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 Fuuton (Wind Release)

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PostSubject: Fuuton (Wind Release)   Wed Nov 05, 2014 6:58 pm

Fuuton Jutsu

Rank E

Fuuton: Minor Gust
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 2
RP Description: With a few basic hand signs the user blows a short gust of wind at an opponent
PvP Effect: 1d4 damage
Special Note: Hijutsu offered to all wind element academy students of every village

Fuuton: Gentle Breeze
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 2
RP Description: The user performs a ram hand seal and blows a soft burst of wind
PvP Effect: 2 Damage to 1d4 Targets
Special Note: Hijutsu offered to all wind element academy students of every village

Rank D

Fuuton: Wind Bullet no Jutsu
Jutsu Type: Ninjutsu
Rank: D
Chakra Cost: 3
RP Description: Fires a small burst of wind at the target in a condensed ball form
PvP Effect: 1d10 Damage
Teaching/Learning: Gate System - D Rank

Fuuton: Wind Blast
Jutsu Type: Ninjutsu
Rank: D
Chakra Cost: 3
RP Description: Breaths out a gust of wind at the target
PvP Effect: 2d4 Damage
Special Note: 1 DR Peirces
Teaching/Learning: Gate System - D Rank

Fuuton: Small Wind Blast
Jutsu Type: Ninjutsu
Rank: D
Chakra Cost: 3
RP Description: The user expels a gust of air that abrasively cuts at the target
PvP Effect: 1d6+2 Damage
Teaching/Learning: Gate System - D Rank

Fuuton: Wind Scythe Technique
Jutsu Type: Ninjutsu
Rank: D
Chakra Cost: 3
RP Description: This basic Fuuton technique sends Chakra through the air in a straight line. It reaches out
to Close range (up to a maximum of 30 feet)
PvP Effect: 1d8+1 Damage.
Teaching/Learning: Gate System - D Rank

Fuuton: Sudden Gust of Wind
Jutsu Type: Ninjutsu
Rank: D
Chakra Cost: 3
RP Description: Sends a gust of wind blasting the target backwards
PvP Effect: 1d4 Damage.
Special Note: On-Hit Target is Unable to Attack on their next Turn.
Teaching/Learning: Gate System - D Rank

Fuuton: Flying Kunai
Jutsu Type: Ninjutsu
Rank: D
Chakra Cost: 3 + 3 per additional kunai or shuriken thrown
RP Description: Uses their wind element to send kunai or shuriken flying at the target. Perfect for those who cannot use taijutsu all that well.
PvP Effect: Normal damage and penalties for multiple weapons except the attack roll is made with Wisdom
Teaching/Learning: Gate System - D Rank

Fuuton: Cyclone Kick
Jutsu Type: Taijutsu
Rank: D
Chakra Cost: 3
RP Description: Flipping onto their hands the user channels wind chakra into their feet and begins a rapid spin
PvP Effect: Rank damage + 1d4
Special Note: Can be used to block, when used to block the technique does 1 damage
Teaching/Learning: Gate System - D Rank

Rank C

Fuuton: Spiraling Blast
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: The shinobi forms the required hand seals (10) then focuses their chakra in their lungs. Inhaling deeply, the shinobi holds the air in their lungs, while the chakra amplifies it. Placing one hand on their chest, and the other to cup their lips, he exhales sharply, expelling a large blast of wind in a cone effect. If a Shinobi is near the caster of the Jutsu, and in the Jutsu' path, they will find it difficult to breath due to the massive gusts of wind. Prolonged exposure of this up-close effect can be lethal, causing death due to suffocation. The field is weakest at the outer edges, roughly around 15m or farther away
PvP Effect: 3d4 Damage
Special Note: Bypasses DR
Teaching/Learning: Gate System - C Rank

Fuuton: Whirlwind Prison
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5+ 3 for each round maintained
RP Description: This is more of an immobilization Jutsu. The shinobi creates the required hand-seals (9), then releases their Jutsu. The only way for this Jutsu to be effective, is for the shinobi to be within melee range of their jutsu to work. The Shinobi releases a large blast of wind from their palms, creating a cyclone around the target. If the target tries to break free from the Whirlwind, the eye of it becomes much more violent, sucking oxygen from the center. This Jutsu can be doubled over as a lethal form. The shinobi has the ability to completely remove the oxygen from the center, either knocking the target unconscious, or killing them via suffocation. This Jutsu requires a substantial amount of chakra to use, and large amounts of chakra to maintain for more than three minutes
PvP Effect: Physical Stun for 1d6 Rounds
Special Note: Unblockable, Target can escape if they beat a WIS roll against the users original WIS roll.
Teaching/Learning: Gate System - C Rank

Fuuton: Great Wind Blast
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: While forming the required hand seals ( 8 ), the shinobi focus' chakra into the palms of both hands. After the seals are formed it takes one second for the shinobi to bring their palms together, then open them. With a thrust of their arms, the shinobi forces the chakra circulatory system to vent chakra through their arms towards the center of their palms. This produces a large blast of non-lethal wind, capable of knocking over anything from a shinobi to a tree
PvP Effect: Deals 2d8 damage
Teaching/Learning: Gate System - C Rank

Fuuton: Snapping Air Bullet
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: A technique where the user gathers air particles into their finger until it shows a small twister on the index finger. The user then covers it with their thumb and snaps at a target. The snap causes a small but fast moving shard of air at the target. The shard can penetrate a normal human body when hit
PvP Effect: Unblockable, Deals 3d4 Damage
Teaching/Learning: Gate System - C Rank

Fuuton: Devils Speed
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: Using wind, the ninja can give a speed boost to their projectiles, making them more efficient and hard to dodge. This jutsu can also be used to boost the user's running speed for a short period of time, nearly doubling the amount of ground covered by the normal run
PvP Effect: Gives the user +2 to DEX attack rolls for 1d4+1 rounds
Teaching/Learning: Gate System - C Rank

Fuuton: Breezing Wind
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: Using this jutsu, the user can deflect ranged weapons by blowing some strong air from their mouth. This jutsu can also be used as a fire jutsu enhancer
PvP Effect: Used to block, blocking tools/fire jutsu/lightning jutsu with this jutsu grants the defense roll a +2 bonus.
Teaching/Learning: Gate System - C Rank

Fuuton: Flight of the Sky
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: The user creates wind under their feet and shoots up into the air about 5 to 10 meters or higher. Usually used for dodging or to do an attack up in the air
PvP Effect: Gives the user +4 Dodge rolls for 2 rounds
Teaching/Learning: Gate System - C Rank

Fuuton: Wind Arrow Technique
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: The user molds chakra and breathes in. They then blow out an arrow made of wind, the arrow cannot be blocked but it can be dodged. Since it is made out of wind the arrow is hard to see, only one arrow can be shot at a time.
PvP Effect: Unblockable, Deals 2d6 Damage
Teaching/Learning: Gate System - C Rank

Fuuton: Violent Wind Twisting
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: The user performs the hand seals and then applies chakra to their feet. They then spin on their heels a total of three times. Each spin releases a violent burst of air that extends about eight feet out. This burst of air is used to displace incoming projectiles and possibly jutsu, depending on the opposing Jutsu's strength and element. (i.e. water or fire would be easy to disperse versus earth which would be difficult due to weight and density). This jutsu is also used to knock back opponents who come to close to the user.
PvP Effect: Wisdom to Defense +2
Special Note: On a Successful Defense vs Taijtusu/Kenjutsu the attacked takes 2d4 Damage.
Teaching/Learning: Gate System - C Rank

Fuuton: Wind Explosion
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: The user begins to pull in the wind around them, and then focuses the chakra into an invisible ring around them. As the wind picks up in speed, the user will send the burst outwards, like that of an explosion to hit those around them. The only drawback to this jutsu is that it has the possibility of also hitting allies closest to them, like that of any other jutsu that has the same drawbacks to it.
PvP Effect: Unblockable, Deals 2d4 Damage to up to 3 Targets
Teaching/Learning: Gate System - C Rank

Fuuton: Needles of the Wind
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: The ninja gathers air with their hands and mixes it with chakra, by doing this he transforms them into sharp and deadly needles. The needles are almost invisible so it is hard for the enemies to see them. Because the needles are made of air they cannot be blocked or deflected. The only way to ensure safety is to dodge them.
PvP Effect: Deals 3d4 Damage, On-Hit the target Rolls Con: DC 20, on a Fail the Target is stunned Physically for 1 Round.
Teaching/Learning: Gate System - C Rank

Fuuton: Great Breakthrough
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: This is a Ninjutsu which utilizes the Wind Element. After bringing their hands to their mouth, the user will blow a large blast of wind capable of leveling almost anything in its way
PvP Effect: The target may not attack for one round and takes -2 to Dex/Str rolls for 1d4+1 Rounds.
Teaching/Learning: Gate System - C Rank

Fuuton: Flying Swallow Technique - First Step
Jutsu Type: Supplementary Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: The user channels wind chakra in their held weapons, which must have a containment weapon seal to be affected
PvP Effect: The user gains +1 to Attack/Defense Rolls, +1d4+1 to Kenjutsu/Tools Damage Rolls. Lasts for 1d4 Rounds.
Teaching/Learning: Gate System - C Rank

Fuuton: Advanced Blade Manipulation
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5, +3 Shuriken or Kunai
RP Description: Using this relatively simple Fuuton technique, the user is able to send forth a rain of Tiny or smaller throwing weapons, such as a kunai or a shuriken, towards their enemies
PvP Effect: Deals 4d4+4 Damage
Teaching/Learning: Gate System - C Rank

Fuuton: Flight
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5+2 per round
RP Description: Utilizing their nature affinity the user is able to create a loop of chakra induced wind, this loop allows them to maneuver in the air at will, otherwise fly
PvP Effect: Grants +3 to Dexterity Rolls, Lasts 1d4+1 Rounds.
Special Note: Because of the concentration required to maintain the loop no other ninjutsu, genjutsu or taijutsu may be used while maintained. Not even substitution.
Teaching/Learning: Gate System - C Rank

Fuuton: Crashing Fist
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description:: Clouds distort as the wind swirls into the shape of a massive fist, the fist then comes smashing down on a single target
PvP Effect: 2d4+1d6 Damage
Teaching/Learning: Gate System - C Rank

Fuuton: Wind Blade
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: The user forms a blade of pure wind out of their chakra
PvP Effect: Creates a Blade of Wind for 1d6 Rounds. This Blade Does Medium Weapon Rank DMG (No Penalties)
Special Note: DEX / STR is Used to attack with this Weapon. STR DMG Does not apply to this weapon. Kenjutsu may be used with this weapon.
Teaching/Learning: Gate System - C Rank

Rank B

Fuuton: Wind Dragon
Jutsu Type: Ninjutsu
Rank: B
Chakra Cost: 8
RP Description: Creates a dragon formed from wind. The dragon looks like a large serpent, a traditional Chinese dragon that is twenty feet long. The dragon has a red mane and the rest of their body borders light blue. The color is not distinct because the wind manipulates it from its color to transparency. The dragon can shoot larger, more deadly versions of Minawana no Jutsu from its mouth. Coupled with the use of their clans Kekkei Genkai' secondary effect, they can use this on an empty chakra pool (At the risk of their own life if they use it for an extended period of time). The user of the Jutsu is placed inside of the dragon's center, rendering complete control over the jutsu with the motions of their arms, legs, as well as chakra flow. Upon the dispel of this Jutsu via the creators will, the jutsu explodes, sending a huge current of wind in a 360 degree radius. If one isn't careful, they can be carried by the wind to a distance of up to 30m
PvP Effect: Unblockable, 3d8 damage
Teaching/Learning: Gate System - B Rank

Fuuton: Great Tornado Technique
Jutsu Type: Ninjutsu
Rank: B
Chakra Cost: 8
RP Description: Using this technique, the user is able to create a large and very powerful gust of wind
resembling a tornado.
PvP Effect: 2d10 + 1d6 damage
Teaching/Learning: Gate System - B Rank

Fuuton: Air Wave
Jutsu Type: Ninjutsu
Rank: B
Chakra Cost: 8
RP Description: The user focuses the wind release within one of their hands, channeling it till the wind vibrates a bit around the forearm in circular motions. With a diagonal slash in front of the user, a invisible wave of Wind cuts through the air in the diagonal line, the wind forming almost as a blade. The wave stretches in 15 meters horizontally and vertically. On contact with foe, it lashes against them harshly, at least blowing them back a bit and leaving a few small cuts. Cannot be Blocked, however it can be dodged
PvP Effect: Unblockable, 2d4 Damage, and the target is unable to attack for 1d4 rounds.
Teaching/Learning: Gate System - B Rank

Fuuton: Wind Tunnel Technique
Jutsu Type: Ninjutsu
Rank: B
Chakra Cost: 8
RP Description: This technique creates a space large enough to let only a Medium-sized creature or smaller creature through. The space within the tunnel eliminates all friction in the air and greatly reduces the gravity, thus increasing the velocity of objects and creature within it
PvP Effect: +2 to Dex Rolls, +1d4+1 Damage to Kenjtusu/Tools, Lasts for 1d4+3 Rounds.
Teaching/Learning: Gate System - B Rank

Fuuton: Wind Flower Missile Technique
Jutsu Type: Ninjutsu
Rank: B
Chakra Cost: 8
RP Description: Unlike what its name implies, the user creates a near translucent bird from their Chakra mixed in the air, which they send dive bombing and damaging all targets in a set area
PvP Effect: Deals 3d6 damage to 1d4+1 targets
Teaching/Learning: Gate System - B Rank

Fuuton: Soaring Dragon
Jutsu Type: Ninjutsu
Rank: B
Chakra Cost: 8
RP Description: At technique's completion, the user gently blows smoke out of their lungs, out of which will fly a snake-like dragon. The dragon will fly out towards its victim, passing right through it as a ghost would, and gently dissipates as smoke in the wind
PvP Effect: 6d4 Damage
Teaching/Learning: Gate System - B Rank

Rank A

Fuuton: Great Wind Blast Technique
Jutsu Type: Ninjutsu
Rank: A
Chakra Cost: 13
RP Description: This greater version of Kamaitachi allows for greater range and efficiency at the cost of more Chakra. The user can still ignore the hand seals component with a simple swing of a tessen, war fan or a Huge sized or larger weapon
PvP Effect: 2d10+4d4 damage.
Teaching/Learning: Gate System - A Rank

Fuuton: Wind Bird Missile Technique
Jutsu Type: Ninjutsu
Rank: A
Chakra Cost: 13
RP Description: Very much like Fuukadan no Jutsu, the user is able to control the path of their bird and actually have it target more than one target.
PvP Effect: Deals 5d4+5 Damage to 3 Targets
Teaching/Learning: Gate System - A Rank

Rank S

Fuuton: Great Storm
Jutsu Type: Ninjutsu
Rank: S
Chakra Cost: 20
RP Description: The user is able to focus their chakra and kick up a very powerful wind storm. If the user has a natural affinity to lightning, they're able to increase the storm with powerful lightning bolts. If they have a natural affinity for rain, they can also do more destructive damage with powerful water drops from the sky
PvP Effect: 2d10+5d4+5 Damage
Special Note: User may spend 3 Chakra if they have Lightning or Water Affinities to add 2d4 damage, and 6 Chakra if they have both, adding 4d4 damage.
Teaching/Learning: Gate System - S Rank
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