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| | Haachi Yukiko | |
| | Author | Message |
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Kishida Rin
Posts : 37 Join date : 2014-11-06
| Subject: Haachi Yukiko Sat Jan 03, 2015 5:49 pm | |
| Name: Haachi Yukiko Age: 14 Weight:72 lbs. Height: 4'11 Hair: Mid-Back Length, pale white Skin: Tan Build: Frail, thin, lacking muscle definition Eyes: Pitch Black
Detailed Physical Description
Before you stands a child wearing rather thick robes, an almost pained expression on her face, which is framed by pale white hair or a blackened hood. She carries no special tattoos or scars on her person, seeming surprisingly plain compared to those around her. She walks almost timidly, eyes moving about slowly to watch those around her with a waryness that seems strange for a child. No weapons being seen, she seems to be a most unthreatening child at best.
Personality
Yukiko is a quite girl, using a low voice when she does bother to speak with others. She would not be arrogant, thinking others beneath her, rather seeming to shrink away from some people. She would be a generally gentle child, even kind once people get to know her better, though she remains fiercely loyal to those she likes to the point of violence when needed. When angered she does not hold back, her normally almost fearful or pained expression twisting into one of hate and rage. She finds violence unnecessary most of the time, preferring peace in the long run if possible.
Shinobi Information
Rank: Chunin Bingo Book Rank: C Threat Level: 5/10 Specialty: Ninjutsu Elements: Earth/Wind/Darkness/Gravity Clan: Haachi (disowned from the clan) Bloodline: Haachi (Force Lord) Unique Abilities: Natural Control over Gravity Occuption: N/A Known Tools/Items: N/A | |
| | | Kishida Rin
Posts : 37 Join date : 2014-11-06
| Subject: Re: Haachi Yukiko Sat Jan 03, 2015 5:56 pm | |
| Known Jutsu All Academy Jutsu - Juuryoton (Gravity Control):
Juuryoton : Gravity Well Type : Supplementary Rank : E CP : 0 or 2 Description : This allows the Haachi to control small amounts of gravity, equal to that of about a pencil. Though this allows them to create some of their strongest techniques. Though this can be used conventionally, just by throwing a rock or something of similar size at the opponent. PVP : Roleplay effect, or 1d4 damage. Teaching/Learning : Gained on Creation
Juuryoton: Gravity Shift Field~ Minor Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: The user shifts the gravity around themselves, increases and decreases as necessary, to increase their taijutsu ability slighlty, recognizing the smallest advantage can sometimes make the greatest difference. PVP Effect: +1 DMG to Taijutsu Attacks for 1d4 rounds RP Effect: Lowering / Increasing self gravity for traveling {lowers gravity to jump higher} Teaching/Learning: Gate System - E Rank
Juuryoton: Barrier Defense Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: The user Throws their hand out, releasing a small burst of energy to deflect physical attacks PVP Effect: Can Block Taijutsu/Kenjutsu/Physical Attacks. If Successful, Attacker takes 1 DMG. Teaching/Learning: Gate System - E Rank
Juuryoton: Increased Gravity Control Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: The user focuses more heavily on their gravity jutsu, allowing further control over their many jutsu PVP Effect: Free Action) +1 to Gravity Jutsu used. Users Turn) +1 to Gravity Jutsu ATK/DEF Rolls for 1d4 Rolls. Teaching/Learning: Gate System - E Rank
Juuryoton: Gravity Shift Field~ Lesser Rank: D Chakra Cost: 3 RP Description: The user changes the gravity around themselves and 1 ally to increase their physical abilities, if only slightly. PVP Effect: User and 1 ally receive +1d4 tai/ken damage for 1d4 rounds. Teaching/Learning: Gate System - D Rank
Shinra Tensei Type: Ninjutsu Rank: Varies Cost: Varies Description: The user repels everything around him with an impenetrable wave of sheer force. PvP: The user chooses the rank, and pays the cost associated with that rank when activating this jutsu. It then has the listed effect. Regardless of the effect, Shinra Tensei has a 2 round cooldown effect-once used the user cannot use it again for 2 rounds. E-rank (3 CP): Blocks with WIS. D-rank (4 CP): Blocks with WIS, deals 1d6 damage if a melee attack is blocked. C-rank (5 CP): Blocks with WIS at a 1 to the roll and deals 1d6 damage if a melee attack is blocked. If used offensively, deals 2d8 damage. B-rank (8 CP): Blocks with WIS at a 2 to the roll and deals 1d8 damage if a melee attack is blocked. If used offensively, deals 6d4 damage and is unblockable. A-rank (12 CP): Blocks with WIS at a 2 to the roll and deals 2d6 damage if a melee attack is blocked. If used offensively, deals 2d8 3d6 damage and is unblockable, targeting every enemy within melee range of the target. S-rank (20 CP): Blocks with WIS at a 2 to the roll and deals 2d8 damage if a melee attack is blocked. This jutsu can be used to block unblockable jutsu. If used offensively, deals 4d8 2d10 damage and is unblockable, targeting everyone in the area except the user.
Bansho Ten’nen Type: Ninjutsu Rank: Varies Cost: Varies Description: The user draws something or someone towards him with an invisible but powerful magnetic attraction, drawing them to him with the iron in their very blood. PvP: The user chooses the rank, and pays the cost associated with that rank when activating this jutsu. It then has the listed effect. Regardless of the rank used, Bansho Ten'nen has a 1 round cooldown (see Shinra Tensei). C-rank (5 CP): The user stuns the target for 1 round or until hit. B-rank (8 CP) The user stuns the target for 1 round or until hit. The next time the user hits the target, he deals an additional 1d6 damage to him. A-rank (12 CP): The user stuns the target for 1 round or until hit. The next time he hits the target, he deals an additional 1d8 damage to him. S-rank (20 CP): The user stuns the target for 1 round or until hit. The next time he hits the target, he deals an additional 1d10 damage to him and pierces 4 DR.
- Wind Style Jutsu:
Fuuton: Cyclone Kick Jutsu Type: Taijutsu Rank: D Chakra Cost: 3 RP Description: Flipping onto their hands the user channels wind chakra into their feet and begins a rapid spin PvP Effect: Rank damage + 1d4 Special Note: Can be used to block, when used to block the technique does 1 damage Teaching/Learning: Gate System - D Rank
Fuuton: Wind Scythe Technique Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: This basic Fuuton technique sends Chakra through the air in a straight line. It reaches out to Close range (up to a maximum of 30 feet) PvP Effect: 1d8+1 Damage. Teaching/Learning: Gate System - D Rank
Fuuton: Violent Wind Twisting Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The user performs the hand seals and then applies chakra to their feet. They then spin on their heels a total of three times. Each spin releases a violent burst of air that extends about eight feet out. This burst of air is used to displace incoming projectiles and possibly jutsu, depending on the opposing Jutsu's strength and element. (i.e. water or fire would be easy to disperse versus earth which would be difficult due to weight and density). This jutsu is also used to knock back opponents who come to close to the user. PvP Effect: Wisdom to Defense +2 Special Note: On a Successful Defense vs Taijtusu/Kenjutsu the attacked takes 2d4 Damage. Teaching/Learning: Gate System - C Rank
Fuuton: Needles of the Wind Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The ninja gathers air with their hands and mixes it with chakra, by doing this he transforms them into sharp and deadly needles. The needles are almost invisible so it is hard for the enemies to see them. Because the needles are made of air they cannot be blocked or deflected. The only way to ensure safety is to dodge them. PvP Effect: Deals 3d4 Damage, On-Hit the target Rolls Con: DC 20, on a Fail the Target is stunned Physically for 1 Round. Teaching/Learning: Gate System - C Rank
Fuuton: Advanced Blade Manipulation Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5, +3 Shuriken or Kunai RP Description: Using this relatively simple Fuuton technique, the user is able to send forth a rain of Tiny or smaller throwing weapons, such as a kunai or a shuriken, towards their enemies PvP Effect: Deals 4d4+4 Damage Teaching/Learning: Gate System - C Rank
Fuuton: Great Tornado Technique Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: Using this technique, the user is able to create a large and very powerful gust of wind resembling a tornado. PvP Effect: 2d10 + 1d6 damage Teaching/Learning: Gate System - B Rank
- Earth Style Jutsu:
Doton: Rock Wall Jutsu Type: Taijutsu Rank: D Chakra Cost: 2 RP Description: Stomping the ground the user uses their chakra to raise a thick layer of rocks from the earth, using chakra encased hands they kick, punch and push the rocks against the attacker. PvP Effect: Rank Damage + 1d4 Special Note: Can be used to block, when used to block the technique does 1 damage Teaching/Learning: Gate System - D Rank
Doton: Sink Hole Manipulation Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: Causes a sinkhole big enough for one person to form underneath the target's feet suddenly dropping them into it as they are scratched and beaten by the fall into the 8 foot hole. PVP Effect: 2d6+1d4 Damage Teaching/Learning: Gate System - C Rank
Doton: Raining Stone Bullets Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The user hand signs and scoops a handful of rocks from the ground then throws then into the air. They then stop in the air and shoot down towards the enemy PVP Effect: 2d6 up to 1d4 targets Teaching/Learning: Gate System - C Rank
Doton: Underground Projection Fish Technique Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 + 3 per round maintained RP Description: Using this jutsu, a person can hide underground until they're ready to attack an opponent. By utilizing earth-chakra, the person can stealthily emerge from the ground without disrupting the ground around him. PvP Description: The user hides underground for 1d6 rounds. They may make a sneak attack against any opponent on the field. Cannot be attacked while underground, After they attack this effect automatically ends. Special Note: User gains a +3 to their roll if doing a sneak attack Teaching/Learning: Gate System - C Rank
- Dark Style Jutsu:
Inton: Ghost Step Jutsu Type: Taijutsu Rank: D Chakra Cost: 2 RP Description: Emitting a burst of dark chakra the user swiftly moves between the enemies blind spot and strikes, when used to block the user can strike a soft blow to the enemy PVP Effect: Rank Damage + 1d4 Special Note: Can be used to block, when used to block the technique does 1d4 damage Teaching/Learning: Gate System - D Rank
Inton: Shadow Substitution Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: The user substitutes themselves with an object, appearing as though they explode into shadows. PVP Effect: Standard Substitution Special Note: On Fail Gain +1d4 DR Teaching/Learning: Gate System - D Rank
Inton: Whirlwind of Shadows Jutsu Type: Ninjutsu Rank: D Chakra Cost: 3 RP Description: A spinning cone of shadows engulfs the user's hand and the user then attempts to slam it into the opponent. PVP Effect: 2d4+2 damage Teaching/Learning: Gate System - D Rank
Inton: Obsidian Whip Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The user dips their arm into a nearby source of shadow, wrapping their arm in darkness, they then snap their arm, sending the darkness off of them and flying at the target like a whip. PVP Effect: 2d8+1 Damage Teaching/Learning: Gate System - C Rank
Inton: Shadow Talon Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The user concentrates chakra to their finger tips, they then fire a blast of chakra from both hands at the target, each take the form of a talon. PVP Effect: 4d4 Damage Teaching/Learning: Gate System - C Rank
Art of the Black Hand: Black Comet Blast Jutsu Type: Taijutsu Rank: C Chakra Cost: 4 RP Description: The user's hands become engulfed in dark chakra, and the user does a two hit combo, one punch to the stomach and one uppercut. PVP Effect: Rank damage +1d6 +1 Teaching/Learning: Gate System - C Rank
Last edited by Kishida Rin on Tue Jan 13, 2015 4:08 pm; edited 3 times in total | |
| | | Kishida Rin
Posts : 37 Join date : 2014-11-06
| Subject: Re: Haachi Yukiko Sat Jan 03, 2015 5:58 pm | |
| Haachi 200 Tokens
History and Information A clan that formed in ancient times, sometimes revered as gods for their abilities. Later known, they used a type of technique in which had complete control over the gravity forces around them. They are capable of creating entire gravity wells, or even repulse gravity around them, with handseals, though the amount of weight that can be pushed by the gravity changes with the skill of the shinobi. Being natural enemies of the Ura, while Kirigakure and Iwagakure may not be at war, the clans are always fighting. The families of the Haachi are usually calm and peaceful, adoring nature. Though, they can be quite violent if they or their family is threatened, often making the village of rocks seeming like a very violent land.
Members of the Haachi have dark brown or black eyes, usually, and hair that shimmers either pure white, orange, grey, black, or brown. Their skin tones are usually tanned, but sometimes their skin can grow to be dark, or very pale. Their families are ruled by a single man, and his wife. Usually, they have one to two children, before retiring.
Gravitational Shift As being able to control gravity, they can lift objects several times their size, or repulse attackers from getting too close. In order to control techniques like this, they must be very good at their techniques, even rivaling that of the Uchiha.
Universal: Begin with Earth/Wind/Darkness/Gravity Elements, They Gain no Further Elements. Genin: 1 to Wisdom Rolls, 10 CP Total Chuunin: 2 to Wisdom Rolls, 15 CP Total Jonin: 3 to Wisdom Rolls, 20 CP Total
Juggernaut Haachi members are very resilient as they can increase their weight and bend gravity around them, making them heavier, almost immovable. They resist attacks easier by attacks weakening as they come close.
Universal: 10 Total HP Genin: 2 DR vs HP Dmg Chuunin: 3 DR vs HP Dmg Jonin: 4 DR vs HP Dmg
Master of Gravity (100 Token Bloodline Expansion) Every few generations, a Haachi is born with the ability to naturally control their gravity release. They usually excel among their relatives, and quickly learn their techniques, as well as gaining an edge in combat.
Universal: 6 to Learning Ninjutsu Academy Student: 0 to Attack/Defense Rolls, 1 Ninjutsu Damage Genin: 1 to Attack/Defense Rolls, 1d4 Ninjutsu Damage Chuunin: 2 to Attack/Defense Rolls, 1d4+2 Ninjutsu Damage Jonin: 3 to Attack/Defense Rolls, 2d4 Ninjutsu Damage
Force Lord (75 token Legendary Bloodline) Only the Haachi elders know that, once every hundred years, when a Master of Gravity is born there is a chance he will learn the two mightiest techniques-Shinra Tensei and Bansho Ten’nen. The whispers of the Gunshu, or the Force Lord, are legends at best but when they are born they are destined to become great and powerful shinobi that change the world-or so the elders say, at least.
Universal: The Haachi gains access to Shinra Tensei and Bansho Ten’nin, two unique jutsu with variable CP costs and ‘ranks.’ These jutsu may not be copied. Academy Student: May activate Shinra Tensei/Bansho Ten’nin as a C-rank Jutsu. Genin: May activate Shinra Tensei/Bansho Ten’nin as a B-rank Jutsu. Chuunin: May activate Shinra Tensei/Bansho Ten’nin as an A-rank Jutsu. Jonin: May activate Shinra Tensei/Bansho Ten’nin as a S-rank Jutsu. | |
| | | Kishida Rin
Posts : 37 Join date : 2014-11-06
| Subject: Re: Haachi Yukiko Sat Jan 03, 2015 6:02 pm | |
| Purchases
Haachi Clan: 200 - (Host) Kurama Master of Gravity bloodline extension: 100 - (Host) Kurama Force Lord legendary bloodline: 75 - (Host) Kurama
total purchase amount: 375 | |
| | | Kishida Rin
Posts : 37 Join date : 2014-11-06
| Subject: Re: Haachi Yukiko Sat Jan 03, 2015 6:22 pm | |
| Backstory
Yukiko would grunt as she hits the floor outside, the rain falling down on her like bullets before she looks back at her clan elders, the tears mixing with the rain as she sniffles lightly. "W-why? What did I do, elder? I'm sorry!" Yet the hearts of the clan elders were stone as they glared at her. "You already know why. It was unforeseen, you following in your sisters steps and learning our most sacred jutsu. We were proud of you, Yukiko, but when Chiyoko abandoned us, abandoned the VILLAGE...We won't take the risk of it happening again! We molded her into the perfect shinobi, powerful, resourceful, and cold hearted. We taught her everything we could, and it was a mistake. We shall not make it again!" The child gasped as she suddenly lifted into the air again with the hands of her elders, begging them with her eyes to allow her to stay, before repelled back once more. "Begone, Yukiko! You are hereby exiled from the Clan! We shall not commit our greatest mistake again with you! We shall not suffer another Void within the clan!" She would look up once more, crying openly now as the doors to what she once called home closed to her, promising she would never again return. She sat there for over an hour in tears before the rain finally let up. She would look into a bag that was left to her, with only a few possessions left to her name; some money, a few particularly heavy robes for harsh weather, and a small, framed picture of her parents, sister and herself. A last memory of a happier time. She'd whip her eyes again,trying to not cry anymore as she puts her picture away and stands again, slowly turning from her clan's home. Or rather, her ex-clan's home. She would start to walk away, her mind turning to the reason for her banishment; her older sister, Chiyoko Haachi, now named Void. She would feel a strange stirring in her heart, an awful pain as she clutches her chest just from thinking of her sister. Was this hatred? Was this betrayal? True pain had been felt by the girl, and she couldn't stand it. A part of her wanted nothing more than to find her sister and...what? Stay with her? Destroy her for destroying her life? She couldn't say, so she went with the other side of her feelings; she would simply walk away for now, and contemplate her emotions. She would become strong, and survive for now, and when the time came, she would decide how to handle her sister and her clan, but for now...she simply walked away. One thing was for certain, however; she would never again look back. She couldn't look back, now. There was only one destination left for her. She wasn't yet sure of what that would be, but she knew the way there was by going forward. | |
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