Jintoki
Posts : 4 Join date : 2014-11-18
| Subject: Kawoto Jintoki Tue Nov 18, 2014 4:04 pm | |
| First name: Jintoki Last name: Kawoto Nickname: "The Apple Sage" Gender: Male Age: 21 Height: 1'70 cm Weight: 80 Kg Village: Konohagakure no sato (Whereabouts unknown) Hair color: Black Length: Medium, Pontytail. (Left)Eye color: Black (Right) Eye Color: Usually covered by black bandages. - Beneath the Bandages:
3 Tomoe Sharingan Implant (Eye of Uchiha Ichiban)
" /> Skin: White Body Shape: Lean, athletically built for martial arts purposes Tattoos: N/A Other Information: Liked People:Disliked People:Children: None Orientation: Straight Partner: N/A Ninja Information: Element: Wind, Fire, Healing Sensei: ? Squad: 1st. (Ichiban Uchiha, Kawoto Jintoki, Kuri Seyura" Specialty: Taijutsu Rank: A-Rank (Jounin) Fame: Hp/Cp: 140/126 Special:Tiger Sage Bandages - Spoiler:
Description: Due to his need for bandages in his average day, jin had found the best material the monks from the fire temple used. Created with a drop of blood from the tiger sage, a special sort of chakra covered this material. The function was very simple, either cover his "blinded" eye with it, or wrap it around his hand. The Chakra would mix with his own causing a stronger physical achievement during combat. Whenever an impact was made, the bandages would add onto the damage and leave a far more devestating result. Only a few pieces of cloth remains from the Tiger sage, and this was one of them, only the last kawoto could use.
Pvp Dmg: +1d8 Special Damage (Taijutsu)
TechniquesSpecialization: Taijutsu 100 tokens - Specialization:
"Taijutsu Specialist: Tiger style" Among the most famed taijutsu styles in the fire country, belonging to the tiger temple. Created over a century ago by Kawoto Daichi, known as the greatest martial artist who had ever lived in the fire country. A simple style, were the fingers are imitating claws and make broad attacks to slash and render foes with both precision and speed. Jintoki would be a master of this style, as it was his focus since the days of the academy, now standing an adult he had long been considered the heir of daichi's most famous martial arts creation.
Universal: Taijutsu pierce 1 DR and do 1 CP damage, +5 to Learning taijutsu, Those they teach Taijutsu get +3 to rolls. Genin: +1 Taijutsu Rolls, 1 DR vs Taijutsu DMG, +10 HP, +1d4 Taijutsu Damage, Taijutsu = Small Weapon Damage (Not Dual Wield) Chunin: +2 Taijutsu Rolls, 2 DR vs Taijutsu DMG, +15 HP, +1d6 Taijutsu Damage, Taijutsu = Small Weapon Damage (Not Dual Wield) Jounin: +3 Taijutsu Rolls, 3 DR vs Taijutsu DMG, +20 HP, +1d8 Taijutsu Damage, Taijutsu = Small Dual Wield Weapon Damage Abilities(Special)Doujutsu Implant 100 tokens - PvP Rules:
3 CP to Maintain The Sharingan (写輪眼; Literally meaning "Copy Wheel Eye", Meaning (Viz) "Mirror Wheel Eye") is a dōjutsu kekkei genkai, which appears in some members of the Uchiha clan. It is one of the Three Great Dōjutsu (三大瞳術, San Daidōjutsu; Literally meaning "Three Great Eye Techniques"), along with the Byakugan and the Rinnegan. The Sharingan is also called "Heaven's Eye" (天眼, Tengan), because of the many abilities it grants the user. The Sharingan's abilities consist of two parts: the "Eye of Insight" (洞察眼, Dōsatsugan) and the "Eye of Hypnotism" (催眠眼, Saimingan). These abilities are what grant the eye its many abilities and properties. (For Achieving Tomo 1 you need only ask for a DM to give you a personal event for it to awaken. For Tomo 2-3 you need to send in a Request to the DM team with a short story of how the Tomo is acheived, why, how long it took, and then get that personal event run for you once its approved.) Three Tomo: +3 to Attack/Defense Rolls, +15 Spot Rolls, +1d6 to Taijutsu/Kenjutsu/Ninjutsu Damage Rolls, 19-20 Crit Range, May Use the 'Copy', 'Nullify', 'Hypnosis', 'Heaven and Earth', and 'Mimic' Sharingan Abilities. ::Sharingan Techniques:: Copy Jutsu Type: Dojutsu Rank: Hijutsu Description: The Sharingan's first and most well-known ability is that it grants the user the ability to memorize any technique that he or she witnesses, apart from other Kekkei Genkai techniques. The user can memorize ninjutsu, genjutsu, and taijutsu with near perfect accuracy, allowing the user to use the techniques as their own, or even modify them to create their own new techniques, much like Sasuke Uchiha's Lion Combo. In order to reproduce a copied jutsu, however, one must have the necessary skill or ability to perform them. A prime example is Rock Lee's brand of taijutsu. While Sasuke was able to copy some of Lee's moves, they put a much more significant strain on him since he hasn't trained nearly as much as Lee has. In addition to physical skill and kekkei genkai techniques, the Sharingan cannot reproduce jutsu dependent on other factors, such as summons that the user has not signed a contract with. PvP: When witnessing a Tai / Nin / Gen / Ken Jutsu being performed, as a free action copy it permanently, this costs the Original CP Cost of the Jutsu Copied +3. When Using Jutsu not of User's Elemental affinity pay the following additional CP Cost: D-Rank: + 1 CP (Via 1 Tomo), C-Rank: + 2 CP (Via 1 Tomo), B-Rank: + 3 CP (Via 2 Tomo), A-Rank: + 4 CP (Via 3 Tomo), S-Rank: + 5 CP (Via Mangekyo-Sharingan) Note: Medical Jutsu may Only be Copied when the Uchiha is a Medical Shinobi. Note: Uchiha may copy custom jutsu so long as they gain the creators permission, and pay the same RP token cost that the original creator had to pay. These follow the normal copy rules above. Note: The Uchiha may NOT Copy Fuuinjutsu/Summoning/Clan Jutsu/Bloodline Jutsu/Stances/Gates/Kinjutsu/Hijutsu. Mimic Jutsu Type: Dojutsu Rank: Hijutsu Cp: 3 Cp + Original Jutsu Cost (Affinity Penalty applies) Description: The Sharingan's second-most prominent ability grants the user an incredible clarity of perception, allowing them to easily recognize genjutsu and different forms of chakra, though not to the same extent as the Byakugan. This also allows the user to pick up on subtle details, enabling them to read lip movements or mimic something like pencil movements. As the Sharingan evolves, gaining more tomoe seals, this ability extends to being able to track fast-moving objects before finally giving some amount of predictive capabilities to the user. However, even though the user may be able to see an attack or know it is coming, their body may not have time to react. PvP: (Counter ATK) When targeted from a Tai / Nin / Ken Jutsu ATK which the User knows, DMG Vs DMG. Loser takes the difference. Nullify Jutsu Type: Dojutsu Rank: Hijutsu Cp: Cp: 5 Cp + Genjutsu Rank (See Below) Description: One of the defensive capabilities of the Sharingan is being able to see the flow of chakra. The Sharingan can tell if a person is under a genjutsu because the person's chakra flow would be irregular, and have better control in negating it from affecting them. PvP: Automatically Resist Normal Genjutsu. Vs Dojutsu Genjutsu, - 3 DC / Resilience to the Genjutsu per Use. D-Rank: + 1 CP (Via 1 Tomo), C-Rank: + 2 CP (Via 1 Tomo), B-Rank: + 3 CP (Via 2 Tomo), A-Rank: + 4 CP (Via 3 Tomo), S-Rank: + 5 CP (Via Mangekyo-Sharingan). Hypnosis Jutsu Type: Dojutsu Genjutsu Rank: Hijutsu Cp: 3 CP + Original Genjutsu Cost Description: The Sharingan's final commonly-used ability is capable of inducing a unique brand of hypnosis that involves suggesting actions and thoughts to the opponent through genjutsu cast by simple eye contact. More advanced Sharingan users can take the hypnosis ability even further to the point where a powerful summon like Manda or even the Nine-Tailed Fox may be controlled. When this was used against Manda and the Nine-Tailed Fox their eyes took on the tomoe pattern of the users' Sharingan while under hypnotic influence. Ninjutsu Prodigy PvP: WIS vs WIS roll, upon enemy fail, enemy receives a -2 to Attack/Defense Rolls for 1d4+1 rounds. Can be used while Physically Stunned. Genjutsu Prodigy PvP: Can perform a genjutsu/dojutsu when physically stunned at. Must have target in sight.
Heaven and Earth Jutsu Type: Dojutsu Rank: Hijutsu Cp: 5 CP + Original Genjutsu Cost Description: The user decrypts a genjutsu that has been applied onto them and casts back a technique with identical effects onto the opponent. It's a form of illusion reversal, but in order to instantly read through a technique and cast it in return, the Sharingan's power is necessary. As genjutsu is initially used to confuse the enemy, this technique, which sends it right back to its caster, deals a high amount of mental damage, more than anything else PvP: (Counter ATK) When targeted from a Genjutsu / Dojutsu Genjutsu ATK, Counter ATK via INT/WIS +3 (Counting Toward Jutsu Max +12 to Rolls). If successful reflect genjutsu back to source.
- Elementless Techniques- - Techniques:
Clone Technique Jutsu Type: Ninjutsu Rank: E Chakra Cost: 4 + 2 per round maintained RP Description: The ability to create a basic clone of themselves. Unlike other types of clones, these clones are not solid clones, so they cannot do any damage or attack the Enemy PvP Effect: As long as the bunshin is maintained when being attacked the attacker must roll 1d6. On a 1-3 the bunshin is attacked, on a 4-6 the real target is attacked. Teaching/Learning: Gate System - E Rank
Wall/Tree Walking Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 RP Description: The user covers their feet with at thin layer of chakra, which acts as a stick substance to allow them to walk up solid surfaces PVP Effect: Rolepaly Jutsu Only. Teaching/Learning: Gate System - E Rank
Chakra Concentration: Legs Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The user focuses their chakra into their legs, giving them greater speed and dexterity for a certain amount of time PVP Effect: +1d4 to DEX rolls for 1d4 rounds Teaching/Learning: Gate System - C Rank
Body Flicker Technique Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8, -1 a Round (Or) 20 cp to Activate all Fight Description: This jutsu is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed PvP: Grants +2 to Attack/Defense Rolls While Active. Special Note: Requires a 15 Dex Mod Teaching/Learning: Gate System - B Rank
Chakra Concentration: Master's Legs Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: Focuses massive amounts of chakra to their legs to make them light as air and super speedy. PVP Effect: +1d6 to DEX rolls for 1d6 rounds Special Note: Must Know - Chakra Concentration: Legs Teaching/Learning: Gate System - B Rank
- Taijutsu- D-Rank - Techs:
Chakra Focused Punch Jutsu Type: Taijutsu Rank: D Chakra Cost: 2 RP Description: The user layers their fist with strengthened chakra, in order to increase their punching power PVP Effect: Rank Damage + 1d4 Special Note: Teaching/Learning: Gate System – D Rank
Swift Kick Jutsu Type: Taijutsu Rank: D Chakra Cost: 2 RP Description: The user layers their shin with sharpened chakra, in order to increase both kicking power, allowing it to pierce some defenses. PVP Effect: Rank Damage + Pierces 1 DR Special Note: Teaching/Learning: Gate System – D Rank
Leaf Whirlwind Jutsu Type: Taijutsu Rank: D Chakra Cost: 2 RP Description: The user focuses their chakra to increase their speed while twisting making it harder to hit the user, or can utilized for a basic attack doing an enhanced round house kick. PVP Effect: Regular Damage + 2 Damage Special Note: Can be used to block dealing 1d4 damage Teaching/Learning: Gate System – D Rank
Clone Counter Kick Jutsu Type: Taijutsu Rank: D Chakra Cost: 2 + Bunshin RP Description: Used in defense against a “Clone” if it is a clone attacking, the user forms a bunshin behind the clone or person, and sends two kicks at the stomach and back. PVP Effect: 1 Damage Special Note: Destroys a Bunshin/Kage Bunshin Teaching/Learning: Gate System – D Rank
C-Rank - Techs:
Falcon Drop Jutsu Type: Taijutsu Rank: C Chakra Cost: 4 RP Description: The user grabs an airborne opponent, and turns them facing head first to the ground, and wraps their arms around the opponents legs, and their legs around the opponents head, locking them in and slams them into the ground PVP Effect: Rank Damage + One Round Stun (Or Until Hit) Teaching/Learning: Gate System – D Rank
Tool Barrage Jutsu Type: Taijutsu Rank: C Chakra Cost: 6 RP Description: The user grabs a single tool from their arsenal, and tosses it at the opponent with a replication jutsu placed on it; creating several more, in order to cause a barrage of tools. PVP Effect: Tool Damage + 2d4 Special Note: Uses a single tool of user’s choice Teaching/Learning: Gate System – C Rank
Leaf Great Whirlwind Jutsu Type: Taijutsu Rank: C Chakra Cost: 4 RP Description: The user focuses enough chakra into their spinning motion that utilizes a dual leg spinning attack that is directed at several points of the opponent’s body. PVP Effect: Rank Damage + 1d6 Damage Special Note: Due to the difficulty of learning this technique, It is learned as B rank rather than C rank. Teaching/Learning: Gate System – B Rank
Leaf Rising Wind Jutsu Type: Taijutsu Rank: C Chakra Cost: 4 RP Description: The user focuses enough chakra into their kick, that when they kick the opponents jaw they go flying into the air. PVP Effect: Rank Damage + 1d4/2 (Min. 1) + One Round Stun Special Note: Due to the difficulty of learning this technique, It is learned as B rank rather than C rank. Teaching/Learning: Gate System – B Rank
B-Rank - Techs:
Leaf Hurricane Jutsu Type: Taijutsu Rank: B Chakra Cost: 6 RP Description: The user focuses a mass of chakra into their legs, and charges the opponent sending an upper kick, bringing them into the air; then jumps into the air and send a high assault of round house kicks. PVP Effect: Rank Damage + 2d6 Damage, On Hit Target rolls Con DC: 20, On fail Physical stunned for 1 round or until Hit. Teaching/Learning: Gate System – B Rank
Tool Storm Jutsu Type: Taijutsu Rank: B Chakra Cost: 10 RP Description: The user grabs a single tool from their arsenal, and tosses it at the opponent with a replication jutsu placed on it; creating Twenty more in order to create a barrage of agony. PVP Effect: Tool Damage + 5d4 Special Note: Uses a single tool of user’s choice Teaching/Learning: Gate System – B Rank
Gravity Fist Jutsu Type: Taijutsu Rank: B Chakra Cost: 6 RP Description: The user forms a huge amount of chakra into one fist, enough that the gravity around begins to be sucked in at a minor rate; when finalized they charge the opponent and send it straight to their chest. PVP Effect: Rank Damage + 3d4 Special Note: Unblockable Teaching/Learning: Gate System – B Rank
A-Rank - Techs:
Gatling Fist Jutsu Type: Taijutsu Rank: A Chakra Cost: 11 RP Description: The user focuses a large portion of their chakra into increasing their speed to create a barrage of fist blows. PVP Effect: Rank Damage + 4d4 Special Note: Undodgable Teaching/Learning: Gate System – A Rank
Flickering Barrage Jutsu Type: Taijutsu Rank: A Chakra Cost: 13 RP Description: The user focuses their chakra into being able to mass produce their flicker technique, creating an illusion that they are everywhere, and then surprise their opponent taking them out with a destructive blow. PVP Effect: Rank Damage + 2d8 + 2d4 Special Note: Undodgable (Including Substitution), Needs Body Flicker Technique to learn. Teaching/Learning: Gate System – A Rank
S-Rank - Techs:
Critical Turmoil Jutsu Type: Taijutsu Rank: S Chakra Cost: 18 RP Description: The user brings a mass of their chakra storage for a punch that can shatter earth. They then raise this fist and slam it into the ground, sending a ripple effect of havoc around them in a 360 degree motion PVP Effect: Rank Damage + 3d10 Damage Special Note: Unblockable. Special Note: Targets Allies as Well. Teaching/Learning: Gate System – S Rank Specialized Taijutsu: Tiger Style- Spoiler:
Tiger Style: Defensive barrage Jutsu Type: Specialized Taijutsu Rank: C Chakra Cost: 5 RP Description: With a loud roar from the bottom of his lungs, gathering the force from his very core and the surrounding area. The tiger artist would desperately be clawing ahead at the incoming attack, to slice it apart with the highly concentrated chakra fingertips. PVP Effect: Can block with dex, upon success takes 50% of the dmg. Deals 1d6 DMG to the Attacker.
Tiger Style: Double claw Jutsu Type: Specialized Taijutsu Rank: B Chakra Cost: 8 RP Description: By jumping up into the air, and gathering the center of his mass in the air.. - He guides the strength and chakra to his fingertips, throwing speed into the mix as he comes with a double devestating vertical claw like attacks on the target from above, with his weight distributed to the assault itself for even further animalistic mayhem. PVP Effect: Rank damage + 4d4, Taijutsu Unblockable.
Tiger Style: Raw Assault Jutsu Type: Specialized Taijutsu Rank: B Chakra Cost: 6 + 2 per round RP Description: This deeply focused stane harbors chakra to each end of his body. A predator with such concentration and focus, that would never remove his eyes from the target. This stance would requie his vocal powers to increase his power, much like a beast. Each succesful attack while wearing this mentality and stance, would grant brutal attacks through the claw-like hand. But without a roar behind this, the attack would be unusable.. For without the roaring, it was not the tiger. PVP Effect: +1d8 to DMG, +2 to ATK and DR Pierce rolls for 1d4+2 rounds. Special Note: This technique can be ended early.
Tiger Style: The Hungry Tiger Combo Jutsu Type: Specialized Taijutsu Rank: A Chakra Cost: 13 RP Description: The ace, the trumpcard. The reality behind the brutal art of the tiger tyle, for this technique focused on a barrage of never ending 29 hits in a row. A combination of both punches, elbows and claw strikes.. Focusing entirely on the upper part of the body and if possible the utilizer of this move would try to squish his opponent up to a wall or a tree to render him useless and finish the combination. PVP Effect: Rank damage + 2d8 + 2d6 Copied Techniques- Spoiler:
Mystical Palm Technique Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: A basic medical ninjutsu that heals , but may also be used in an offensive manner. PVP Effect: This Has Two Modes, Heal mode: Target is healed 1d4+1 damage for 1d4+1 rounds (Min 1). Or Offensive Mode: Dex/STR to hit, on Hit Opponent suffers -2 to Attack/Defense Rolls for 1d4+1 Rounds. Teaching/Learning: Gate System- C Rank
Last edited by Jintoki on Mon Mar 14, 2016 9:02 am; edited 13 times in total | |
|