies. PVP: The target is confused for 1d4+1 rounds. While confused rolls a 1d6 (1-2 they stand there dazed, 3-4 they hit their allies with normal taijutsu (if none they drop 1d6/2 kunai or shurikens on the ground.), 5-6 they hit their target) They may not use genjutsu,ninjutsu, taijutsu combos or clan techs while confused. Teaching/Learning: Gate System - A Rank
Sabure Ma (Sands of Time) Rank: A Chakra Cost: 13 RP Description:The user creates a vast plain before the targets, each target is swept into a whirlwind of sand that solidifies into an hourglass, entrapped the targets relive every highlight of their life, happy or sad as the age from birth to death over and over again PvP: Can effect up to six people, the targets are stunned for 1d6 rounds and loose 3 cp every round they are stunned. Teaching/Learning: Gate System - A Rank
Sabaku Shinkirou (Desert Mirage) Rank: A Chakra Cost: 13 RP Description: The user sends a wave of mind distorting chakra at everyone around him, excluding those he/she wishes, the jutsu casts the targets into a luscious oasis, where every dream is a reality and every fantasy the truth PvP: The targets suffer -4 to rolls for 1d4+2 rounds as they fight to differentiate reality from fantasy Special Note: Being hit does not end this effect. Teaching/Learning: Gate System - A Rank
Manako Za Shippuu (Eye of the Hurricane) Rank: A Chakra Cost: 13 RP Description: This genjutsu affects a single opponent, but it casts them into the center of a raging windstorm. From beyond the storm shadows flicker around every now and then tossing objects through, timber, pencils, pens, rocks etc. PvP: Target is stunned for duration of jutsu or until hit by any means other then a kunai, shuriken, dart, needle, or senbon. For 1d4+2 rounds the user can throw one kunai, shuriken, dart, needle, senbon etc at the target and maintain the jutsu. Special Note: Only the Genjutsu user can throw shuriken/kunai without breaking the stun.
Hakachi (Graveyard) Rank: A Chakra Cost: 13 RP Description: This jutsu takes two rounds to use, The user sends the target into a cold dark and confined space, the target first makes a save vs. the entrapment. If failed they are stunned for one round, the following round the space breaks and the target finds themselves in a grave, mausoleum, memorial the choice of where and what it is made of belongs to the user, Once the user is free their instantly assaulted by thousands of undead creatures. PvP: Target takes 3d8 cp damage. Teaching/Learning: Gate System - A Rank
Rank S - 0/2
Kaisan (Dissolution)-Kinjutsu Rank: S Chakra Cost: 20+2 per round RP Description: The user focuses their full attention on one target. The user creates amassive veil of chakra and smothers the targets mind. To the target it would seem as though their body itself is breaking apart on a cellular level. The process itself is rather painless but the feeling invokes extreme fear PvP: The target is stunned for 2d4 rounds, They loose 10 cp a round. The user himself can not move or make any other action, this alone makes the genjutsu lethal as they can not stop the gen early nor protect themselves from harm this means that the genjutsu can not be broken neither from strikes nor release techniques. It must be overridden by the victim or played out to the end. while the genjutsu is in effect, if the target's cp is reduced by half at the end of the jutsu the target takes 2d10 physical damage from the overstimulated nerve cells and shock. After the technique the user takes 2d10 damage from the strain of the jutsu Teaching/Learning: Gate System - S Rank
Elemental Denial Rank: S Chakra Cost: 20 RP Description: As the target is caught in the illusion they see themselves standing on a rocky plain, their opponent (the genjutsu user) standing across from them....to their back they see a giant tidal wave reaching to the heavens, to their right, a field of tornadoes, to their left, rocks exploding and flying into the air as far as the eye can see, in front of them, behind their opponent they see a wall of fire stretching to the sky and above them black clouds raining lightning bolts all around their small battlefield. The Genjutsu user is surrounded by the five elemental symbols. PvP Effect: The target is unable to use any Elemental Jutsu, believing their opponent controls the five elements, for 1d6+2 rounds. Special Note: Being hit does not end this effect. Teaching/Learning: Gate System - S Rank KENJUTSU: 0/21- Spoiler:
RANK: E - 0/1
Chakara Dageki (Chakra Strike) Jutsu Type: Kenjutsu RP Description: By channeling a small amount of chakra into their weapon the user is able to hit more effectively. CP Cost: 1 PVP: +1 damage Note: This is required in order to learn other Kenjutsu Teaching/Learning: Gate System – E Rank
RANK: D - 0/5
Hardened Steel Jutsu Type: Kenjutsu Rank: D Chakra Cost: 3cp RP Description: Drawing a small amount of chakra into one’s blade the steel or material used to make the blade hardens to the day it once was perfect, causing one’s slash to be a lot sharper and effective. PvP Effect: +2 Damage Special Note: Adds 1 DR Pierce Teaching/Learning: Gate System – D Rank
Preparing Stance Jutsu Type: Kenjutsu Rank: D Chakra Cost: 2 RP Description: The user slides into a stance in preparation for their next attack to increase the effectiveness of it. PvP Effect: -5 Chakra Cost for the Next Round (Must be a Kenjutsu move) Teaching/Learning: Gate System – D Rank
Reverse Strike Jutsu Type: Kenjutsu RP Description: After feinting an attack, the user grips the weapon in reverse and strikes their opponent from the other side. CP Cost: 3 PVP: +1 to attack roll Teaching/Learning: Gate System – D Rank
Double Strike Jutsu Type: Kenjutsu RP Description: The user strikes their opponent diagonally from left to right, then again from right to left, creating an X across the opponents chest. CP Cost: 3 PVP: Rank Damage + 1d4 Teaching/Learning: Gate System – D Rank
Lazy Man’s hand Jutsu Type: Kenjutsu (Iaijutsu) RP Description: As the enemy approaches, the user remains calm, their hand resting on the hilt of their sword. When the enemy comes into range, the user would draw their weapon and slash the enemy in a single fluid motion. CP Cost: 3 PVP: Block. 1d4 Damage to attacker. Note: Cannot be used to Defend Genjutsu. Teaching/Learning: Gate System – D Rank
RANK: C - 0/3
Cross Slash Jutsu Type: Kenjutsu Rank: C Chakra Cost: 4 RP Description: Focusing a small amount of chakra the user rushes towards the opponent and sends an ‘X’ like slash at the opponent. PvP Effect: Weapon Damage + 1d6 Damage Teaching/Learning: Gate System – C Rank
Shadowing Block Jutsu Type: Kenjutsu Rank: C Chakra Cost: 4 RP Description: Focusing a small amount of chakra the user draws their blade quickly too an oncoming close-quarters attack, they would then turn their blade to the nearest light source, creating a shadow over their blade that would distract the opponent, give them an open opportunity to allow for a better defence. PvP Effect: +2 to block/parry Special Note: Cannot be used against Ninjutsu or Genjutsu Teaching/Learning: Gate System – C Rank
Lightning Disarm (Dex/Str) Jutsu Type: Kenjutsu Rank: C Requirements: Lightning Element Chakra Cost: 6 Cp RP Description: The user channels a small amount of lightning chakra into a blade striking the weapon of their opponent, This small shock causes the opponent to drop their weapon. PvP Effect: 2d6 Damage only, Opponent drops weapon which cannot be used in their next attack but they can use Jutsu etc instead, Can be recovered afterward as a free action.
RANK: B - 0/5
Aging Dragon Jutsu Type: Kenjutsu RP Description: The user of this technique flows their chakra throughout their entire weapon before striking. As they strike, the chakra shifts slightly, resembling something of an old dragon, which on contact with the enemy, explodes. CP Cost: 7 PVP: Rank DMG + 2d4+2 Teaching/Learning: Gate System – B Rank
Shoki Art – Act one Jutsu Type: Kenjutsu RP Description: The Shoki art is an extremely rare one, and requires the utmost concentration. Act one consists of intense focus of the mind. The user focuses chakra throughout their body as they enter a state of Zen. Chakra would visibly flow down the length of their weapon, taking on a bright color. CP Cost: 7 PVP: The user has a +3 to their next attack, both attack roll and dmg Gate/Learning: B Rank Gate System
Head-hunter Jutsu Type: Kenjutsu RP Description: While the user is hidden, they may attempt a sneak attack, aiming to strike down at the targets neck. CP Cost: 6 PVP: MS/Hide VS Listen/Spot. Rank Damage + 2d8 (Doesn’t need to be Hidden before Use, However if so It gains Sneak Attack Bonus Damage.) Teaching/Learning: Gate System – B Rank
Grinding Slash Jutsu Type: Kenjutsu Rank: B Chakra Cost: 6 RP Description: Focusing a moderate amount of chakra the user slashes at an opponent wherever they’d like, with a physical embodiment of chakra along their blade causing a saw like effect to shred the flesh of the targeted opponent. PvP Effect: +1d4+2 to Kenjutsu Damage Rolls for 1d4+1 Rounds. Teaching/Learning: Gate System – B
Journeyman’s Pose Jutsu Type: Kenjutsu Rank: B Chakra Cost: 6+2 Per Round Active RP Description: Focusing chakra within one’s blade and the stance of themselves, the user is able to move and attack with far greater ease, causing their strikes to be far more deadly. PvP Effect: 1d4+1 Rounds for +1d6 Kenjutsu damage Rolls, and +1 to Strength/Dexterity Rolls. Special Note: Can be ended early Teaching/Learning: Gate System - B
RANK: A - 0/7
Tornado Slash Jutsu Type: Kenjutsu RP Description: The user of this technique imbues large amounts of chakra into their weapon before wildly spinning it 180 degree’s, releasing the chakra in a burst so that it extends the range. CP Cost: 10 PVP: Rank DMG +2d4+1d10+2 Damage Teaching/Learning: Gate System – A
Acupuncture Jutsu Type: Kenjutsu RP Description: Using their medical knowledge, the user of this technique aims their attack at one of the opponent’s pressure points. CP Cost: 10 PVP: Kenjutsu Damage +1d4 +1, and the target if hit suffers a + 1 Round Physical stun. Note: Requires a Heal Modifier of 40 to learn Teaching/Learning: Gate System – A
Shoki Art – Act Two Jutsu Type: Kenjutsu RP Description: While the user is in a Zen state of mind, they further their focus by blocking out everything other then themselves, while building up more chakra throughout their body and weapon. The chakra becomes so immense that it literally overflows visibly. CP Cost: 10 PVP: Lasts for 1 attack. The user gains a +4 attack roll, a +1d8 damage roll and 5 DR. Note: Can only be used directly after Act 1. Act 1 must first be learnt. Teaching/Learning: Gate System – A
Obliterating Slash Jutsu Type: Kenjutsu Rank: A Chakra Cost: 10 RP Description: Focusing a large storage of chakra into one’s blade(s) he or she would rush at the opponent unleashing a powerful slash that takes a physical manifestation as a large white crescent curve forms flying at the opponent. PvP Effect: Weapon Damage +4d4+4 Special Note: Unblockable Teaching/Learning: Gate System - A
Shadow Stealer Jutsu Type: Kenjutsu Rank: A Chakra Cost: 10 RP Description: Focusing a large storage of chakra into one’s blade(s) and themselves would move at such a high-speed that when they appear it is often they come from the opponents shadow sending a quick flurry of slashes at them. PvP Effect: Weapon Damage +2d6+1d4 Damage, Target suffers a -2 to Attack/Defense Rolls for 1d4 Rounds. Special Note: Undodgable Teaching/Learning: Gate System - A
Flight of the Humming Bird Jutsu Type: Kenjutsu RP Description: The user channels large amounts of chakra into the muscles of their arms, allowing the user to wield their weapon with ease. They then hold their weapon, fencing stance, then attack their enemy in a huge flurry, the attack literally becoming a blur as the user strikes over 100 times. CP Cost: 13 PVP: Kenjutsu Damage +3d6 Damage Teaching/Learning: Gate System - A
Shoki Art – Final Act Jutsu Type: Kenjutsu RP Description: After having built up immense amounts of chakra throughout themselves and their weapon, the user focuses on a single target. In the blink of an eye, the user appears in front of the enemy, striking swiftly at their chest. If successful, the users’ chakra floods into the enemies wound within a second. The chakra would then explode, literally tearing the opponent’s internal organs apart. CP Cost: 10 PVP: Rank Damage + 2d6 + 10 Special Note: Undodgable Teaching/Learning: Gate System - A Special Note: Can only be used after Act Two.
RANK: S - 0/2
View Point Slash Jutsu Type: Kenjutsu Rank: S Chakra Cost: 20 RP Description: Focusing a gigantic storage of chakra into one’s blade and a string of chakra directed at the opponent in order to guide them when attacking at such a high speed, the only view point the user has is the chakra string created, thus from the impact of the attack at such speed causes an incredible about of damage. PvP Effect: Weapon Damage + 4d8 Special Note: Unblockable Teaching/Learning: Gate System - S
Flickering Pain Jutsu Type: Kenjutsu/Taijutsu Rank: S CP Cost: 25 RP Description: The user channels huge amounts of chakra throughout their body, using Flicker they move to their foe, appearing and disappearing all around them, striking every time with blade and fist, striking their enemy all over dozens of times, the massive series of barrages stuns the target briefly afterwards leaving them open for another attack. PvP: Kenjutsu Damage+3d4+4d6 Damage + and the target must roll Str or Con, DC 35 (nothing added unless it’s a Str or Con bonus) or be physically stunned for 1 round. Special Note: The victim may, as a free action, try and break the stun, rolling against the DC 35 with STR or Con on their turn. They may use INT/WIS to try and break if they spend 5 CP, but this is only after the initial failure. Further Note: Unable to be Dodged, Must Block/Substitute. Teaching/Learning: Gate System - S
RANK: S+ - 0/1
Crater Strike Jutsu Type: Kenjutsu Rank: S+ Chakra Cost: 30 RP Description: The user focuses a massive amount of chakra throughout their body and through their weapon, the sheer amount causing their muscles to tear and blood to be forced out of their pours. The user raises their weapon high into the air and strikes downward at their target, all of the built up chakra being released in one, single epic strike, destroying the land around the target and the user, creating a massive crater of sheer destruction. The user’s muscles rip and tear through the massive effort, and if they are too weak it could possibly kill them. PvP Effect: AOE (Only in front of them) Weapon Damage +5d10, if blocked target takes half damage. Special Note: User suffers 2d8 Damage from exhaustion (DR does not apply against this damage) Teaching/Learning: Gate System - S TAIJUTSU: 0/15 - Spoiler:
RANK: E - 0/1
Chakra Lance Jutstu Type: Taijutsu Rank: E Chakra Cost: 1 Rp Description: With a thin layer of chakra covering their attack, they would strike the target with it doing a minimal amount of extra damage. PVP Effect: Rank Damage + 1 Special Note: Teaching/Learning: Gate System - E Rank
RANK: D - 0/4
Chakra Focused Punch Jutsu Type: Taijutsu Rank: D Chakra Cost: 2 RP Description: The user layers their fist with strengthened chakra, in order to increase their punching power PVP Effect: Rank Damage + 1d4 Special Note: Teaching/Learning: Gate System – D Rank
Swift Kick Jutsu Type: Taijutsu Rank: D Chakra Cost: 2 RP Description: The user layers their shin with sharpened chakra, in order to increase both kicking power, allowing it to pierce some defenses. PVP Effect: Rank Damage + Pierces 1 DR Special Note: Teaching/Learning: Gate System – D Rank
Leaf Whirlwind Jutsu Type: Taijutsu Rank: D Chakra Cost: 2 RP Description: The user focuses their chakra to increase their speed while twisting making it harder to hit the user, or can utilized for a basic attack doing an enhanced round house kick. PVP Effect: Regular Damage + 2 Damage Special Note: Can be used to block dealing 1d4 damage Teaching/Learning: Gate System – D Rank
Clone Counter Kick Jutsu Type: Taijutsu Rank: D Chakra Cost: 2 + Bunshin RP Description: Used in defense against a “Clone” if it is a clone attacking, the user forms a bunshin behind the clone or person, and sends two kicks at the stomach and back. PVP Effect: 1 Damage Special Note: Destroys a Bunshin/Kage Bunshin Teaching/Learning: Gate System – D Rank
RANK: C - 0/4
Falcon Drop Jutsu Type: Taijutsu Rank: C Chakra Cost: 4 RP Description: The user grabs an airborne opponent, and turns them facing head first to the ground, and wraps their arms around the opponents legs, and their legs around the opponents head, locking them in and slams them into the ground PVP Effect: Rank Damage + One Round Stun (Or Until Hit) Teaching/Learning: Gate System – D Rank
Tool Barrage Jutsu Type: Taijutsu Rank: C Chakra Cost: 6 RP Description: The user grabs a single tool from their arsenal, and tosses it at the opponent with a replication jutsu placed on it; creating several more, in order to cause a barrage of tools. PVP Effect: Tool Damage + 2d4 Special Note: Uses a single tool of user’s choice Teaching/Learning: Gate System – C Rank
Leaf Great Whirlwind Jutsu Type: Taijutsu Rank: C Chakra Cost: 4 RP Description: The user focuses enough chakra into their spinning motion that utilizes a dual leg spinning attack that is directed at several points of the opponent’s body. PVP Effect: Rank Damage + 1d6 Damage Special Note: Due to the difficulty of learning this technique, It is learned as B rank rather than C rank. Teaching/Learning: Gate System – B Rank
Leaf Rising Wind Jutsu Type: Taijutsu Rank: C Chakra Cost: 4 RP Description: The user focuses enough chakra into their kick, that when they kick the opponents jaw they go flying into the air. PVP Effect: Rank Damage + 1d4/2 (Min. 1) + One Round Stun Special Note: Due to the difficulty of learning this technique, It is learned as B rank rather than C rank. Teaching/Learning: Gate System – B Rank
RANK: B - 0/2
Leaf Hurricane Jutsu Type: Taijutsu Rank: B Chakra Cost: 6 RP Description: The user focuses a mass of chakra into their legs, and charges the opponent sending an upper kick, bringing them into the air; then jumps into the air and send a high assault of round house kicks. PVP Effect: Rank Damage + 2d6 Damage, On Hit Target rolls Con DC: 20, On fail Physical stunned for 1 round or until Hit. Teaching/Learning: Gate System – B Rank
Tool Storm Jutsu Type: Taijutsu Rank: B Chakra Cost: 10 RP Description: The user grabs a single tool from their arsenal, and tosses it at the opponent with a replication jutsu placed on it; creating Twenty more in order to create a barrage of agony. PVP Effect: Tool Damage + 5d4 Special Note: Uses a single tool of user’s choice Teaching/Learning: Gate System – B Rank
Gravity Fist Jutsu Type: Taijutsu Rank: B Chakra Cost: 6 RP Description: The user forms a huge amount of chakra into one fist, enough that the gravity around begins to be sucked in at a minor rate; when finalized they charge the opponent and send it straight to their chest. PVP Effect: Rank Damage + 3d4 Special Note: Unblockable Teaching/Learning: Gate System – B Rank
RANK: A - 0/2
Gatling Fist Jutsu Type: Taijutsu Rank: A Chakra Cost: 11 RP Description: The user focuses a large portion of their chakra into increasing their speed to create a barrage of fist blows. PVP Effect: Rank Damage + 4d4 Special Note: Undodgable Teaching/Learning: Gate System – A Rank
Flickering Barrage Jutsu Type: Taijutsu Rank: A Chakra Cost: 13 RP Description: The user focuses their chakra into being able to mass produce their flicker technique, creating an illusion that they are everywhere, and then surprise their opponent taking them out with a destructive blow. PVP Effect: Rank Damage + 2d8 + 2d4 Special Note: Undodgable (Including Substitution), Needs Body Flicker Technique to learn. Teaching/Learning: Gate System – A Rank
RANK: S - 0/2
Critical Turmoil Jutsu Type: Taijutsu Rank: S Chakra Cost: 18 RP Description: The user brings a mass of their chakra storage for a punch that can shatter earth. They then raise this fist and slam it into the ground, sending a ripple effect of havoc around them in a 360 degree motion PVP Effect: Rank Damage + 3d10 Damage Special Note: Unblockable. Special Note: Targets Allies as Well. Teaching/Learning: Gate System – S Rank
Flickering Pain Jutsu Type: Kenjutsu/Taijutsu Rank: S RP Description: The user channels huge amounts of chakra throughout their body, using Flicker they move to their foe, appearing and disappearing all around them, striking every time with blade and fist, striking their enemy all over dozens of times, the massive series of barrages stuns the target briefly afterwards leaving them open for another attack. CP Cost: 25 PvP: Kenjutsu Damage+3d4+4d6 Damage + and the target must roll Str or Con, DC 35 (nothing added unless it’s a Str or Con bonus) or be physically stunned for 1 round. Special Note: The victim may, as a free action, try and break the stun, rolling against the DC 35 with STR or Con on their turn. They may use INT/WIS to try and break if they spend 5 CP, but this is only after the initial failure. Further Note: Unable to be Dodged, Must Block/Substitute. Teaching/Learning: Gate System - S
Last edited by DM Hinata on Thu Feb 12, 2015 6:33 pm; edited 2 times in total | |
| | | Hinata
Posts : 48 Join date : 2014-11-16 Age : 31
| Subject: Re: Meikyuu Kimi Fri Feb 06, 2015 7:17 pm | |
| Jutsu Known:
Genjutsu:
E - 0 D - 0 C - 0 B - 0 A - 0 S - 0
Kenjutsu:
E - 0 D - 0 C - 0 B - 0 A - 0 S - 0
Taijutsu:
E - 0 D - 0 C - 0 B - 0 A - 0 S - 0
Academy Jutsu:
E - 4 D - N/A C - N/A B - N/A A - N/A S - N/A
TOTAL JUTSU KNOWN:
E - 4 D - 0 C - 0 B - 0 A - 0 S - 0
Last edited by DM Hinata on Tue Feb 17, 2015 12:43 pm; edited 1 time in total | |
| | | Hinata
Posts : 48 Join date : 2014-11-16 Age : 31
| Subject: Re: Meikyuu Kimi Fri Feb 06, 2015 7:19 pm | |
| Total Tokens Available: 99 Tokens Available Account Wide: 97 Tokens Available via Forum RP: 2
Token Purchase's:
Bloodline: 1 (Kimi Clan [Universal] - 100 Tokens vis February Gift NON REFUNDABLE!)
Tools: 0
Stats:
Custom Weapons/Items:
Custom Jutsu: 0
Miscellaneous/Other: 0
Total Token Purchase: 0 Tokens | |
| | | Hinata
Posts : 48 Join date : 2014-11-16 Age : 31
| Subject: Re: Meikyuu Kimi Tue Mar 08, 2016 10:22 am | |
| Active - Konohagakure Nin | |
| | | Sponsored content
| Subject: Re: Meikyuu Kimi | |
| |
| | | | Meikyuu Kimi | |
|
Similar topics | |
|
| Permissions in this forum: | You cannot reply to topics in this forum
| |
| |
| |
|