Isobu
Posts : 41 Join date : 2014-11-22 Age : 29 Location : Alberta
| Subject: Karu - My Name Isn't Long Enough Thu Feb 05, 2015 10:55 pm | |
| .: General Information :.
.: Name :. Karu (Lit; Mow) .: Alias :.N/A .: Birthday :.March 3rd .: Age :.Thirteen .: Eye Color :.Obsidian Black .: Hair Color :. Xanadu .: Height :.5'-05" .: Weight :.Approximately 125 Pounds .: Blood Type :. AB+ .: Likes :.To Be Decided .: Dislikes :.To Be Decided .: Family :.Blood-Relation (Maboroshi, Unknown ???) .: Marital Status :.Doesn't Matter .: Tattoos / Scars :. None .: Friends / Foes :.Rated on a -10 to 10 Scale -10 Being Hate, 10 Being Love .: Friends :.??? 0.: Foes :.??? 0
Last edited by CopyKat on Thu Feb 05, 2015 11:39 pm; edited 1 time in total | |
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Isobu
Posts : 41 Join date : 2014-11-22 Age : 29 Location : Alberta
| Subject: Re: Karu - My Name Isn't Long Enough Thu Feb 05, 2015 11:34 pm | |
| .: Bingo Book & Other Information :.
.: Village :. Kirigakure no Sato .: Rank :. Genin .: Ninja Registration Number :. '009720' .: Element(s) :. Raiton.: Attack Style :. Genjutsu .: Toolbag :.3 Kunai; 3 Shuriken; 1 Explosive Tag; 1 Smoke Bomb; 1 Ninja Wire .: Squad :.- ?? - ?? - ?? .: Squad Leader :.-- .: Completed/Failed Missions :.E - 0/0 D - 0/0 C - 0/0 B - 0/0 A - 0/0 S - 0/0 .: Goals :. [√] Become Genin [X] Become Chunin [X] Become Jonin [X] -- [X] -- [X] -- .: Life Goals :. [X] -- [X] -- .: Achievements :. [-] Stuff [-] Not as cool other stuff [-] Things .: Nindo :."--" .: Fight Log :.- Spoiler:
.: Wins :. [ 0 ]
.: Losses :. [ 0 ]
.: Ties :. [ 0 ]
.: Kills :. [ 0 ]
.: Databook :. | Ninjutsu | Taijutsu | Kenjutsu | Intelligence | Strength | Speed | Stamina | Hand Seals | Total | Genin | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Chuunin | - | - | - | - | - | - | - | - | - | Jounin | - | - | - | - | - | - | - | - | - |
Last edited by CopyKat on Mon Feb 09, 2015 7:17 pm; edited 3 times in total | |
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Isobu
Posts : 41 Join date : 2014-11-22 Age : 29 Location : Alberta
| Subject: Re: Karu - My Name Isn't Long Enough Thu Feb 05, 2015 11:36 pm | |
| .: Clan :. - Maboroshi:
[Maboroshi](100 Tokens)The Maboroshi clan are said to posses the ability to create reality out of illusions. This dangerous ability has made them powerful shinobi and desired by all. When their Elder The Storyteller vanished they left Hoshigakure, suspecting the village of doing away with him. As such they were welcomed everywhere for their potent Genjutsu abilities. Though the land of Water and Kirigakure drew them the best.______________________________________________________________ [Isai Richi](Genius Intellict)Maboroshi are genius, as a rule they have a mastery of Genjutsu and tactics that rival even the most brilliant of shinobi. They hone their naturally sharp minds to peak efficiency, becoming skilled and effective users of strategy and genjutsu.Universal: +10 to Skill Rolls, +5 to Learning Genjutsu / Clan Techniques Genin: +1 to INT rolls, +0 to Genjutsu DC, +0 to Genjutsu Duration Chuunin: +2 to INT rolls, +1 to Genjutsu DC, +1 to Genjutsu Duration, 1 CP Damage on Genjutsu Jounin: +3 to INT rolls, +2 to Genjutsu DC, +2 to Genjutsu Duration, 2 CP Damage on Genjutsu______________________________________________________________ [Maboroshi Shinjuku](Phantom Illusion Mastery) The Clan user’s Genjutsu are so powerful they trick the mind into accepting them as reality. This causes a kinetic reflection on the victims body. What happens in the illusion, happens to the body. It can be extremely lethal and gives rise to the rumors of the wraith clan of the Mists.Universal: Genjutsu CP and HP Damage bypass 2 DR Genin: Genjutsu deal DMG bassed on the Rank (Table Below) Chuunin: Genjutsu gain CP damage = to WIS Stat Bonus. (INT replaces WIS for Calculation) Jounin: Genjutsu require 2 DC's to escape (If they are caught in) Both DC's = Original Attack Roll*(E.G Target Fails defence roll, caught Genjutsu. Next turn tries to escape, has 2 DC's = to original roll. BOTH Rolls may be made in a single turn, but only if the first DC is broken.)[Genjutsu DMG]E Rank - 1d4 - 1 (Min 1) HP DMG D Rank - 1d4 HP DMG C Rank - 1d4 + 1 HP DMG B Rank - 1d6 HP DMG A Rank - 1d8 HP DMG S Rank - 1d10 HP DMG[Jutsu](2 E/D/C/B 1 A/S - Custom Genjutsu)______________________________________________________________ [Maboroshi Souhou] (Phantom Illusion Touch) (Clan Enhancement - 100 Tokens) Mabaroshi can enter their own genjutsu and affect the victim from within. While it is mostly used for combat and harm it could be very useful in mind healing for the few Mabaroshi who practice medical ninjutsu.
Universal: +2 Genjutsu ATK / DEF Rolls, Genin: 5 CP) Whilst a target is within their Genjutsu. Maboroshi can attack the target and deal Rank Taijutsu (No Damage Bonuses Apply - Bypasses all DR) damage to them automatically that does not break the Genjutsu. This may only be done once per Genjutsu, and lowers the Duration by 2 and DC of the Genjutsu by 4. Chunin: 4 CP) Whilst a target is within their Genjutsu. Maboroshi can attack the target and deal Rank Small Weapon Damage (No Damage Bonuses Apply - Bypasses all DR) damage to them automatically that does not break the Genjutsu. This may only be done once per Genjutsu, and lowers the Duration by 2 and DC of the Genjutsu by 4. Jonin: 3 CP) Whilst a target is within their Genjutsu. Maboroshi can attack the target and deal Rank Dual Wield Small Weapon Damage (No Damage Bonuses Apply - Bypasses all DR) damage to them automatically that does not break the Genjutsu. This may only be done once per Genjutsu, and lowers the Duration by 2 and DC of the Genjutsu by 4. Note: If Genjutsu has less then 2 or less rounds remaining, the target is still not freed from the jutsu. The Rounds left is set to 1, meaning they are freed on the round AFTER their next escape attempt.
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Isobu
Posts : 41 Join date : 2014-11-22 Age : 29 Location : Alberta
| Subject: Re: Karu - My Name Isn't Long Enough Thu Feb 05, 2015 11:43 pm | |
| .: Known Jutsu :.
Total: 0
.: Passive :.
- Passive:
.: Rankless :.
- Rankless:
.: Academy :.
- Academy:
[ WALL/TREE WALKING ] Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 RP Description: The user covers their feet with at thin layer of chakra, which acts as a stick substance to allow them to walk up solid surfaces PVP Effect: Rolepaly Jutsu Only. Teaching/Learning: Gate System - E Rank
[ WATER WALKING ] Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 RP Description: The user covers their feet with a thin layer of chakra, which acts as a solid surface to allow them to walk on water PVP Effect: Rolepaly Jutsu Only. Teaching/Learning: Gate System - E Rank
[ ROPE ESCAPE TECHNIQUE ] Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: This jutsu is a simple technique, which can be several different ways. It's taught to all Academy students on how to break out of anything that is keeping them tied up PVP Effect: This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from ninja wire and other such bindings. WIS is rolled vs the attacker's initial Roll. In the event of Set trap skill being used in combat the user must roll the appropriate skill other wise Break DC is decided by active DM. Teaching/Learning: Gate System - E Rank
[ CLOAK OF INVISIBILITY TECHNIQUE ] Jutsu Type: Genjutsu Rank: E Chakra Cost: 1 (+1 per round maintained) RP Description: A basic technique all Academy Students learn. Taking a simple piece of fabric, they can channel; a small amount of chakra into the fabric and change the fibers to the same as their surroundings PVP Effect: +5 Hide Roll Teaching/Learning: Gate System - E Rank
[ CLONE TECHNIQUE ] Jutsu Type: Ninjutsu Rank: E Chakra Cost: 4 + 2 per round maintained RP Description: The ability to create a basic clone of themselves. Unlike other types of clones, these clones are not solid clones, so they cannot do any damage or attack the Enemy PvP Effect: As long as the bunshin is maintained when being attacked the attacker must roll 1d6. On a 1-3 the bunshin is attacked, on a 4-6 the real target is attacked. Teaching/Learning: Gate System - E Rank
[ HENGE TECHNIQUE ] Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 +1 per round it remains active RP Description: This jutsu is a simple one, that changes the users body into one of which they choose PVP Effect: +5 Hide (Disguise) Special Note: Must learn before becoming Genin (Rolled with WIS) Special Note: Doesnt Stack with any Hide bonuses that are not specifically noted for disguising. Teaching/Learning: Gate System - E Rank
[ SUBSTITUTION TECHNIQUE ] Jutsu Type: Ninjutsu Rank: E Chakra Cost: 3 RP Description: A simple technique all Shinobi need to learn. It is simple replacing their body with a nearby object in place of an incoming attack PVP Effect: Wisdom based Dodge Teaching/Learning: Gate System - E Rank
[ KAI ] Jutsu Type: Ninjutsu Rank: E Chakra Cost: 2 RP Description: This jutsu is a simple two handed seal and then you focus your chakra to try and break off a genjutsu. This can also be used to harmlessly break a genjutsu's effect off another target. PVP Effect: This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from genjutsu and other "stuns". WIS is rolled vs the attacker's initial Roll. Teaching/Learning: Gate System - E Rank
.: Taijutsu :.
- ??:
.: Genjutsu :.
- Genjutsu:
.: Elementless :.
- Elementless:
.: Hijutsu :.
- Clan Hijutsu:
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Last edited by CopyKat on Mon Feb 09, 2015 7:19 pm; edited 1 time in total | |
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Isobu
Posts : 41 Join date : 2014-11-22 Age : 29 Location : Alberta
| Subject: Re: Karu - My Name Isn't Long Enough Thu Feb 05, 2015 11:44 pm | |
| Tokens Spent -Maboroshi - 100 Tokens Non-Refundable (DM Sasori) Ability/Bloodline/Clan Cap: 100/700 Weapon/Item/Tool Cap: 0/500 Total Tokens Spent: 100 Tokens Total Tokens Available: ?? Tokens [/center] | |
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| Subject: Re: Karu - My Name Isn't Long Enough | |
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